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Protector Redo mod [protect]

Protector redo for minetest is a mod that protects a players builds by placing a block that stops other players from digging or placing blocks in that area.

based on glomie's mod, remade by Zeg9 and rewritten by TenPlus1.

https://forum.minetest.net/viewtopic.php?f=11&t=9376

Change log:

  • 0.1 - Initial release
  • 0.2 - Texture update
  • 0.3 - Added Protection Logo to blend in with player builds
  • 0.4 - Code tweak for 0.4.10+
  • 0.5 - Added protector.radius variable in init.lua (default: 5)
  • 0.6 - Added Protected Doors (wood and steel) and Protected Chest
  • 0.7 - Protected Chests now have "To Chest" and "To Inventory" buttons to copy contents across, also chests can be named
  • 0.8 - Updated to work with Minetest 0.4.12, simplified textures
  • 0.9 - Tweaked code
  • 1.0 - Only owner can remove protector
  • 1.1 - Set 'protector_pvp = true' in minetest.conf to disable pvp in protected areas except your own, also setting protector_pvp_spawn higher than 0 will disable pvp around spawn area with the radius you entered
  • 1.2 - Shift and click support added with Minetest 0.4.13 to quickly copy stacks to and from protected chest
  • 1.3 - Moved protector on_place into node itself, protector zone display changed from 10 to 5 seconds, general code tidy
  • 1.4 - Changed protector recipes to give single item instead of 4, added + button to interface, tweaked and tidied code, added admin command /delprot to remove protectors in bulk from banned/old players
  • 1.5 - Added much requested protected trapdoor
  • 1.6 - Added protector_drop (true or false) and protector_hurt (hurt by this num) variables to minetest.conf settings to stop players breaking protected areas by dropping tools and hurting player.
  • 1.7 - Included an edited version of WTFPL doors mod since protected doors didn't work with the doors mod in the latest daily build... Now it's fine :) added support for "protection_bypass" privelage.
  • 1.8 - Added 'protector_flip' setting to stop players using lag to grief into another players house, it flips them around to stop them digging.
  • 1.9 - Renamed 'protector_pvp_spawn' setting to 'protector_spawn' which protects an area around static spawnpoint and disables pvp if active. (note: previous name can still be used)
  • 2.0 - Added protector placement tool (thanks to Shara) so that players can easily stand on a protector, face in a direction and it places a new one at a set distance to cover protection radius. Added /protector_show command (thanks agaran) Protectors and chest cannot be moved by mesecon pistons or machines.
  • 2.1 - Added 'protector_night_pvp' setting so night-time becomes a free for all and players can hurt one another even inside protected areas (not spawn protected)
  • 2.2 - Updated protector tool so that player only needs to stand nearby (2 block radius) It can also place vertically (up and down) as well. New protector recipe added.
  • 2.3 - Localise many of the protector functions and tidy code.
  • 2.4 - Update to newer functions, Minetest 0.4.16 needed to run now.
  • 2.5 - Added HUD text to show when player is inside a protected area (updates every 5 seconds)
  • 2.6 - Add protection against CSM tampering, updated Intllib support (thanks codexp), tweaked block textures
  • 2.7 - Remove protection field entity when protector has been dug
  • 2.8 - Added 'protector_show_interval' setting to minetest.conf [default is 5], make protection field glow in dark.
  • 2.9 - Added MineClone2 recipes for protection block but no official support as yet
  • 3.0 - Added PlayerFactions support, 'protector_hud_interval' setting and listing in advanced settings for mod values.
  • 3.1 - Ability to hide protection blocks using /protector_hide and /protector_show , italian local added (thanks Hamlet)
  • 3.2 - Defaults to Minetest translation if found, otherwise intllib fallback if loaded, locale files updated for both. Added 'protector_msg' setting for player text.
  • 3.3 - Added support for playerfactions new api (thanks louisroyer), added limiter to protection radius of 22.

Lucky Blocks: 10

Usage: (requires server privelage)

list names to remove

/protector_remove

remove specific user names

/protector_remove name1 name2

remove all names from list

/protector_remove -

Whenever a player is near any protectors with name1 or name2 then it will be replaced by an air block.

show owner name to replace

/protector_replace

replace owner with new name

/protector_replace owner new_owner

reset name list

/protector_replace -

show protected areas of your nearby protectors (max of 5) /protector_show_area

A players own protection blocks can be hidden and shown using the following: /protector_hide /protector_show

The following lines can be added to your minetest.conf file to configure specific features of the mod:

protector_radius = 5

  • Sets the area around each protection node so that other players cannot dig, place or enter through protected doors or chests.

protector_pvp = true

  • true or false this setting disabled pvp inside of protected areas for all players apart from those listed on the protector node.

protector_night_pvp = false

  • when true this setting enables pvp at night time only, even inside protected areas, requires protector_pvp to be active to work.

protector_spawn = 10

  • Sets an area 10 nodes around static spawnpoint that is protected.

protector_hurt = 2

  • When set to above 0, players digging in protected areas will be hurt by 2 health points (or whichever number it's set to)

protector_flip = true

  • When true players who dig inside a protected area will flipped around to stop them using lag to grief into someone else's build

protector_show_interval

  • Number of seconds the protection field is visible, defaults to 5 seconds.

protector_recipe = true

  • When true allows players to craft protection blocks

protector_msg = true

  • When true shows protection messages in players chat when trying to interact in someone else's area

Protector Tool

Can be crafted with a protector surrounded by steel ingots and is used to place new protectors at a set distance of protector.radius in all directions including up and down simply by looking in a direction.

Use by standing near an existing protector, looking in a direction and using as a tool, hold sneak/shift to place new protector containing member list from inside nearest one.