Go to file
2021-03-31 18:25:36 +02:00
locale Add checks on command args to avoid server crashes 2021-03-31 18:25:36 +02:00
.gitignore Add missing french translations I forgot in my last PR 2020-08-23 14:32:56 +02:00
init.lua Add checks on command args to avoid server crashes 2021-03-31 18:25:36 +02:00
LICENSE.md Added GPLv3 license 2019-09-09 16:06:33 -04:00
mod.conf Port from intllib to builting MT5 client-side translation system 2020-08-20 18:57:22 +02:00
README.md Fix grammar and add README 2020-08-22 23:58:18 +00:00
settingtypes.txt Change the way to configure : now using minetest.conf 2020-08-20 03:06:02 +02:00

playerfactions

A simple mod which allows player created factions. Not very useful on its own, it becomes very powerful when combined with other mods.

Usage

We can choose a mode : single or multi factions. By default players can only be in one faction at a time. If you want to allow players to join multiple factions at once, add player_factions.mode_unique_faction = false to minetest.conf

Parameters marked with square brackets ([]) are optional; most of these are only used if mode_unique_faction is false.

There is an admin privs to enable every functions for every faction : playerfactions_admin

These commands can be used by anyone:

  • /factions create <faction> <password>: Create a new faction
  • /factions list: List available factions
  • /factions info <faction>: See information on a faction. For faction with lot of member we can choose the length of the member's list that's going to be shown by adding player_factions.max_members_list = int to minetest.conf, default is 50.
  • /factions player_info <player> See information on a player : joined, owned and administered factions.
  • /factions join <faction> <password>: Join an existing faction
  • /factions leave [faction]: Leave your faction

These commands can only be used by faction owners and players with the playerfactions_admin privilege:

  • /factions kick <player> [faction]: Kick someone from your faction
  • /factions disband <password> [faction]: Disband your faction
  • /factions passwd <password> [faction]: Change your faction's password
  • /factions chown <player> <password> [faction]: Transfer ownership of your faction

This command can only be used by players with the playerfactions_admin privilege:

  • /factions invite <player> <faction>: Add player to a faction

Translations

If you know English and another language, please submit a translation! It would be greatly appreciated, and your name will be added to the acknowledgements at the bottom of this page. Thanks!

Mod integration

The following mods have optional support for playerfactions:

  • areas: Protect faction territory using areas. link
  • protector: Allow faction to be added as a member to protection blocks. link

Using playerfactions in your own mod

I strongly recommend reading through the init.lua file; the functions at the top give you a pretty good idea of how to use it, but just in case you're short on time I'll list the most important functions below.

  • factions.version is a variable made to check the version of the playerfactions mod to assert compatibility:
  • factions.version == nil for firsts version of playerfactions mod
  • factions.version == 2 is the first time this variable is added, with adding multi-faction mode
  • player_is_in_faction(fname, player_name): true if the player is in the faction, nil in other cases (faction or player doesn't exists or player is not a member of the faction)
  • get_facts(): Get a copied table with all data. The structure is :
{["name_of_faction1"]={
      ["owner"]=name_of_the_owner,
      ["members"]={["name_of_a_member1"]=true, ["name_of_a_member2"]=true}
  }}
  • get_player_faction(player): Get a string with the faction a player belongs to, nil if they haven't joined a faction. In multi-faction mode, it will return the oldest created faction which player is into. (it's not necessarily the one they joined first. It checks the facts variable from the top)
  • get_player_factions(player): Get a table with the faction(s) a player belongs to, nil if they haven't joined a faction. The structure is: {name_of_faction1, name_of_faction2}
  • get_owned_factions(player): Get a table with the faction(s) owned by a player, nil if they have the ownership of no faction. The structure is: {name_of_faction1, name_of_faction2}
  • get_owner(faction): Get the owner of a faction
  • chown(fname, owner): Change the owner of a faction
  • register_faction(faction, player, password): Create a new faction
  • disband_faction(faction): Disband a faction
  • get_password(faction): Gets a faction's password
  • set_password(faction, password): Sets a faction's password
  • join_faction(faction, player): Sets the given player as belonging to this faction
  • leave_faction(faction, player): Remove the given player from the specified faction

Note that all of these functions have sanity checks : if faction or player does not exists, it return false. If operation succeed, it return true or the needed value.

Acknowledgements

Multi-faction mode and various other improvements added by Kalio_42.

This mod is loosely based off of the (unmaintained) factions mod made by Jonjeg.