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Added HUD text to show protected areas
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@ -52,6 +52,7 @@ Change log:
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It can also place vertically (up and down) as well. New protector recipe added.
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- 2.3 - Localise many of the protector functions and tidy code.
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- 2.4 - Update to newer functions, Minetest 0.4.16 needed to run now.
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- 2.5 - Added HUD text to show when player is inside a protected area (updates every 5 seconds)
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Lucky Blocks: 10
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60
hud.lua
Normal file
60
hud.lua
Normal file
@ -0,0 +1,60 @@
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local radius = (tonumber(minetest.setting_get("protector_radius")) or 5)
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local hud = {}
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local hud_timer = 0
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minetest.register_globalstep(function(dtime)
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hud_timer = hud_timer + dtime
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if hud_timer < 5 then
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return
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end
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hud_timer = 0
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for _, player in pairs(minetest.get_connected_players()) do
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local name = player:get_player_name()
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local pos = vector.round(player:getpos())
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local hud_text = "You can build here"
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local protectors = minetest.find_nodes_in_area(
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{x=pos.x -radius , y=pos.y -radius , z=pos.z -radius},
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{x=pos.x +radius , y=pos.y +radius , z=pos.z +radius},
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{"protector:protect","protector:protect2"})
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if #protectors > 0 then
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local npos = protectors[1]
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local meta = minetest.get_meta(npos)
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local nodeowner = meta:get_string("owner")
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hud_text = "Owned by: " .. nodeowner
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end
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if not hud[name] then
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hud[name] = {}
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hud[name].id = player:hud_add({
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hud_elem_type = "text",
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name = "Protector Area",
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number = 0xFFFF22,
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position = {x=0, y=0.95},
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offset = {x=8, y=-8},
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text = hud_text,
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scale = {x=200, y=60},
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alignment = {x=1, y=-1},
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})
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return
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else
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player:hud_change(hud[name].id, "text", hud_text)
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end
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end
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end)
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minetest.register_on_leaveplayer(function(player)
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hud[player:get_player_name()] = nil
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end)
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1
init.lua
1
init.lua
@ -624,6 +624,7 @@ dofile(path .. "/doors_chest.lua")
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dofile(path .. "/pvp.lua")
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dofile(path .. "/admin.lua")
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dofile(path .. "/tool.lua")
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dofile(path .. "/hud.lua")
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dofile(path .. "/lucky_block.lua")
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