pipeworks/init.lua
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MineClone containers support (#81)
* mcl_barrels compat

* open barrel is not in creative inv

* fix barrel drop content after dig

* fix barrel local var

* mcl_furnaces compat

* optional depends mcl_barrels and mcl_furnaces

* fixing luacheck

* .luacheckrc update

* renamed files to use _

* renamed files to init.lua

* format improvement
2023-09-02 15:17:14 -04:00

218 lines
7.7 KiB
Lua

-- Pipeworks mod by Vanessa Ezekowitz - 2013-07-13
--
-- This mod supplies various steel pipes and plastic pneumatic tubes
-- and devices that they can connect to.
--
pipeworks = {}
pipeworks.ui_cat_tube_list = {}
pipeworks.worldpath = minetest.get_worldpath()
pipeworks.modpath = minetest.get_modpath("pipeworks")
local S = minetest.get_translator("pipeworks")
pipeworks.liquids = {}
pipeworks.liquids.water = {
source = minetest.registered_nodes["mapgen_water_source"].name,
flowing = minetest.registered_nodes["mapgen_water_source"].liquid_alternative_flowing
}
pipeworks.liquids.river_water = {
source = minetest.registered_nodes["mapgen_river_water_source"].name,
flowing = minetest.registered_nodes["mapgen_river_water_source"].liquid_alternative_flowing
}
dofile(pipeworks.modpath.."/default_settings.lua")
-- Read the external config file if it exists.
local worldsettingspath = pipeworks.worldpath.."/pipeworks_settings.txt"
local worldsettingsfile = io.open(worldsettingspath, "r")
if worldsettingsfile then
worldsettingsfile:close()
dofile(worldsettingspath)
end
if pipeworks.toggles.pipe_mode == "pressure" then
minetest.log("warning", "pipeworks pressure logic mode comes with caveats and differences in behaviour, you have been warned!")
end
if pipeworks.entity_update_interval >= 0.2 and pipeworks.enable_accelerator_tube then
minetest.log("warning", "pipeworks accelerator tubes will not entirely work with an entity update interval 0.2 or above.")
end
-- Random variables
pipeworks.expect_infinite_stacks = true
if minetest.get_modpath("unified_inventory") or not minetest.settings:get_bool("creative_mode") then
pipeworks.expect_infinite_stacks = false
end
pipeworks.meseadjlist={{x=0,y=0,z=1},{x=0,y=0,z=-1},{x=0,y=1,z=0},{x=0,y=-1,z=0},{x=1,y=0,z=0},{x=-1,y=0,z=0}}
pipeworks.rules_all = {{x=0, y=0, z=1},{x=0, y=0, z=-1},{x=1, y=0, z=0},{x=-1, y=0, z=0},
{x=0, y=1, z=1},{x=0, y=1, z=-1},{x=1, y=1, z=0},{x=-1, y=1, z=0},
{x=0, y=-1, z=1},{x=0, y=-1, z=-1},{x=1, y=-1, z=0},{x=-1, y=-1, z=0},
{x=0, y=1, z=0}, {x=0, y=-1, z=0}}
pipeworks.mesecons_rules={{x=0,y=0,z=1},{x=0,y=0,z=-1},{x=1,y=0,z=0},{x=-1,y=0,z=0},{x=0,y=1,z=0},{x=0,y=-1,z=0}}
pipeworks.digilines_rules={{x=0,y=0,z=1},{x=0,y=0,z=-1},{x=1,y=0,z=0},{x=-1,y=0,z=0},{x=0,y=1,z=0},{x=0,y=-1,z=0}}
pipeworks.liquid_texture = minetest.registered_nodes[pipeworks.liquids.water.flowing].tiles[1]
if type(pipeworks.liquid_texture) == "table" then pipeworks.liquid_texture = pipeworks.liquid_texture.name end
pipeworks.button_off = {text="", texture="pipeworks_button_off.png", addopts="false;false;pipeworks_button_interm.png"}
pipeworks.button_on = {text="", texture="pipeworks_button_on.png", addopts="false;false;pipeworks_button_interm.png"}
pipeworks.button_base = "image_button[0,4.3;1,0.6"
pipeworks.button_label = "label[0.9,4.31;"..S("Allow splitting incoming stacks from tubes").."]"
-- Helper functions
function pipeworks.fix_image_names(table, replacement)
local outtable={}
for i in ipairs(table) do
outtable[i]=string.gsub(table[i], "_XXXXX", replacement)
end
return outtable
end
local function overlay_tube_texture(texture)
-- The texture appears the first time to be colorized as the opaque background.
return ("(%s)^[noalpha^[colorize:#dadada^(%s)"):format(texture, texture)
end
function pipeworks.make_tube_tile(tile)
if pipeworks.use_real_entities then
return tile
elseif type(tile) == "string" then
return overlay_tube_texture(tile)
else
tile = table.copy(tile)
if tile.color then
-- Won't work 100% of the time, but good enough.
tile.name = tile.name .. "^[multiply:" .. minetest.colorspec_to_colorstring(tile.color)
