ropes/init.lua

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Lua
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ropes = {
name = 'ropes',
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}
local rope_length = minetest.setting_get("ropes_rope_length")
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if not rope_length then
rope_length = 50
end
ropes.ropeLength = rope_length
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local rope_ladder_length = minetest.setting_get("ropes_rope_ladder_length")
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if not rope_ladder_length then
rope_ladder_length = 50
end
ropes.ropeLadderLength = rope_ladder_length
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dofile( minetest.get_modpath( ropes.name ) .. "/doc.lua" )
dofile( minetest.get_modpath( ropes.name ) .. "/functions.lua" )
dofile( minetest.get_modpath( ropes.name ) .. "/crafts.lua" )
dofile( minetest.get_modpath( ropes.name ) .. "/ropeboxes.lua" )
dofile( minetest.get_modpath( ropes.name ) .. "/ladder.lua" )
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local upgrade_counter = 1
-- For players who used to use the combined vine/rope mod fork I split this out of
local swapper = function(old_node, new_node)
minetest.register_lbm({
name = "ropes:vines_to_ropes_upgrade_" .. tostring(upgrade_counter),
nodenames = {old_node},
action = function(pos, node)
minetest.swap_node(pos, {name=new_node, param2=node.param2})
end
})
upgrade_counter = upgrade_counter + 1
end
for i=1,5 do
swapper(string.format("vines:%irope_block", i), string.format("ropes:%irope_block", i))
end
swapper("vines:rope", "ropes:rope")
swapper("vines:rope_bottom", "ropes:rope_bottom")
swapper("vines:rope_end", "ropes:rope_bottom")
swapper("vines:rope_top", "ropes:rope_top")
swapper("vines:ropeladder_top", "ropes:ropeladder_top")
swapper("vines:ropeladder", "ropes:ropeladder")
swapper("vines:ropeladder_bottom", "ropes:ropeladder_bottom")
swapper("vines:ropeladder_falling", "ropes:ropeladder_falling")
print("[Ropes] Loaded!")