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local realchess = { }
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local function index_to_xy ( index )
index = index - 1
local x = index % 8
local y = ( index - x ) / 8
return x , y
end
local function xy_to_index ( x , y )
return x + y * 8 + 1
end
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function realchess . init ( pos )
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local meta = minetest.get_meta ( pos )
local inv = meta : get_inventory ( )
local slots = " listcolors[#00000000;#00000000;#00000000;#30434C;#FFF] "
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local formspec
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inv : set_size ( " board " , 64 )
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meta : set_string ( " formspec " ,
" size[8,8.6;] " ..
" bgcolor[#080808BB;true] " ..
" background[0,0;8,8;chess_bg.png] " ..
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" button[3.1,7.8;2,2;new;New game] " ..
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" list[context;board;0,0;8,8;] " ..
slots )
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meta : set_string ( " infotext " , " Chess Board " )
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meta : set_string ( " playerBlack " , " " )
meta : set_string ( " playerWhite " , " " )
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meta : set_string ( " lastMove " , " " )
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meta : set_string ( " lastMoveTime " , " " )
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meta : set_string ( " winner " , " " )
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inv : set_list ( " board " , {
" realchess:rook_black_1 " ,
" realchess:knight_black_1 " ,
" realchess:bishop_black_1 " ,
" realchess:queen_black " ,
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" realchess:king_black " ,
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" realchess:bishop_black_2 " ,
" realchess:knight_black_2 " ,
" realchess:rook_black_2 " ,
" realchess:pawn_black_1 " ,
" realchess:pawn_black_2 " ,
" realchess:pawn_black_3 " ,
" realchess:pawn_black_4 " ,
" realchess:pawn_black_5 " ,
" realchess:pawn_black_6 " ,
" realchess:pawn_black_7 " ,
" realchess:pawn_black_8 " ,
" " , " " , " " , " " , " " , " " , " " , " " ,
" " , " " , " " , " " , " " , " " , " " , " " ,
" " , " " , " " , " " , " " , " " , " " , " " ,
" " , " " , " " , " " , " " , " " , " " , " " ,
" realchess:pawn_white_1 " ,
" realchess:pawn_white_2 " ,
" realchess:pawn_white_3 " ,
" realchess:pawn_white_4 " ,
" realchess:pawn_white_5 " ,
" realchess:pawn_white_6 " ,
" realchess:pawn_white_7 " ,
" realchess:pawn_white_8 " ,
" realchess:rook_white_1 " ,
" realchess:knight_white_1 " ,
" realchess:bishop_white_1 " ,
" realchess:queen_white " ,
" realchess:king_white " ,
" realchess:bishop_white_2 " ,
" realchess:knight_white_2 " ,
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" realchess:rook_white_2 "
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} )
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end
function realchess . move ( pos , from_list , from_index , to_list , to_index , count , player )
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if from_list ~= " board " and to_list ~= " board " then
return 0
end
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local playerName = player : get_player_name ( )
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local meta = minetest.get_meta ( pos )
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if meta : get_string ( " winner " ) ~= " " then
minetest.chat_send_player ( playerName , " This game is over. " )
return 0
end
local inv = meta : get_inventory ( )
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local pieceFrom = inv : get_stack ( from_list , from_index ) : get_name ( )
local pieceTo = inv : get_stack ( to_list , to_index ) : get_name ( )
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local lastMove = meta : get_string ( " lastMove " )
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local thisMove -- will replace lastMove when move is legal
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local playerWhite = meta : get_string ( " playerWhite " )
local playerBlack = meta : get_string ( " playerBlack " )
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if pieceFrom : find ( " white " ) then
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if playerWhite ~= " " and playerWhite ~= playerName then
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minetest.chat_send_player ( playerName , " Someone else plays white pieces! " )
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return 0
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end
if lastMove ~= " " and lastMove ~= " black " then
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minetest.chat_send_player ( playerName , " It's not your turn, wait for your opponent to play. " )
return 0
end
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if pieceTo : find ( " white " ) then
-- Don't replace pieces of same color
return 0
end
playerWhite = playerName
thisMove = " white "
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elseif pieceFrom : find ( " black " ) then
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if playerBlack ~= " " and playerBlack ~= playerName then
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minetest.chat_send_player ( playerName , " Someone else plays black pieces! " )
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return 0
end
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if lastMove ~= " " and lastMove ~= " white " then
