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https://github.com/Noodlemire/projectile.git
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55 lines
2.5 KiB
Plaintext
55 lines
2.5 KiB
Plaintext
v1.1.0:
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Added flintlock weapons:
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+Flintlock pistols, muskets, and blunderbusses
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+Optional dependencies on mesecons_walllever, moreores, and pipeworks for crafting recipes.
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Required musket balls as ammo, crafted from steel, diamond, or mithril.
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Blunderbusses require shot piles, crafted from three musket balls.
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Each requires gunpowder in order to fire, in addition to ammunition.
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They have a loading period similar to bows and slingshots, but cannot be fired until fully charged.
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Parties:
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+Optional dependency for the new parties mod by Zughy
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+As long as two players are in the same party, their projectiles cannot hurt each other.
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Misc:
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+Added an api.txt to describe functions that other mods can use to create their own projectile weapons.
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+Normal arrows now light on fire if they pass through fire or lava.
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+Fire arrows now extinguish if they pass through water.
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Fixes:
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-Issues with weapons thinking they're still charged if the player leaves the game, even though they shouldn't be.
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-Possible crash if a projectile ever called self.object:remove() in its _on_step function.
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-Dead players will no longer block projectiles.
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v1.1.1:
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Added optional support for my new node_damage mod. With it an tnt, bomb arrows will crack blocks just outside the destruction radius.
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v1.1.2:
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New:
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+Waterworks support: waterworks pipes can be used as gun barrels in craft recipes
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+screenshot.png
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Made optional dependencies more optional:
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+Craftable rocks are available if hardtrees isn't present
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+Craftable steel pipes if both pipeworks and waterworks aren't present.
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*Flintlock recipes now use steel strips and flint in place of mesecon wall levers.
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Removed:
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-Optional dependency on mesecons_walllever
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-bugs.txt
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Fixes:
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-Slingshots crashing the game when used
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v1.1.3:
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New:
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+Added sounds for weapons being charged and fired, and for projectiles impacting nodes.
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*Charging and firing sounds come from freesound.org, so their file names include the names of the original uploaders of these sounds.
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+Added on_charge_begin and on_charge_full callbacks to the api
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+A second optional feature when using with the node_damage mod, where projectiles damage nodes that they impact.
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*The above option is disabled by default, even with node_damage included, because it can be annoying, especially with shotguns.
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Fixes:
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-A crash that could occur from pulverizing a charging weapon.
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-node_damage mod not actually being optional, and causing a crash when not included.
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