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https://github.com/mt-mods/playerfactions.git
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player_info: cleanup
- move depricated log entry to start of get_player_faction(), no point in skipping warning. - simplify get_player_factions() - whitespace linebreaks for easier reading and consistancy - loop members into table for consistant and easier to read code - simplify get_owned_factions() - make player_name param optional, default to caller (still need to check as caller name can be missing) - loop factions into table for consistant and easier to read code (also presumpted faster)
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57
init.lua
57
init.lua
@ -56,11 +56,11 @@ function factions.player_is_in_faction(fname, player_name)
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end
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function factions.get_player_faction(name)
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minetest.log("warning", "Function factions.get_player_faction() is deprecated in favor of " ..
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"factions.get_player_factions(). Please check updates of mods depending on playerfactions.")
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if not minetest.player_exists(name) then
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return false
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end
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minetest.log("warning", "Function factions.get_player_faction() is deprecated in favor of " ..
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"factions.get_player_factions(). Please check updates of mods depending on playerfactions.")
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for fname, fact in pairs(facts) do
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if fact.members[name] then
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return fname
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@ -73,29 +73,23 @@ function factions.get_player_factions(name)
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if not minetest.player_exists(name) then
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return false
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end
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local player_factions = nil
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local player_factions = {}
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for fname, fact in pairs(facts) do
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if fact.members[name] then
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if not player_factions then
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player_factions = {}
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end
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table.insert(player_factions, fname)
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end
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end
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return player_factions
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return 0 < table.getn(player_factions) and player_factions or false
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end
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function factions.get_owned_factions(name)
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local own_factions = nil
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local own_factions = {}
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for fname, fact in pairs(facts) do
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if fact.owner == name then
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if not own_factions then
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own_factions = {}
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end
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table.insert(own_factions, fname)
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end
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end
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return own_factions
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return 0 < table.getn(own_factions) and own_factions or false
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end
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function factions.get_administered_factions(name)
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@ -294,37 +288,34 @@ local function handle_command(name, param)
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return true, summary
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end
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elseif action == "player_info" then
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local player_name = params[2]
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local player_name = params[2] or name
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if not player_name then
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return false, S("Missing player name.")
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end
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local player_factions = factions.get_player_factions(player_name)
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if not player_factions then
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return false, S("Player @1 doesn't exist or isn't in any faction.", player_name)
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return false, S(
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"Player @1 doesn't exist or isn't in any faction.", player_name)
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else
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local str_owner = ""
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local str_member = ""
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for _,v in ipairs(player_factions) do
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if str_member == "" then
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str_member = str_member..v
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else
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str_member = str_member..", "..v
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end
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local member = {}
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for _, v in ipairs(player_factions) do
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table.insert(member, v)
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end
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local summary = S("@1 is in the following factions: @2.", player_name, str_member)
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local summary = S("@1 is in the following factions: @2.",
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player_name, table.concat(member, ", "))
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local owned_factions = factions.get_owned_factions(player_name)
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if not owned_factions then
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summary = summary.. "\n" .. S("@1 doesn't own any factions.", player_name)
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summary = summary .. "\n" .. S(
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"@1 doesn't own any factions.", player_name)
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else
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for _,v in ipairs(owned_factions) do
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if str_owner == "" then
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str_owner = str_owner..v
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else
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str_owner = str_owner..", "..v
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end
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local owner = {}
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for _, v in ipairs(owned_factions) do
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table.insert(owner, v)
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end
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summary = summary .. "\n" .. S("@1 is the owner of the following factions: @2.",
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player_name, str_owner)
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summary = summary .. "\n" .. S(
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"@1 is the owner of the following factions: @2.",
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player_name, table.concat(owner, ", ")
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)
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end
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if minetest.get_player_privs(player_name)[factions.priv] then
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summary = summary .. "\n" .. S(
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@ -530,7 +521,7 @@ minetest.register_chatcommand("factions", {
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params = "create <faction> <password>: "..S("Create a new faction").."\n"
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.."list: "..S("List available factions").."\n"
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.."info [<faction>]: "..S("See information about a faction").."\n"
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.."player_info <player>: "..S("See information about a player").."\n"
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.."player_info [<player>]: "..S("See information about a player").."\n"
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.."join <faction> <password>: "..S("Join an existing faction").."\n"
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.."leave [faction]: "..S("Leave your faction").."\n"
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.."kick <player> [faction]: "..S("Kick someone from your faction or from the given faction").."\n"
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