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minetest.chat_send_player ( playerName , " It's not your turn, wait for your opponent to play. " )
return 0
end
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if pieceTo : find ( " black " ) then
-- Don't replace pieces of same color
return 0
end
playerBlack = playerName
thisMove = " black "
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end
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-- DETERMINISTIC MOVING
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local from_x , from_y = index_to_xy ( from_index )
local to_x , to_y = index_to_xy ( to_index )
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if pieceFrom : find ( " pawn " ) then
if thisMove == " white " then
-- white pawns can go up only
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if from_y - 1 == to_y then
if from_x == to_x then
if pieceTo ~= " " then
return 0
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elseif to_index >= 1 and to_index <= 8 then
inv : set_stack ( from_list , from_index , " realchess:queen_white " )
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end
elseif from_x - 1 == to_x or from_x + 1 == to_x then
if not pieceTo : find ( " black " ) then
return 0
end
else
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return 0
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end
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elseif from_y - 2 == to_y then
if pieceTo ~= " " or from_y < 6 or inv : get_stack ( from_list , xy_to_index ( from_x , from_y - 1 ) ) : get_name ( ) ~= " " then
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return 0
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end
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else
return 0
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end
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elseif thisMove == " black " then
-- black pawns can go down only
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if from_y + 1 == to_y then
if from_x == to_x then
if pieceTo ~= " " then
return 0
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elseif to_index >= 56 and to_index <= 64 then
inv : set_stack ( from_list , from_index , " realchess:queen_black " )
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end
elseif from_x - 1 == to_x or from_x + 1 == to_x then
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if not pieceTo : find ( " white " ) then
return 0
end
else
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return 0
end
elseif from_y + 2 == to_y then
if pieceTo ~= " " or from_y > 1 or inv : get_stack ( from_list , xy_to_index ( from_x , from_y + 1 ) ) : get_name ( ) ~= " " then
return 0
end
else
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return 0
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end
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-- if x not changed,
-- ensure that destination cell is empty
-- elseif x changed one unit left or right
-- ensure the pawn is killing opponent piece
-- else
-- move is not legal - abort
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if from_x == to_x then
if pieceTo ~= " " then
return 0
end
elseif from_x - 1 == to_x or from_x + 1 == to_x then
if not pieceTo : find ( " white " ) then
return 0
end
else
return 0
end
else
return 0
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end
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elseif pieceFrom : find ( " rook " ) then
if from_x == to_x then
-- moving vertically
if from_y < to_y then
-- moving down
-- ensure that no piece disturbs the way
for i = from_y + 1 , to_y - 1 do
if inv : get_stack ( from_list , xy_to_index ( from_x , i ) ) : get_name ( ) ~= " " then
return 0
end
end
else
-- mocing up
-- ensure that no piece disturbs the way
for i = to_y + 1 , from_y - 1 do
if inv : get_stack ( from_list , xy_to_index ( from_x , i ) ) : get_name ( ) ~= " " then
return 0
end
end
end
elseif from_y == to_y then
-- mocing horizontally
if from_x < to_x then
-- mocing right
-- ensure that no piece disturbs the way
for i = from_x + 1 , to_x - 1 do
if inv : get_stack ( from_list , xy_to_index ( i , from_y ) ) : get_name ( ) ~= " " then
return 0
end
end
else
-- mocing left
-- ensure that no piece disturbs the way
for i = to_x + 1 , from_x - 1 do
if inv : get_stack ( from_list , xy_to_index ( i , from_y ) ) : get_name ( ) ~= " " then
return 0
end
end
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end
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else
-- attempt to move arbitrarily -> abort
return 0
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end
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elseif pieceFrom : find ( " knight " ) then
-- get relative pos
local dx = from_x - to_x
local dy = from_y - to_y
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-- get absolute values
if dx < 0 then
dx = - dx
end
if dy < 0 then
dy = - dy
end
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-- sort x and y
if dx > dy then
dx , dy = dy , dx
end
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-- ensure that dx == 1 and dy == 2
if dx ~= 1 or dy ~= 2 then
return 0
end
-- just ensure that destination cell does not contain friend piece
-- ^ it was done already thus everything ok
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elseif pieceFrom : find ( " bishop " ) then
-- get relative pos
local dx = from_x - to_x
local dy = from_y - to_y
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-- get absolute values
if dx < 0 then
dx = - dx
end
if dy < 0 then
dy = - dy
end
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-- ensure dx and dy are equal
if dx ~= dy then
return 0
end
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if from_x < to_x then
if from_y < to_y then
-- moving right-down
