player_info: cleanup

- move depricated log entry to start of get_player_faction(), no point
in skipping warning.
- simplify get_player_factions()
- whitespace linebreaks for easier reading and consistancy
- loop members into table for consistant and easier to read code
- simplify get_owned_factions()
- make player_name param optional, default to caller (still need to
check as caller name can be missing)
- loop factions into table for consistant and easier to read code (also
presumpted faster)
This commit is contained in:
Luke aka SwissalpS 2024-09-15 04:58:57 +02:00
parent 9a646d213e
commit 86ba332441

@ -56,11 +56,11 @@ function factions.player_is_in_faction(fname, player_name)
end
function factions.get_player_faction(name)
minetest.log("warning", "Function factions.get_player_faction() is deprecated in favor of " ..
"factions.get_player_factions(). Please check updates of mods depending on playerfactions.")
if not minetest.player_exists(name) then
return false
end
minetest.log("warning", "Function factions.get_player_faction() is deprecated in favor of " ..
"factions.get_player_factions(). Please check updates of mods depending on playerfactions.")
for fname, fact in pairs(facts) do
if fact.members[name] then
return fname
@ -73,29 +73,23 @@ function factions.get_player_factions(name)
if not minetest.player_exists(name) then
return false
end
local player_factions = nil
local player_factions = {}
for fname, fact in pairs(facts) do
if fact.members[name] then
if not player_factions then
player_factions = {}
end
table.insert(player_factions, fname)
end
end
return player_factions
return 0 < table.getn(player_factions) and player_factions or false
end
function factions.get_owned_factions(name)
local own_factions = nil
local own_factions = {}
for fname, fact in pairs(facts) do
if fact.owner == name then
if not own_factions then
own_factions = {}
end
table.insert(own_factions, fname)
end
end
return own_factions
return 0 < table.getn(own_factions) and own_factions or false
end
function factions.get_administered_factions(name)
@ -294,37 +288,34 @@ local function handle_command(name, param)
return true, summary
end
elseif action == "player_info" then
local player_name = params[2]
local player_name = params[2] or name
if not player_name then
return false, S("Missing player name.")
end
local player_factions = factions.get_player_factions(player_name)
if not player_factions then
return false, S("Player @1 doesn't exist or isn't in any faction.", player_name)
return false, S(
"Player @1 doesn't exist or isn't in any faction.", player_name)
else
local str_owner = ""
local str_member = ""
for _,v in ipairs(player_factions) do
if str_member == "" then
str_member = str_member..v
else
str_member = str_member..", "..v
end
local member = {}
for _, v in ipairs(player_factions) do
table.insert(member, v)
end
local summary = S("@1 is in the following factions: @2.", player_name, str_member)
local summary = S("@1 is in the following factions: @2.",
player_name, table.concat(member, ", "))
local owned_factions = factions.get_owned_factions(player_name)
if not owned_factions then
summary = summary.. "\n" .. S("@1 doesn't own any factions.", player_name)
summary = summary .. "\n" .. S(
"@1 doesn't own any factions.", player_name)
else
for _,v in ipairs(owned_factions) do
if str_owner == "" then
str_owner = str_owner..v
else
str_owner = str_owner..", "..v
end
local owner = {}
for _, v in ipairs(owned_factions) do
table.insert(owner, v)
end
summary = summary .. "\n" .. S("@1 is the owner of the following factions: @2.",
player_name, str_owner)
summary = summary .. "\n" .. S(
"@1 is the owner of the following factions: @2.",
player_name, table.concat(owner, ", ")
)
end
if minetest.get_player_privs(player_name)[factions.priv] then
summary = summary .. "\n" .. S(
@ -530,7 +521,7 @@ minetest.register_chatcommand("factions", {
params = "create <faction> <password>: "..S("Create a new faction").."\n"
.."list: "..S("List available factions").."\n"
.."info [<faction>]: "..S("See information about a faction").."\n"
.."player_info <player>: "..S("See information about a player").."\n"
.."player_info [<player>]: "..S("See information about a player").."\n"
.."join <faction> <password>: "..S("Join an existing faction").."\n"
.."leave [faction]: "..S("Leave your faction").."\n"
.."kick <player> [faction]: "..S("Kick someone from your faction or from the given faction").."\n"