Pipeworks is a mod for Minetest allowing the crafting and usage of pipes and tubes
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2015-01-29 20:08:58 +01:00
models use animated water for pouring spigot 2015-01-16 04:38:17 -05:00
textures Add intermediate button state for sorttube enabler 2015-01-27 23:17:10 +01:00
.gitignore added .gitignore for temp Kate files, added depends.txt for "default" 2012-07-14 02:51:26 +04:00
autocrafter.lua add sanity check for upgrade cases of autocrafters with broken metadata (especially for can_dig) 2015-01-29 17:06:09 +01:00
autoplace_pipes.lua use swap_node in autoplace_pipes for pipesegments so the source would be kept; fixes #78 2015-01-29 04:18:00 +01:00
autoplace_tubes.lua update to use current mesecons API 2014-11-22 13:55:54 -05:00
changelog.txt Added Nore's item transport mod and integrated it into pipeworks 2013-01-13 21:45:03 -05:00
common.lua Add intermediate button state for sorttube enabler 2015-01-27 23:17:10 +01:00
compat.lua minetest.env:* --> minetest.* 2014-11-30 12:38:06 -05:00
crafts.lua use default copper instead of moreores copper for the water pump recipe 2014-09-21 13:51:55 +02:00
default_settings.txt Add dispenser 2014-07-21 09:52:58 -04:00
depends.txt Support for the mesecons mvps callback 2014-01-03 21:36:10 +01:00
devices.lua use animated water for pouring spigot 2015-01-16 04:38:17 -05:00
filter-injector.lua update all formspecs "current_name" to "context" to reflect current api 2015-01-29 20:08:58 +01:00
flowing_logic.lua A few more fixes (spamming the commit log again...) 2013-12-21 11:11:36 +01:00
init.lua split the filter-injector specific code out of the generic item_transport 2015-01-29 19:57:23 +01:00
item_transport.lua split the filter-injector specific code out of the generic item_transport 2015-01-29 19:57:23 +01:00
legacy.lua Refactor node breaker 2014-07-23 09:50:50 -04:00
LICENSE add license file 2013-07-18 12:25:05 -04:00
luaentity.lua Fix #73 2014-09-12 19:47:43 +02:00
models.lua Use mesh nodes for all nodebox-based pipe-related nodes 2015-01-15 06:25:41 -05:00
pipes.lua Use mesh nodes for all nodebox-based pipe-related nodes 2015-01-15 06:25:41 -05:00
README tweak readme to mention the correct place for the documentation 2013-10-04 15:45:21 -04:00
teleport_tube.lua add infotexts to the teleportation tube 2015-01-29 19:10:01 +01:00
trashcan.lua update all formspecs "current_name" to "context" to reflect current api 2015-01-29 20:08:58 +01:00
tubes.lua update all formspecs "current_name" to "context" to reflect current api 2015-01-29 20:08:58 +01:00
wielder.lua Rename tube_item() to tube_inject_item() 2014-08-15 13:24:52 +02:00

This mod uses nodeboxes to supply a complete set of 3D pipes and tubes, 
along devices that work with them.

See http://vanessae.github.io/pipeworks/ for detailed information about usage of this mod.

Unlike the previous version of this mod, these pipes are rounded, and when 
placed, they'll automatically join together as needed.  Pipes can go vertically 
or horizontally, and there are enough nodes defined to allow for all possible 
connections.  Valves and pumps can only be placed horizontally, and will 
automatically rotate and join with neighboring pipes as objects are added, as 
well as joining with each other under certain circumstances.

Pipes come in two variants: one type bears one or more dark windows on each 
pipe, suggesting they're empty, while the other type bears green-tinted 
windows, as if full (the two colors should also be easy to select if you want 
to change them in a paint program).  These windows only appear on straight 
lengths and on certain junctions.

This mod is a work in progress.

Please note that owing to the nature of this mod, I have opted to use 64px 
textures.  Anything less just looks terrible.