mirror of
https://github.com/minetest-mods/realchess.git
synced 2024-11-20 06:23:48 +01:00
276 lines
8.6 KiB
Lua
276 lines
8.6 KiB
Lua
--[[ TODO:
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- Proper black/white ownership by respective player.
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- Proper turn by turn handling;
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- Proper piece replacement (ie: if piece A eats piece B, piece B is properly replaced without getting a stack under the cursor);
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- If a pawn reaches row A or row H -> becomes a queen;
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- If one of kings is defeat -> the game stops;
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- Actions recording;
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- Counter per player.
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--]]
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realchess = {}
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function realchess.fs(pos)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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local slots = "listcolors[#00000000;#00000000;#00000000;#30434C;#FFF]"
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local rows = {
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{'A', 0}, {'B', 1}, {'C', 2}, {'D', 3}, {'E', 4}, {'F', 5}, {'G', 6}, {'H', 7}
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}
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local formspec = ""
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for _, n in pairs(rows) do
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local letter = n[1]
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local number = n[2]
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inv:set_size(letter, 8)
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formspec = formspec.."list[context;"..letter..";0,"..number..";8,1;false]"
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end
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meta:set_string("formspec", "size[8,8.6;]bgcolor[#080808BB;true]background[0,0;8,8;chess_bg.png]button[3.2,7.6;2,2;new;New game]"..formspec..slots)
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meta:set_string("infotext", "Chess Board")
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meta:set_string("playerOne", "")
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meta:set_string("playerTwo", "")
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meta:set_string("lastMove", "")
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inv:set_list('A', {"realchess:tower_black 1", "realchess:horse_black 1",
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"realchess:fool_black 1", "realchess:king_black 1",
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"realchess:queen_black 1", "realchess:fool_black 1",
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"realchess:horse_black 1", "realchess:tower_black 1"})
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inv:set_list('H', {"realchess:tower_white 1", "realchess:horse_white 1",
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"realchess:fool_white 1", "realchess:queen_white 1",
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"realchess:king_white 1", "realchess:fool_white 1",
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"realchess:horse_white 1", "realchess:tower_white 1"})
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inv:set_list("C", {})
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inv:set_list("D", {})
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inv:set_list("E", {})
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inv:set_list("F", {})
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local bpawns, wpawns = {}, {}
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for i = 0, 7 do
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bpawns[#bpawns+1] = "realchess:pawn_black 1"
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wpawns[#wpawns+1] = "realchess:pawn_white 1"
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inv:set_list('B', bpawns)
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inv:set_list('G', wpawns)
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end
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end
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function realchess.move(pos, from_list, from_index, to_list, to_index, count, player)
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local inv = minetest.get_meta(pos):get_inventory()
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local meta = minetest.get_meta(pos)
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local pieceFrom = inv:get_stack(from_list, from_index):get_name()
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local pieceTo = inv:get_stack(to_list, to_index):get_name()
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local pname = player:get_player_name()
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--print("Piece From: "..pieceFrom.." | from_list: "..from_list.." | from_index: "..from_index.." | Converted 'from_list':"..string.byte(from_list))
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--print("Piece To: "..pieceTo.." | to_list: "..to_list.." | to_index: "..to_index.." | Converted 'to_list':"..string.byte(to_list))
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--[[ Bugginess
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-- Turn by turn
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if pieceFrom:find("white") and (meta:get_string("lastMove") == "" or
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meta:get_string("lastMove") == "black") then
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meta:set_string("lastMove", "white")
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meta:set_string("playerOne", pname) -- it's shit
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return 1
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elseif pieceFrom:find("white") and meta:get_string("lastMove") == "white" then
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minetest.chat_send_player(pname, "It's not your turn, wait your opponent to play.")
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return 0
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elseif pieceFrom:find("black") and (meta:get_string("lastMove") == "" or
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meta:get_string("lastMove") == "white") then
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meta:set_string("lastMove", "black")
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meta:set_string("playerTwo", pname) -- it's shit
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return 1
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elseif pieceFrom:find("black") and meta:get_string("lastMove") == "black" then
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minetest.chat_send_player(pname, "It's not your turn, wait your opponent to play.")
