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init.lua
9
init.lua
@ -1,4 +1,6 @@
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disable_portal_stuff=false
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disable_portal_stuff=false
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proportal_group_only = true
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portalgun={new=0,checkpoints={}}
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portalgun={new=0,checkpoints={}}
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dofile(minetest.get_modpath("portalgun") .. "/gravityuse.lua") -- the gravity part of portalgun
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dofile(minetest.get_modpath("portalgun") .. "/gravityuse.lua") -- the gravity part of portalgun
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@ -575,10 +577,11 @@ function portalgun_onuse(itemstack, user, pointed_thing) -- using the gun
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local nname=minetest.get_node({x=pos.x+(dir.x*i), y=pos.y+(dir.y*i), z=pos.z+(dir.z*i)}).name
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local nname=minetest.get_node({x=pos.x+(dir.x*i), y=pos.y+(dir.y*i), z=pos.z+(dir.z*i)}).name
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if minetest.registered_nodes[nname].walkable then
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if minetest.registered_nodes[nname].walkable then
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portalgun_portal[name].lifelime=portalgun_lifelime
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portalgun_portal[name].lifelime=portalgun_lifelime
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if minetest.get_node_group(nname, "antiportal")>0 then
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if not proportal_group_only and minetest.get_node_group(nname, "antiportal") > 0 then
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minetest.sound_play("portalgun_error", {pos=pos,max_hear_distance = 5, gain = 3})
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return itemstack
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elseif proportal_group_only and minetest.get_node_group(nname, "proportal") == 0 then
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minetest.sound_play("portalgun_error", {pos=pos,max_hear_distance = 5, gain = 3})
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minetest.sound_play("portalgun_error", {pos=pos,max_hear_distance = 5, gain = 3})
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return itemstack
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return itemstack
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end
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end
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