tile.color = nil
end
tile.name = overlay_tube_texture(tile.name)
tile.backface_culling = nil -- The texture is opaque
return tile
end
end
function pipeworks.add_node_box(t, b)
if not t or not b then return end
for i in ipairs(b)
do table.insert(t, b[i])
end
end
function pipeworks.may_configure(pos, player)
local name = player:get_player_name()
local meta = minetest.get_meta(pos)
local owner = meta:get_string("owner")
if owner ~= "" and owner == name then -- wielders and filters
return true
end
return not minetest.is_protected(pos, name)
end
function pipeworks.replace_name(tbl,tr,name)
local ntbl={}
for key,i in pairs(tbl) do
if type(i)=="string" then
ntbl[key]=string.gsub(i,tr,name)
elseif type(i)=="table" then
ntbl[key]=pipeworks.replace_name(i,tr,name)
else
ntbl[key]=i
end
end
return ntbl
end
pipeworks.logger = function(msg)
minetest.log("action", "[pipeworks] "..msg)
end
-------------------------------------------
-- Load the various other parts of the mod
-- early auto-detection for finite water mode if not explicitly disabled
if pipeworks.toggles.finite_water == nil then
dofile(pipeworks.modpath.."/autodetect-finite-water.lua")
end
if minetest.get_modpath("signs_lib") then
dofile(pipeworks.modpath.."/signs_compat.lua")
end
dofile(pipeworks.modpath.."/common.lua")
dofile(pipeworks.modpath.."/models.lua")
dofile(pipeworks.modpath.."/autoplace_pipes.lua")
dofile(pipeworks.modpath.."/autoplace_tubes.lua")
dofile(pipeworks.modpath.."/luaentity.lua")
dofile(pipeworks.modpath.."/item_transport.lua")
dofile(pipeworks.modpath.."/flowing_logic.lua")
dofile(pipeworks.modpath.."/tube_registration.lua")
dofile(pipeworks.modpath.."/routing_tubes.lua")
dofile(pipeworks.modpath.."/sorting_tubes.lua")
dofile(pipeworks.modpath.."/signal_tubes.lua")
dofile(pipeworks.modpath.."/decorative_tubes.lua")
dofile(pipeworks.modpath.."/filter-injector.lua")
dofile(pipeworks.modpath.."/trashcan.lua")
dofile(pipeworks.modpath.."/wielder.lua")
local logicdir = "/pressure_logic/"
-- note that even with these files the new flow logic is not yet default.
-- registration will take place but no actual ABMs/node logic will be installed,
-- unless the toggle flag is specifically enabled in the per-world settings flag.
dofile(pipeworks.modpath..logicdir.."flowable_node_registry.lua")
dofile(pipeworks.modpath..logicdir.."abms.lua")
dofile(pipeworks.modpath..logicdir.."abm_register.lua")
dofile(pipeworks.modpath..logicdir.."flowable_node_registry_install.lua")
if pipeworks.enable_pipes then
dofile(pipeworks.modpath.."/pipes.lua")
end
if pipeworks.enable_teleport_tube then
dofile(pipeworks.modpath.."/teleport_tube.lua")
end
if pipeworks.enable_pipe_devices then
dofile(pipeworks.modpath.."/devices.lua")
end
if pipeworks.enable_redefines and (minetest.get_modpath("default") or minetest.get_modpath("hades_core")) then
dofile(pipeworks.modpath.."/compat-chests.lua")
dofile(pipeworks.modpath.."/compat-furnaces.lua")
end
if pipeworks.enable_redefines and minetest.get_modpath("mcl_barrels") then
dofile(pipeworks.modpath.."/mcl_barrels.lua")
end
if pipeworks.enable_redefines and minetest.get_modpath("mcl_furnaces") then
dofile(pipeworks.modpath.."/mcl_furnaces.lua")
end
if pipeworks.enable_autocrafter then
dofile(pipeworks.modpath.."/autocrafter.lua")
end
if pipeworks.enable_lua_tube and minetest.get_modpath("mesecons") then
dofile(pipeworks.modpath.."/lua_tube.lua")
end
if pipeworks.enable_sand_tube or pipeworks.enable_mese_sand_tube then
dofile(pipeworks.modpath.."/vacuum_tubes.lua")
end
dofile(pipeworks.modpath.."/crafts.lua")
minetest.register_alias("pipeworks:pipe", "pipeworks:pipe_110000_empty")
-- Unified Inventory categories integration
if minetest.global_exists("unified_inventory") and unified_inventory.registered_categories then
if not unified_inventory.registered_categories["automation"] then
unified_inventory.register_category("automation", {
symbol = "pipeworks:lua_tube000000",
label = "Automation components"
})
end
unified_inventory.add_category_items("automation", pipeworks.ui_cat_tube_list)
end
minetest.log("info", "Pipeworks loaded!")