pipeworks/devices.lua
Vanessa Ezekowitz f44993cd84 allow external devices to connect to pipes
and use that feature to handle most of the existing devices)
also, fix the "xray" glitch in the grating
2017-04-12 07:10:48 -04:00

639 lines
18 KiB
Lua

-- rotation handlers
function pipeworks.fix_after_rotation(pos, node, user, mode, new_param2)
if string.find(node.name, "spigot") then new_param2 = new_param2 % 4 end
newnode = string.gsub(node.name, "_on", "_off")
minetest.swap_node(pos, { name = newnode, param2 = new_param2 })
pipeworks.scan_for_pipe_objects(pos)
return true
end
function pipeworks.rotate_on_place(itemstack, placer, pointed_thing)
local playername = placer:get_player_name()
if not minetest.is_protected(pointed_thing.under, playername)
and not minetest.is_protected(pointed_thing.above, playername) then
local node = minetest.get_node(pointed_thing.under)
if (not placer:get_player_control().sneak)
and minetest.registered_nodes[node.name]
and minetest.registered_nodes[node.name].on_rightclick then
minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack)
else
local pitch = placer:get_look_pitch()
local above = pointed_thing.above
local under = pointed_thing.under
local fdir = minetest.dir_to_facedir(placer:get_look_dir())
local undernode = minetest.get_node(under)
local abovenode = minetest.get_node(above)
local uname = undernode.name
local aname = abovenode.name
local isabove = (above.x == under.x) and (above.z == under.z) and (pitch > 0)
local pos1 = above
-- check if the object should be turned vertically
if above.x == under.x
and above.z == under.z
and (
string.find(uname, "pipeworks:pipe_")
or string.find(uname, "pipeworks:storage_")
or string.find(uname, "pipeworks:expansion_")
or ( string.find(uname, "pipeworks:grating") and not isabove )
or ( string.find(uname, "pipeworks:pump_") and not isabove )
or (
( string.find(uname, "pipeworks:valve")
or string.find(uname, "pipeworks:entry_panel")
or string.find(uname, "pipeworks:flow_sensor") )
and minetest.facedir_to_dir(undernode.param2).y ~= 0 )
)
then
fdir = 17
end
if minetest.registered_nodes[uname]
and minetest.registered_nodes[uname]["buildable_to"] then
pos1 = under
end
if minetest.registered_nodes[minetest.get_node(pos1).name]
and not minetest.registered_nodes[minetest.get_node(pos1).name]["buildable_to"] then return end
local placednode = string.gsub(itemstack:get_name(), "_loaded", "_empty")
placednode = string.gsub(placednode, "_on", "_off")
minetest.add_node(pos1, {name = placednode, param2 = fdir })
pipeworks.scan_for_pipe_objects(pos1)
if not pipeworks.expect_infinite_stacks then
itemstack:take_item()
end
end
end
return itemstack
end
-- List of devices that should participate in the autoplace algorithm
local pipereceptor_on = nil
local pipereceptor_off = nil
if minetest.get_modpath("mesecons") then
pipereceptor_on = {
receptor = {
state = mesecon.state.on,
rules = pipeworks.mesecons_rules
}
}
pipereceptor_off = {
receptor = {
state = mesecon.state.off,
rules = pipeworks.mesecons_rules
}
}
end
local pipes_devicelist = {
"pump",
"valve",
"storage_tank_0",
"storage_tank_1",
"storage_tank_2",
"storage_tank_3",
"storage_tank_4",
"storage_tank_5",
"storage_tank_6",
"storage_tank_7",
"storage_tank_8",
"storage_tank_9",
"storage_tank_10"
}
-- Now define the nodes.