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return 0
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end
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-- ]]
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-- Don't replace pieces of same color
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if (pieceFrom:find("white") and pieceTo:find("white")) or
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(pieceFrom:find("black") and pieceTo:find("black")) then
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return 0
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end
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-- DETERMINISTIC MOVING
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-- PAWNS
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if pieceFrom:find("pawn_white") then
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if from_index == to_index and
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inv:get_stack(string.char(string.byte(from_list)-1), from_index):get_name() == "" then
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if string.byte(to_list) == string.byte(from_list) - 1 then
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return 1
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elseif from_list == 'G' and
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string.byte(to_list) == string.byte(from_list) - 2 then
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return 1
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end
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elseif string.byte(from_list) > string.byte(to_list) and
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(from_index ~= to_index and pieceTo:find("black")) then
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return 1
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end
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elseif pieceFrom:find("pawn_black") then
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if from_index == to_index and
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inv:get_stack(string.char(string.byte(from_list)+1), from_index):get_name() == "" then
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if string.byte(to_list) == string.byte(from_list) + 1 then
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return 1
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elseif from_list == 'B' and
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string.byte(to_list) == string.byte(from_list) + 2 then
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return 1
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end
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elseif string.byte(from_list) < string.byte(to_list) and
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(from_index ~= to_index and pieceTo:find("white")) then
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return 1
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end
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end
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-- TOWERS
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if pieceFrom:find("tower") then
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for i = 1, 7 do
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if from_index == to_index and (string.byte(to_list) == string.byte(from_list) - i or
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string.byte(to_list) == string.byte(from_list) + i) then
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return 1
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elseif string.byte(to_list) == string.byte(from_list) and
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from_index ~= to_index then
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return 1
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end
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end
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end
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-- HORSES
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local horse_dirs = {
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{-2, -1}, {-2, 1}, {2, 1}, {2, -1}, -- Moves type 1
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{-1, 2}, {-1, -2}, {1, -2}, {1, 2} -- Moves type 2
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}
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if pieceFrom:find("horse") then
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for _, d in pairs(horse_dirs) do
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if string.byte(to_list) == string.byte(from_list) + d[1] and
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(to_index == from_index + d[2]) then
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return 1
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end
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end
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end
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-- FOOLS
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if pieceFrom:find("fool") then
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for i = 1, 7 do
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if (to_index == from_index + i or to_index == from_index - i) and
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(string.byte(to_list) == string.byte(from_list) - i or
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string.byte(to_list) == string.byte(from_list) + i) then
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return 1
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end
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end
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end
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-- QUEENS
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if pieceFrom:find("queen") then
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for i = 1, 7 do
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if from_index == to_index and (string.byte(to_list) == string.byte(from_list) - i or
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string.byte(to_list) == string.byte(from_list) + i) then
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return 1
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elseif string.byte(to_list) == string.byte(from_list) and
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from_index ~= to_index then
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return 1
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elseif (to_index == from_index + i or to_index == from_index - i) and
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(string.byte(to_list) == string.byte(from_list) - i or
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string.byte(to_list) == string.byte(from_list) + i) then
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return 1
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end
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end
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end
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-- KINGS
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if pieceFrom:find("king") then
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if from_index == to_index and (string.byte(to_list) == string.byte(from_list) - 1 or
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string.byte(to_list) == string.byte(from_list) + 1) then
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return 1
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elseif string.byte(to_list) == string.byte(from_list) and
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from_index ~= to_index then
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return 1
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elseif (to_index == from_index + 1 or to_index == from_index - 1) and
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(string.byte(to_list) == string.byte(from_list) - 1 or
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string.byte(to_list) == string.byte(from_list) + 1) then
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return 1
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end
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end
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return 0
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end
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function realchess.fields(pos, formname, fields, sender)
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local pname = sender:get_player_name()
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local meta = minetest.get_meta(pos)
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if fields.quit then return end
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-- If someone's playing, nobody except the players can reset the game
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if fields.new and (meta:get_string("playerOne") == pname or
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meta:get_string("playerTwo") == pname) then
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realchess.fs(pos)
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else
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minetest.chat_send_player(pname, "You can't reset the game unless if you're playing it.")
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end
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end
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function realchess.dig(pos, player)
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local meta = minetest.get_meta(pos)
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local pname = player:get_player_name()
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-- If someone's playing, the chess can't be dug
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if meta:get_string("playerOne") ~= "" or meta:get_string("playerTwo") ~= "" then
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minetest.chat_send_player(pname, "You can't dug the chess, a game has been started.")
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return false
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end
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return true
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end
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minetest.register_node("realchess:chessboard", {
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description = "Chess Board",
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drawtype = "nodebox",
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paramtype = "light",
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paramtype2 = "facedir",
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inventory_image = "chessboard_top.png",
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wield_image = "chessboard_top.png",
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tiles = {"chessboard_top.png", "chessboard_top.png",
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"chessboard_sides.png", "chessboard_sides.png",
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"chessboard_top.png", "chessboard_top.png"},
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groups = {choppy=3, fammable=3},
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sounds = default.node_sound_wood_defaults(),
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node_box = {type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, -0.4375, 0.5}},
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can_dig = realchess.dig,
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on_construct = realchess.fs,
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on_receive_fields = realchess.fields,
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allow_metadata_inventory_move = realchess.move
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})
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local pieces = {"pawn", "tower", "horse", "fool", "queen", "king"}
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local colors = {"black", "white"}
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for _, p in pairs(pieces) do
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for _, c in pairs(colors) do
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minetest.register_craftitem("realchess:"..p.."_"..c, {
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description = c:gsub("^%l", string.upper).." "..p:gsub("^%l", string.upper),
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inventory_image = p.."_"..c..".png",
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stack_max = 1,
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groups = {not_in_creative_inventory=1}
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})
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end
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end
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minetest.register_craft({
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output = "realchess:chessboard",
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recipe = {
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{"dye:black", "dye:white", "dye:black"},
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{"stairs:slab_wood", "stairs:slab_wood", "stairs:slab_wood"}
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}
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})
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