ropes/init.lua

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--[[TODO
ropebox rope break results in bottom rope dissapearing and bottom drop rope node to appear at the new bottom
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and rope does not drop anything!!!!
]]
local mod_name = "vines"
local average_height = 12
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local spawn_interval = 90
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-- Nodes
minetest.register_node("vines:rope_block", {
description = "Rope",
sunlight_propagates = true,
paramtype = "light",
tile_images = {
"default_wood.png^vines_rope.png",
"default_wood.png^vines_rope.png",
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"default_wood.png",
"default_wood.png",
"default_wood.png^vines_rope.png",
"default_wood.png^vines_rope.png",
},
drawtype = "cube",
groups = {choppy=2,oddly_breakable_by_hand=1},
after_place_node = function(pos)
local p = {x=pos.x, y=pos.y-1, z=pos.z}
local n = minetest.get_node(p)
if n.name == "air" then
minetest.add_node(p, {name="vines:rope_end"})
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end
end,
after_dig_node = function(pos, node, digger)
local p = {x=pos.x, y=pos.y-1, z=pos.z}
local n = minetest.get_node(p)
while n.name == 'vines:rope' do
minetest.remove_node(p)
p = {x=p.x, y=p.y-1, z=p.z}
n = minetest.get_node(p)
end
if n.name == 'vines:rope_end' then
minetest.remove_node(p)
end
end
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})
minetest.register_node("vines:rope", {
description = "Rope",
walkable = false,
climbable = true,
sunlight_propagates = true,
paramtype = "light",
drop = "",
tile_images = { "vines_rope.png" },
drawtype = "plantlike",
groups = {flammable=2, not_in_creative_inventory=1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7},
},
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on_destruct = function()
end,
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})
minetest.register_node("vines:rope_end", {
description = "Rope",
walkable = false,
climbable = true,
sunlight_propagates = true,
paramtype = "light",
drop = "",
tile_images = { "vines_rope_end.png" },
drawtype = "plantlike",
groups = {flammable=2, not_in_creative_inventory=1},
sounds = default.node_sound_leaves_defaults(),
after_place_node = function(pos)
yesh = {x = pos.x, y= pos.y-1, z=pos.z}
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minetest.add_node(yesh, {name="vines:rope"})
end,
selection_box = {
type = "fixed",
fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7},
},
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})
minetest.register_node("vines:side", {
description = "Vine",
walkable = false,
climbable = true,
sunlight_propagates = true,
paramtype = "light",
paramtype2 = "wallmounted",
tile_images = { "vines_side.png" },
drawtype = "signlike",
inventory_image = "vines_side.png",
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groups = {vines=1,leafdecay=1, snappy = 3,flammable=2, hanging_node=1, wood=1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "wallmounted",
},
on_construct = function(pos, placer)
local p = {x=pos.x, y=pos.y, z=pos.z}
local n = minetest.get_node(p)
local walldir = n.param2
local down=-1
while math.random(0,average_height) > 1.0 do
local pt = {x = p.x, y= p.y+down, z=p.z}
local nt = minetest.get_node(pt)
if nt.name == "air" then
minetest.add_node(pt, {name=n.name, param2 = walldir})
down=down-1
else
return
end
end
end,
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on_punch = function(pos, node)
local side = node.param2
print(side)
minetest.set_node(pos, {name="vines:side_rotten", param2=side})
end,
after_destruct = function(pos, node)
local side = node.param2
minetest.set_node(pos, {name="vines:side_rotten", param2=side})
end,
})
minetest.register_node("vines:side_rotten", {
description = "Vine",
walkable = false,
climbable = false,
drop = "",
sunlight_propagates = true,
paramtype = "light",
paramtype2 = "wallmounted",
tile_images = { "vines_side_rotten.png" },
drawtype = "signlike",
inventory_image = "vines_side.png",
groups = {snappy = 3,flammable=2, hanging_node=1, wood=1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "wallmounted",
},
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})
minetest.register_node("vines:willow", {
description = "Vine",
walkable = false,
climbable = true,
sunlight_propagates = true,
paramtype = "light",
paramtype2 = "wallmounted",
tile_images = { "vines_willow.png" },
drawtype = "signlike",
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inventory_image = "vines_willow.png",
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groups = {vines=1,leafdecay = 1, snappy = 3,flammable=2, hanging_node=1, wood=1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "wallmounted",
},
on_construct = function(pos, placer)
local p = {x=pos.x, y=pos.y, z=pos.z}
local n = minetest.get_node(p)
local walldir = n.param2
local down=-1
while math.random(0,average_height) > 1.0 do
local pt = {x = p.x, y= p.y+down, z=p.z}
local nt = minetest.get_node(pt)
if nt.name == "air" then
minetest.add_node(pt, {name=n.name, param2 = walldir})
down=down-1
else
return
end
end
end,
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on_punch = function(pos, node)
local side = node.param2
print(side)
minetest.set_node(pos, {name="vines:willow_rotten", param2=side})
end,
after_destruct = function(pos, node)
local side = node.param2
minetest.set_node(pos, {name="vines:willow_rotten", param2=side})
end,
})
minetest.register_node("vines:willow_rotten", {
description = "Vine",
walkable = false,
climbable = false,
sunlight_propagates = true,
paramtype = "light",
drop = "",
paramtype2 = "wallmounted",
tile_images = { "vines_willow_rotten.png" },
drawtype = "signlike",
inventory_image = "vines_willow.png",
groups = {snappy = 3,flammable=2, hanging_node=1, wood=1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "wallmounted",
},
})
minetest.register_node("vines:root", {
description = "Vine",
walkable = false,
climbable = true,
sunlight_propagates = true,
paramtype = "light",
tile_images = { "vines_root.png" },
drawtype = "plantlike",