local states = { "on", "off" }
local dgroups = ""
for s in ipairs(states) do
if states[s] == "off" then
dgroups = {snappy=3, pipe=1}
else
dgroups = {snappy=3, pipe=1, not_in_creative_inventory=1}
end
minetest.register_node("pipeworks:pump_"..states[s], {
description = "Pump/Intake Module",
drawtype = "mesh",
mesh = "pipeworks_pump.obj",
tiles = { "pipeworks_pump_"..states[s]..".png" },
paramtype = "light",
paramtype2 = "facedir",
groups = dgroups,
sounds = default.node_sound_wood_defaults(),
walkable = true,
pipe_connections = { top = 1 },
after_place_node = function(pos)
pipeworks.scan_for_pipe_objects(pos)
end,
after_dig_node = function(pos)
pipeworks.scan_for_pipe_objects(pos)
end,
drop = "pipeworks:pump_off",
mesecons = {effector = {
action_on = function (pos, node)
minetest.add_node(pos,{name="pipeworks:pump_on", param2 = node.param2})
end,
action_off = function (pos, node)
minetest.add_node(pos,{name="pipeworks:pump_off", param2 = node.param2})
end
}},
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
local fdir = node.param2
minetest.add_node(pos, { name = "pipeworks:pump_"..states[3-s], param2 = fdir })
end,
on_rotate = screwdriver.rotate_simple
})
minetest.register_node("pipeworks:valve_"..states[s].."_empty", {
description = "Valve",
drawtype = "mesh",
mesh = "pipeworks_valve_"..states[s]..".obj",
tiles = { "pipeworks_valve.png" },
sunlight_propagates = true,
paramtype = "light",
paramtype2 = "facedir",
selection_box = {
type = "fixed",
fixed = { -5/16, -4/16, -8/16, 5/16, 5/16, 8/16 }
},
collision_box = {
type = "fixed",
fixed = { -5/16, -4/16, -8/16, 5/16, 5/16, 8/16 }
},
groups = dgroups,
sounds = default.node_sound_wood_defaults(),
walkable = true,
on_place = pipeworks.rotate_on_place,
after_dig_node = function(pos)
pipeworks.scan_for_pipe_objects(pos)
end,
drop = "pipeworks:valve_off_empty",
mesecons = {effector = {
action_on = function (pos, node)
minetest.add_node(pos,{name="pipeworks:valve_on_empty", param2 = node.param2})
end,
action_off = function (pos, node)
minetest.add_node(pos,{name="pipeworks:valve_off_empty", param2 = node.param2})
end
}},
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
local fdir = node.param2
minetest.add_node(pos, { name = "pipeworks:valve_"..states[3-s].."_empty", param2 = fdir })
end,
on_rotate = pipeworks.fix_after_rotation
})
end
minetest.register_node("pipeworks:valve_on_loaded", {
description = "Valve",
drawtype = "mesh",
mesh = "pipeworks_valve_on.obj",
tiles = { "pipeworks_valve.png" },
sunlight_propagates = true,
paramtype = "light",
paramtype2 = "facedir",
selection_box = {
type = "fixed",
fixed = { -5/16, -4/16, -8/16, 5/16, 5/16, 8/16 }
},
collision_box = {
type = "fixed",
fixed = { -5/16, -4/16, -8/16, 5/16, 5/16, 8/16 }
},
groups = {snappy=3, pipe=1, not_in_creative_inventory=1},
sounds = default.node_sound_wood_defaults(),
walkable = true,
on_place = pipeworks.rotate_on_place,
after_dig_node = function(pos)
pipeworks.scan_for_pipe_objects(pos)
end,
drop = "pipeworks:valve_off_empty",
mesecons = {effector = {
action_on = function (pos, node)
minetest.add_node(pos,{name="pipeworks:valve_on_empty", param2 = node.param2})
end,
action_off = function (pos, node)
minetest.add_node(pos,{name="pipeworks:valve_off_empty", param2 = node.param2})
end
}},
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
local fdir = node.param2
minetest.add_node(pos, { name = "pipeworks:valve_off_empty", param2 = fdir })
end,
on_rotate = pipeworks.fix_after_rotation
})