-- ensure that no piece disturbs the way
for i = 1 , dx - 1 do
if inv : get_stack ( from_list , xy_to_index ( from_x + i , from_y + i ) ) : get_name ( ) ~= " " then
return 0
end
end
else
-- moving right-up
-- ensure that no piece disturbs the way
for i = 1 , dx - 1 do
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if inv : get_stack ( from_list , xy_to_index ( from_x + i , from_y - i ) ) : get_name ( ) ~= " " then
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return 0
end
end
end
else
if from_y < to_y then
-- moving left-down
-- ensure that no piece disturbs the way
for i = 1 , dx - 1 do
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if inv : get_stack ( from_list , xy_to_index ( from_x - i , from_y + i ) ) : get_name ( ) ~= " " then
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return 0
end
end
else
-- moving left-up
-- ensure that no piece disturbs the way
for i = 1 , dx - 1 do
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if inv : get_stack ( from_list , xy_to_index ( from_x - i , from_y - i ) ) : get_name ( ) ~= " " then
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return 0
end
end
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end
end
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elseif pieceFrom : find ( " queen " ) then
local dx = from_x - to_x
local dy = from_y - to_y
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-- get absolute values
if dx < 0 then
dx = - dx
end
if dy < 0 then
dy = - dy
end
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-- ensure valid relative move
if dx ~= 0 and dy ~= 0 and dx ~= dy then
return 0
end
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if from_x == to_x then
if from_y < to_y then
-- goes down
-- ensure that no piece disturbs the way
for i = 1 , dx - 1 do
if inv : get_stack ( from_list , xy_to_index ( from_x , from_y + i ) ) : get_name ( ) ~= " " then
return 0
end
end
else
-- goes up
-- ensure that no piece disturbs the way
for i = 1 , dx - 1 do
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if inv : get_stack ( from_list , xy_to_index ( from_x , from_y - i ) ) : get_name ( ) ~= " " then
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return 0
end
end
end
elseif from_x < to_x then
if from_y == to_y then
-- goes right
-- ensure that no piece disturbs the way
for i = 1 , dx - 1 do
if inv : get_stack ( from_list , xy_to_index ( from_x + i , from_y ) ) : get_name ( ) ~= " " then
return 0
end
end
elseif from_y < to_y then
-- goes right-down
-- ensure that no piece disturbs the way
for i = 1 , dx - 1 do
if inv : get_stack ( from_list , xy_to_index ( from_x + i , from_y + i ) ) : get_name ( ) ~= " " then
return 0
end
end
else
-- goes right-up
-- ensure that no piece disturbs the way
for i = 1 , dx - 1 do
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if inv : get_stack ( from_list , xy_to_index ( from_x + i , from_y - i ) ) : get_name ( ) ~= " " then
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return 0
end
end
end
else
if from_y == to_y then
-- goes left
-- ensure that no piece disturbs the way and destination cell does
for i = 1 , dx - 1 do
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if inv : get_stack ( from_list , xy_to_index ( from_x - i , from_y ) ) : get_name ( ) ~= " " then
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return 0
end
end
elseif from_y < to_y then
-- goes left-down
-- ensure that no piece disturbs the way
for i = 1 , dx - 1 do
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if inv : get_stack ( from_list , xy_to_index ( from_x - i , from_y + i ) ) : get_name ( ) ~= " " then
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return 0
end
end
else
-- goes left-up
-- ensure that no piece disturbs the way
for i = 1 , dx - 1 do
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if inv : get_stack ( from_list , xy_to_index ( from_x - i , from_y - i ) ) : get_name ( ) ~= " " then
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return 0
end
end
end
end
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elseif pieceFrom : find ( " king " ) then
local dx = from_x - to_x
local dy = from_y - to_y
-- get absolute values
if dx < 0 then
dx = - dx
end
if dy < 0 then
dy = - dy
end
if dx > 1 or dy > 1 then
return 0
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end
end
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meta : set_string ( " playerWhite " , playerWhite )
meta : set_string ( " playerBlack " , playerBlack )
meta : set_string ( " lastMove " , thisMove )
meta : set_string ( " lastMoveTime " , minetest.get_gametime ( ) )
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if meta : get_string ( " lastMove " ) == " black " then
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minetest.chat_send_player ( playerWhite , playerName .. " has moved a " .. pieceFrom : match ( " %a+:(%a+) " ) .. " , it's now your turn. " )
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elseif meta : get_string ( " lastMove " ) == " white " then
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minetest.chat_send_player ( playerBlack , playerName .. " has moved a " .. pieceFrom : match ( " %a+:(%a+) " ) .. " , it's now your turn. " )
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end
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if pieceTo : find ( " king " ) then
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minetest.chat_send_player ( playerBlack , playerName .. " won the game. " )
minetest.chat_send_player ( playerWhite , playerName .. " won the game. " )
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meta : set_string ( " winner " , thisMove )
end
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return 1
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end
