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tweak chest functions
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60b9f5846f
commit
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@ -544,7 +544,7 @@ minetest.register_node("protector:chest", {
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local inv = meta:get_inventory()
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local inv = meta:get_inventory()
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meta:set_string("infotext", S("Protected Chest"))
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meta:set_string("infotext", S("Protected Chest"))
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meta:set_string("name", "")
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meta:set_string("name", S("Protected Chest"))
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inv:set_size("main", 8 * 4)
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inv:set_size("main", 8 * 4)
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end,
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end,
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@ -575,7 +575,8 @@ minetest.register_node("protector:chest", {
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minetest.pos_to_string(pos))
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minetest.pos_to_string(pos))
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end,
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end,
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on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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on_metadata_inventory_move = function(
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pos, from_list, from_index, to_list, to_index, count, player)
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minetest.log("action", player:get_player_name() ..
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minetest.log("action", player:get_player_name() ..
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" moves stuff inside protected chest at " ..
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" moves stuff inside protected chest at " ..
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@ -600,7 +601,8 @@ minetest.register_node("protector:chest", {
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return stack:get_count()
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return stack:get_count()
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end,
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end,
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allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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allow_metadata_inventory_move = function(
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pos, from_list, from_index, to_list, to_index, count, player)
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if minetest.is_protected(pos, player:get_player_name()) then
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if minetest.is_protected(pos, player:get_player_name()) then
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return 0
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return 0
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@ -645,15 +647,39 @@ minetest.register_node("protector:chest", {
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on_blast = function() end,
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on_blast = function() end,
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})
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})
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-- Container transfer helper
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local to_from = function(src, dst)
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local stack, item, leftover
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local size = dst:get_size("main")
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for i = 1, size do
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stack = src:get_stack("main", i)
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item = stack:get_name()
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if item ~= "" and dst:room_for_item("main", item) then
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leftover = dst:add_item("main", stack)
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if leftover and not leftover:is_empty() then
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src:set_stack("main", i, leftover)
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else
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src:set_stack("main", i, nil)
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end
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end
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end
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end
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-- Protected Chest formspec buttons
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-- Protected Chest formspec buttons
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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if string.sub(formname, 0, string.len("protector:chest_")) ~= "protector:chest_" then
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if string.sub(formname, 0, 16) ~= "protector:chest_" then
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return
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return
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end
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end
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local pos_s = string.sub(formname,string.len("protector:chest_") + 1)
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local pos_s = string.sub(formname, 17)
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local pos = minetest.string_to_pos(pos_s)
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local pos = minetest.string_to_pos(pos_s)
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if minetest.is_protected(pos, player:get_player_name()) then
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if minetest.is_protected(pos, player:get_player_name()) then
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@ -663,43 +689,16 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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local meta = minetest.get_meta(pos) ; if not meta then return end
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local meta = minetest.get_meta(pos) ; if not meta then return end
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local chest_inv = meta:get_inventory() ; if not chest_inv then return end
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local chest_inv = meta:get_inventory() ; if not chest_inv then return end
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local player_inv = player:get_inventory()
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local player_inv = player:get_inventory()
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local leftover
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-- copy contents of player inventory to chest
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if fields.toup then
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if fields.toup then
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-- copy contents of players inventory to chest
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to_from(player_inv, chest_inv)
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for i, v in ipairs(player_inv:get_list("main") or {}) do
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if chest_inv:room_for_item("main", v) then
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leftover = chest_inv:add_item("main", v)
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player_inv:remove_item("main", v)
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if leftover
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and not leftover:is_empty() then
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player_inv:add_item("main", v)
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end
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end
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end
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-- copy contents of chest to player inventory
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elseif fields.todn then
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elseif fields.todn then
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-- copy contents of chest to players inventory
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to_from(chest_inv, player_inv)
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for i, v in ipairs(chest_inv:get_list("main") or {}) do
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if player_inv:room_for_item("main", v) then
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leftover = player_inv:add_item("main", v)
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chest_inv:remove_item("main", v)
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if leftover
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and not leftover:is_empty() then
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chest_inv:add_item("main", v)
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end
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end
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end
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elseif fields.chestname then
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elseif fields.chestname then
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@ -707,9 +706,9 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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if fields.chestname ~= "" then
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if fields.chestname ~= "" then
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meta:set_string("name", fields.chestname)
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meta:set_string("name", fields.chestname)
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meta:set_string("infotext",
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meta:set_string("infotext", fields.chestname)
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S("Protected Chest (@1)", fields.chestname))
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else
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else
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meta:set_string("name", S("Protected Chest"))
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meta:set_string("infotext", S("Protected Chest"))
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meta:set_string("infotext", S("Protected Chest"))
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end
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end
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