-- grating
minetest.register_node("pipeworks:grating", {
description = "Decorative grating",
tiles = {
"pipeworks_grating_top.png",
"pipeworks_grating_sides.png",
"pipeworks_grating_sides.png",
"pipeworks_grating_sides.png",
"pipeworks_grating_sides.png",
"pipeworks_grating_sides.png"
},
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = { -0.49, -0.49, -0.49, 0.49, 0.5, 0.49 }
},
sunlight_propagates = true,
paramtype = "light",
groups = {snappy=3, pipe=1},
sounds = default.node_sound_wood_defaults(),
walkable = true,
pipe_connections = { top = 1 },
after_place_node = function(pos)
pipeworks.scan_for_pipe_objects(pos)
end,
after_dig_node = function(pos)
pipeworks.scan_for_pipe_objects(pos)
end,
on_rotate = false
})
-- outlet spigot
minetest.register_node("pipeworks:spigot", {
description = "Spigot outlet",
drawtype = "mesh",
mesh = "pipeworks_spigot.obj",
tiles = { "pipeworks_spigot.png" },
sunlight_propagates = true,
paramtype = "light",
paramtype2 = "facedir",
groups = {snappy=3, pipe=1},
sounds = default.node_sound_wood_defaults(),
walkable = true,
pipe_connections = { left=1, right=1, front=1, back=1,
left_param2 = 3, right_param2 = 1, front_param2 = 2, back_param2 = 0 },
after_place_node = function(pos)
pipeworks.scan_for_pipe_objects(pos)
end,
after_dig_node = function(pos)
pipeworks.scan_for_pipe_objects(pos)
end,
selection_box = {
type = "fixed",
fixed = { -2/16, -6/16, -2/16, 2/16, 2/16, 8/16 }
},
collision_box = {
type = "fixed",
fixed = { -2/16, -6/16, -2/16, 2/16, 2/16, 8/16 }
},
on_rotate = pipeworks.fix_after_rotation
})
minetest.register_node("pipeworks:spigot_pouring", {
description = "Spigot outlet",
drawtype = "mesh",
mesh = "pipeworks_spigot_pouring.obj",
tiles = {
{
name = "default_water_flowing_animated.png",
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 0.8,
},
},
{ name = "pipeworks_spigot.png" }
},
sunlight_propagates = true,
paramtype = "light",
paramtype2 = "facedir",
groups = {snappy=3, pipe=1, not_in_creative_inventory=1},
sounds = default.node_sound_wood_defaults(),
walkable = true,
pipe_connections = { left=1, right=1, front=1, back=1,
left_param2 = 3, right_param2 = 1, front_param2 = 2, back_param2 = 0 },
after_place_node = function(pos)
minetest.set_node(pos, { name = "pipeworks:spigot", param2 = minetest.get_node(pos).param2 })
pipeworks.scan_for_pipe_objects(pos)
end,
after_dig_node = function(pos)
pipeworks.scan_for_pipe_objects(pos)
end,
selection_box = {
type = "fixed",
fixed = { -2/16, -6/16, -2/16, 2/16, 2/16, 8/16 }
},
collision_box = {
type = "fixed",
fixed = { -2/16, -6/16, -2/16, 2/16, 2/16, 8/16 }
},
drop = "pipeworks:spigot",
on_rotate = pipeworks.fix_after_rotation
})
-- sealed pipe entry/exit (horizontal pipe passing through a metal
-- wall, for use in places where walls should look like they're airtight)
local panel_cbox = {
type = "fixed",
fixed = {
{ -2/16, -2/16, -8/16, 2/16, 2/16, 8/16 },
{ -8/16, -8/16, -1/16, 8/16, 8/16, 1/16 }
}
}
minetest.register_node("pipeworks:entry_panel_empty", {
description = "Airtight Pipe entry/exit",
drawtype = "mesh",
mesh = "pipeworks_entry_panel.obj",
tiles = { "pipeworks_entry_panel.png" },
paramtype = "light",
paramtype2 = "facedir",
groups = {snappy=3, pipe=1},
sounds = default.node_sound_wood_defaults(),
walkable = true,
on_place = pipeworks.rotate_on_place,
after_dig_node = function(pos)
pipeworks.scan_for_pipe_objects(pos)
end,
selection_box = panel_cbox,
collision_box = panel_cbox,
on_rotate = pipeworks.fix_after_rotation