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function realchess . fields ( pos , formname , fields , sender )
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local playerName = sender : get_player_name ( )
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local meta = minetest.get_meta ( pos )
if fields.quit then return end
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-- the chess can't be reset during a started game unless if nobody has played during a while
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if fields.new and ( meta : get_string ( " playerWhite " ) == playerName or
meta : get_string ( " playerBlack " ) == playerName ) then
realchess.init ( pos )
elseif fields.new and meta : get_string ( " lastMoveTime " ) ~= " " and
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minetest.get_gametime ( ) >= tonumber ( meta : get_string ( " lastMoveTime " ) + 200 ) and
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( meta : get_string ( " playerWhite " ) ~= playerName or
meta : get_string ( " playerBlack " ) ~= playerName ) then
realchess.init ( pos )
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else
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minetest.chat_send_player ( playerName , " You can't reset the chessboard, a game has been started. \n If you are not a current player, try again after a while. " )
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end
end
function realchess . dig ( pos , player )
local meta = minetest.get_meta ( pos )
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local playerName = player : get_player_name ( )
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-- the chess can't be dug during a started game unless if nobody has played during a while
if meta : get_string ( " lastMoveTime " ) ~= " " and
minetest.get_gametime ( ) <= tonumber ( meta : get_string ( " lastMoveTime " ) + 200 ) then
minetest.chat_send_player ( playerName , " You can't dig the chessboard, a game has been started. \n Reset it first if you're a current player, or try digging again after a while. " )
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return false
end
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return true
end
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function realchess . on_move ( pos , from_list , from_index , to_list , to_index , count , player )
local inv = minetest.get_meta ( pos ) : get_inventory ( )
inv : set_stack ( from_list , from_index , ' ' )
return false
end
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function realchess . take ( pos , listname , index , stack , player )
return 0
end
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minetest.register_node ( " realchess:chessboard " , {
description = " Chess Board " ,
drawtype = " nodebox " ,
paramtype = " light " ,
paramtype2 = " facedir " ,
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inventory_image = " chessboard_top.png " ,
wield_image = " chessboard_top.png " ,
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tiles = { " chessboard_top.png " , " chessboard_top.png " ,
" chessboard_sides.png " , " chessboard_sides.png " ,
" chessboard_top.png " , " chessboard_top.png " } ,
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groups = { choppy = 3 , flammable = 3 } ,
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sounds = default.node_sound_wood_defaults ( ) ,
node_box = { type = " fixed " , fixed = { - 0.5 , - 0.5 , - 0.5 , 0.5 , - 0.4375 , 0.5 } } ,
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sunlight_propagates = true ,
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can_dig = realchess.dig ,
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on_construct = realchess.init ,
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on_receive_fields = realchess.fields ,
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allow_metadata_inventory_move = realchess.move ,
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on_metadata_inventory_move = realchess.on_move ,
allow_metadata_inventory_take = realchess.take
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} )
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local function register_piece ( name , count )
for _ , color in pairs ( { " black " , " white " } ) do
if not count then
minetest.register_craftitem ( " realchess: " .. name .. " _ " .. color , {
description = color : gsub ( " ^%l " , string.upper ) .. " " .. name : gsub ( " ^%l " , string.upper ) ,
inventory_image = name .. " _ " .. color .. " .png " ,
stack_max = 1 ,
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groups = { not_in_creative_inventory = 1 }
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} )
else
for i = 1 , count do
minetest.register_craftitem ( " realchess: " .. name .. " _ " .. color .. " _ " .. i , {
description = color : gsub ( " ^%l " , string.upper ) .. " " .. name : gsub ( " ^%l " , string.upper ) ,
inventory_image = name .. " _ " .. color .. " .png " ,
stack_max = 1 ,
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groups = { not_in_creative_inventory = 1 }
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} )
end
end
end
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end
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register_piece ( " pawn " , 8 )
register_piece ( " rook " , 2 )
register_piece ( " knight " , 2 )
register_piece ( " bishop " , 2 )
register_piece ( " queen " )
register_piece ( " king " )
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minetest.register_craft ( {
output = " realchess:chessboard " ,
recipe = {
{ " dye:black " , " dye:white " , " dye:black " } ,
{ " stairs:slab_wood " , " stairs:slab_wood " , " stairs:slab_wood " }
}
} )
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