inventory_image = "vines_root.png",
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groups = {vines=1,snappy = 3,flammable=2, hanging_node=1, wood=1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7},
},
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})
minetest.register_node("vines:vine", {
description = "Vine",
walkable = false,
climbable = true,
sunlight_propagates = true,
paramtype = "light",
tile_images = { "vines_vine.png" },
drawtype = "plantlike",
inventory_image = "vines_vine.png",
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groups = {vines=1,snappy = 3,flammable=2, hanging_node=1, wood=1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-0.3, -1/2, -0.3, 0.3, 1/2, 0.3},
},
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on_construct = function(pos, placer)
local p = {x=pos.x, y=pos.y, z=pos.z}
local n = minetest.get_node(p)
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local walldir = n.param2
local down=-1
while math.random(0,average_height) > 1.0 do
local pt = {x = p.x, y= p.y+down, z=p.z}
local nt = minetest.get_node(pt)
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if nt.name == "air" then
minetest.add_node(pt, {name=n.name, param2 = walldir})
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down=down-1
else
return
end
end
end,
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})
minetest.register_node("vines:vine_rotten", {
description = "Rotten vine",
walkable = false,
climbable = true,
sunlight_propagates = true,
paramtype = "light",
tile_images = { "vines_vine_rotten.png" },
drawtype = "plantlike",
inventory_image = "vines_vine_rotten.png",
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groups = {snappy = 3,flammable=2, hanging_node=1, wood=1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-0.3, -1/2, -0.3, 0.3, 1/2, 0.3},
},
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})
--ABM
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minetest.register_abm({
nodenames = {"vines:vine", "vines:root"},
interval = 700,
chance = 8,
action = function(pos, node, active_object_count, active_object_count_wider)
local p = {x=pos.x, y=pos.y-1, z=pos.z}
local n = minetest.get_node(p)
if n.name == "air" then
walldir = node.param2
minetest.add_node(p, {name=node.name, param2 = walldir})
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end
end
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})
minetest.register_abm({
nodenames = {"vines:rope_end"},
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local p = {x=pos.x, y=pos.y-1, z=pos.z}
local n = minetest.get_node(p)
--remove if top node is removed
if n.name == "air" then
minetest.set_node(pos, {name="vines:rope"})
minetest.add_node(p, {name="vines:rope_end"})
end
end
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})
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--Craft
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minetest.register_craft({
output = 'vines:rope_block',
recipe = {
{'', 'default:wood', ''},
{'', 'vines:side', ''},
{'', 'vines:side', ''},
}
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})
minetest.register_craftitem("vines:vines", {
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description = "Vines",
inventory_image = "vines_item.png",
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})
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--spawning
plantslib:spawn_on_surfaces({
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avoid_nodes = {"vines:vine"},
avoid_radius = 5,
spawn_delay = spawn_interval,
spawn_plants = {"vines:vine"},
spawn_chance = 10,
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spawn_surfaces = {"default:dirt_with_grass","default:dirt"},
spawn_on_bottom = true,
plantlife_limit = -0.9,
})
plantslib:spawn_on_surfaces({
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avoid_nodes = {"vines:vine", "vines:side"},
avoid_radius = 3,
spawn_delay = spawn_interval,
spawn_plants = {"vines:side"},
spawn_chance = 10,
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spawn_surfaces = {"group:leafdecay"},
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spawn_on_side = true,
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near_nodes = {"default:water_source", "default:jungletree"},
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near_nodes_size = 10,
near_nodes_vertical = 5,
near_nodes_count = 1,
plantlife_limit = -0.9,
})
plantslib:spawn_on_surfaces({
spawn_plants = {"vines:willow"},
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spawn_delay = spawn_interval,
spawn_chance = 3,
spawn_surfaces = {"moretrees:willow_leaves"},
spawn_on_side = true,
near_nodes = {"default:water_source"},
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near_nodes_size = 2,
near_nodes_vertical = 5,
near_nodes_count = 1,
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plantlife_limit = -0.9,
})
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--Shears jojoa1997's shears
minetest.register_tool("vines:shears", {
description = "Shears",
inventory_image = "shears.png",
wield_image = "shears.png",
stack_max = 1,
max_drop_level=3,
tool_capabilities = {
full_punch_interval = 1.0,
max_drop_level=0,
groupcaps={
snappy={times={[3]=0.2}, maxwear=0.05, maxlevel=3},
wool={times={[3]=0.2}, maxwear=0.05, maxlevel=3}
}
},
on_use = function(itemstack, user, pointed_thing)
if pointed_thing.under == nil then return end
local n = minetest.get_node(pointed_thing.under)
if minetest.get_node_group(n.name, "vines") ~= 0 then
local inv = user:get_inventory()
if inv then
minetest.set_node(pointed_thing.under, {name="air"})
inv:add_item("main", ItemStack(minetest.get_node(pointed_thing.under).name))
end
if not minetest.setting_getbool("creative_mode") then
itemstack:add_wear(65535/80)
end
end
return itemstack
end,
})
minetest.register_craft({
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output = 'vines:shears',
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recipe = {
{'', 'default:steel_ingot', ''},
{'default:stick', 'default:wood', 'default:steel_ingot'},
{'', '', 'default:stick'},
}
})
print("[Vines] Loaded!")