Added HUD text to show protected areas

This commit is contained in:
TenPlus1 2017-11-11 12:50:50 +00:00
parent 8f02711af4
commit 974a024171
3 changed files with 62 additions and 0 deletions

@ -52,6 +52,7 @@ Change log:
It can also place vertically (up and down) as well. New protector recipe added.
- 2.3 - Localise many of the protector functions and tidy code.
- 2.4 - Update to newer functions, Minetest 0.4.16 needed to run now.
- 2.5 - Added HUD text to show when player is inside a protected area (updates every 5 seconds)
Lucky Blocks: 10

60
hud.lua Normal file

@ -0,0 +1,60 @@
local radius = (tonumber(minetest.setting_get("protector_radius")) or 5)
local hud = {}
local hud_timer = 0
minetest.register_globalstep(function(dtime)
hud_timer = hud_timer + dtime
if hud_timer < 5 then
return
end
hud_timer = 0
for _, player in pairs(minetest.get_connected_players()) do
local name = player:get_player_name()
local pos = vector.round(player:getpos())
local hud_text = "You can build here"
local protectors = minetest.find_nodes_in_area(
{x=pos.x -radius , y=pos.y -radius , z=pos.z -radius},
{x=pos.x +radius , y=pos.y +radius , z=pos.z +radius},
{"protector:protect","protector:protect2"})
if #protectors > 0 then
local npos = protectors[1]
local meta = minetest.get_meta(npos)
local nodeowner = meta:get_string("owner")
hud_text = "Owned by: " .. nodeowner
end
if not hud[name] then
hud[name] = {}
hud[name].id = player:hud_add({
hud_elem_type = "text",
name = "Protector Area",
number = 0xFFFF22,
position = {x=0, y=0.95},
offset = {x=8, y=-8},
text = hud_text,
scale = {x=200, y=60},
alignment = {x=1, y=-1},
})
return
else
player:hud_change(hud[name].id, "text", hud_text)
end
end
end)
minetest.register_on_leaveplayer(function(player)
hud[player:get_player_name()] = nil
end)

@ -624,6 +624,7 @@ dofile(path .. "/doors_chest.lua")
dofile(path .. "/pvp.lua")
dofile(path .. "/admin.lua")
dofile(path .. "/tool.lua")
dofile(path .. "/hud.lua")
dofile(path .. "/lucky_block.lua")