})
minetest.register_node("pipeworks:entry_panel_loaded", {
description = "Airtight Pipe entry/exit",
drawtype = "mesh",
mesh = "pipeworks_entry_panel.obj",
tiles = { "pipeworks_entry_panel.png" },
paramtype = "light",
paramtype2 = "facedir",
groups = {snappy=3, pipe=1, not_in_creative_inventory=1},
sounds = default.node_sound_wood_defaults(),
walkable = true,
on_place = pipeworks.rotate_on_place,
after_dig_node = function(pos)
pipeworks.scan_for_pipe_objects(pos)
end,
selection_box = panel_cbox,
collision_box = panel_cbox,
drop = "pipeworks:entry_panel_empty",
on_rotate = pipeworks.fix_after_rotation
})
minetest.register_node("pipeworks:flow_sensor_empty", {
description = "Flow Sensor",
drawtype = "mesh",
mesh = "pipeworks_flow_sensor.obj",
tiles = { "pipeworks_flow_sensor_off.png" },
sunlight_propagates = true,
paramtype = "light",
paramtype2 = "facedir",
groups = {snappy=3, pipe=1},
sounds = default.node_sound_wood_defaults(),
walkable = true,
on_place = pipeworks.rotate_on_place,
after_dig_node = function(pos)
pipeworks.scan_for_pipe_objects(pos)
end,
on_construct = function(pos)
if mesecon then
mesecon.receptor_off(pos, rules)
end
end,
selection_box = {
type = "fixed",
fixed = {
{ -2/16, -2/16, -8/16, 2/16, 2/16, 8/16 },
{ -3/16, -3/16, -4/16, 3/16, 3/16, 4/16 },
}
},
collision_box = {
type = "fixed",
fixed = {
{ -2/16, -2/16, -8/16, 2/16, 2/16, 8/16 },
{ -3/16, -3/16, -4/16, 3/16, 3/16, 4/16 },
}
},
mesecons = pipereceptor_off,
on_rotate = pipeworks.fix_after_rotation
})
minetest.register_node("pipeworks:flow_sensor_loaded", {
description = "Flow sensor (on)",
drawtype = "mesh",
mesh = "pipeworks_flow_sensor.obj",
tiles = { "pipeworks_flow_sensor_on.png" },
sunlight_propagates = true,
paramtype = "light",
paramtype2 = "facedir",
groups = {snappy=3, pipe=1, not_in_creative_inventory=1},
sounds = default.node_sound_wood_defaults(),
walkable = true,
on_place = pipeworks.rotate_on_place,
after_dig_node = function(pos)
pipeworks.scan_for_pipe_objects(pos)
end,
on_construct = function(pos)
if mesecon then
mesecon.receptor_on(pos, rules)
end
end,
selection_box = {
type = "fixed",
fixed = {
{ -2/16, -2/16, -8/16, 2/16, 2/16, 8/16 },
{ -3/16, -3/16, -4/16, 3/16, 3/16, 4/16 },
}
},
collision_box = {
type = "fixed",
fixed = {
{ -2/16, -2/16, -8/16, 2/16, 2/16, 8/16 },
{ -3/16, -3/16, -4/16, 3/16, 3/16, 4/16 },
}
},
drop = "pipeworks:flow_sensor_empty",
mesecons = pipereceptor_on,
on_rotate = pipeworks.fix_after_rotation
})
-- tanks
for fill = 0, 10 do
local filldesc="empty"
local sgroups = {snappy=3, pipe=1, tankfill=fill+1}
local image = nil
if fill ~= 0 then
filldesc=fill.."0% full"
sgroups = {snappy=3, pipe=1, tankfill=fill+1, not_in_creative_inventory=1}
image = "pipeworks_storage_tank_fittings.png"
end
minetest.register_node("pipeworks:expansion_tank_"..fill, {
description = "Expansion Tank ("..filldesc..")... You hacker, you.",
tiles = {
"pipeworks_storage_tank_fittings.png",
"pipeworks_storage_tank_fittings.png",
"pipeworks_storage_tank_back.png",
"pipeworks_storage_tank_back.png",
"pipeworks_storage_tank_back.png",
pipeworks.liquid_texture.."^pipeworks_storage_tank_front_"..fill..".png"
},
inventory_image = image,
paramtype = "light",
paramtype2 = "facedir",
groups = {snappy=3, pipe=1, tankfill=fill+1, not_in_creative_inventory=1},
sounds = default.node_sound_wood_defaults(),
walkable = true,
drop = "pipeworks:storage_tank_0",
pipe_connections = { top = 1, bottom = 1},
after_place_node = function(pos)
