1.1.1: node_damage support

This commit is contained in:
Noodlemire 2020-07-25 18:05:58 -05:00
parent d940c3f10e
commit d7da9ca3d0
3 changed files with 21 additions and 1 deletions

@ -20,3 +20,6 @@ v1.1.0:
-Issues with weapons thinking they're still charged if the player leaves the game, even though they shouldn't be.
-Possible crash if a projectile ever called self.object:remove() in its _on_step function.
-Dead players will no longer block projectiles.
v1.1.1:
Added optional support for my new node_damage mod. With it an tnt, bomb arrows will crack blocks just outside the destruction radius.

@ -397,7 +397,24 @@ if tnt then
--Upon impact, create a small explosion.
on_impact = function(self, collisions)
local pos = self.object:get_pos()
local r = 4
tnt.boom(self.object:get_pos(), {radius = 2, damage_radius = 2})
for a = -r, r do
for b = -r, r do
for c = -r, r do
local npos = vector.add(pos, {x=a, y=b, z=c})
local dist = vector.distance(pos, npos)
local num = math.random(0, math.ceil(r / math.max(1, dist)))
if dist <= r and num > 0 then
node_damage.damage(npos, nil, nil, num)
end
end
end
end
end
})
end

@ -1,3 +1,3 @@
name = projectile
description = Adds a small slingshot that can launch certain small objects as projectiles, such as rocks.
optional_depends = animalmaterials, creatures, default, farming, fire, hardtrees, mesecons_walllever, mesecons, mobs, moreores, parties, pipeworks, tnt
optional_depends = animalmaterials, creatures, default, farming, fire, hardtrees, mesecons_walllever, mesecons, mobs, moreores, node_damage, parties, pipeworks, tnt