pipeworks.look_for_stackable_tanks(pos)
pipeworks.scan_for_pipe_objects(pos)
end,
after_dig_node = function(pos)
pipeworks.scan_for_pipe_objects(pos)
end,
on_rotate = false
})
minetest.register_node("pipeworks:storage_tank_"..fill, {
description = "Fluid Storage Tank ("..filldesc..")",
tiles = {
"pipeworks_storage_tank_fittings.png",
"pipeworks_storage_tank_fittings.png",
"pipeworks_storage_tank_back.png",
"pipeworks_storage_tank_back.png",
"pipeworks_storage_tank_back.png",
pipeworks.liquid_texture.."^pipeworks_storage_tank_front_"..fill..".png"
},
inventory_image = image,
paramtype = "light",
paramtype2 = "facedir",
groups = sgroups,
sounds = default.node_sound_wood_defaults(),
walkable = true,
drop = "pipeworks:storage_tank_0",
pipe_connections = { top = 1, bottom = 1},
after_place_node = function(pos)
pipeworks.look_for_stackable_tanks(pos)
pipeworks.scan_for_pipe_objects(pos)
end,
after_dig_node = function(pos)
pipeworks.scan_for_pipe_objects(pos)
end,
on_rotate = false
})
end
-- fountainhead
minetest.register_node("pipeworks:fountainhead", {
description = "Fountainhead",
drawtype = "mesh",
mesh = "pipeworks_fountainhead.obj",
tiles = { "pipeworks_fountainhead.png" },
sunlight_propagates = true,
paramtype = "light",
groups = {snappy=3, pipe=1},
sounds = default.node_sound_wood_defaults(),
walkable = true,
pipe_connections = { bottom = 1 },
after_place_node = function(pos)
pipeworks.scan_for_pipe_objects(pos)
end,
after_dig_node = function(pos)
pipeworks.scan_for_pipe_objects(pos)
end,
on_construct = function(pos)
if mesecon then
mesecon.receptor_on(pos, rules)
end
end,
selection_box = {
type = "fixed",
fixed = { -2/16, -8/16, -2/16, 2/16, 8/16, 2/16 }
},
collision_box = {
type = "fixed",
fixed = { -2/16, -8/16, -2/16, 2/16, 8/16, 2/16 }
},
on_rotate = false
})
minetest.register_node("pipeworks:fountainhead_pouring", {
description = "Fountainhead",
drawtype = "mesh",
mesh = "pipeworks_fountainhead.obj",
tiles = { "pipeworks_fountainhead.png" },
sunlight_propagates = true,
paramtype = "light",
groups = {snappy=3, pipe=1, not_in_creative_inventory=1},
sounds = default.node_sound_wood_defaults(),
walkable = true,
pipe_connections = { bottom = 1 },
after_place_node = function(pos)
minetest.set_node(pos, { name = "pipeworks:fountainhead", param2 = minetest.get_node(pos).param2 })
pipeworks.scan_for_pipe_objects(pos)
end,
after_dig_node = function(pos)
pipeworks.scan_for_pipe_objects(pos)
end,
on_construct = function(pos)
if mesecon then
mesecon.receptor_on(pos, rules)
end
end,
selection_box = {
type = "fixed",
fixed = { -2/16, -8/16, -2/16, 2/16, 8/16, 2/16 }
},
collision_box = {
type = "fixed",
fixed = { -2/16, -8/16, -2/16, 2/16, 8/16, 2/16 }
},
drop = "pipeworks:fountainhead",
on_rotate = false
})
minetest.register_alias("pipeworks:valve_off_loaded", "pipeworks:valve_off_empty")
minetest.register_alias("pipeworks:entry_panel", "pipeworks:entry_panel_empty")
minetest.register_lbm({
name = "pipeworks:rotate_valves_flowsensors",
label = "Flip pipeworks valves and flow sensors around X/Z",
run_at_every_load = false,
nodenames = {
"pipeworks:flow_sensor_empty",
"pipeworks:flow_sensor_loaded",
"pipeworks:valve_off_empty",
"pipeworks:valve_on_empty",
"pipeworks:valve_off_loaded",
},
action = function(pos, node)
local dir = minetest.facedir_to_dir(node.param2)
local newdir = { x=dir.z, y=dir.y, z=dir.x }
local newfdir = minetest.dir_to_facedir(newdir)
minetest.swap_node(pos, { name = node.name, param2 = newfdir })
end
})