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Fix crash glitch with vine registry
This simple change stops vines and roots from crashing client/servers by not making them buildable to.
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@ -32,7 +32,7 @@ vines.register_vine = function( name, defs, biome )
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sunlight_propagates = true,
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sunlight_propagates = true,
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paramtype = "light",
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paramtype = "light",
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paramtype2 = "wallmounted",
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paramtype2 = "wallmounted",
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buildable_to = true,
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buildable_to = false,
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tiles = { vine_image_end },
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tiles = { vine_image_end },
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drawtype = drawtype,
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drawtype = drawtype,
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inventory_image = vine_image_end,
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inventory_image = vine_image_end,
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@ -70,7 +70,7 @@ vines.register_vine = function( name, defs, biome )
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sunlight_propagates = true,
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sunlight_propagates = true,
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paramtype = "light",
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paramtype = "light",
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paramtype2 = "wallmounted",
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paramtype2 = "wallmounted",
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buildable_to = true,
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buildable_to = false,
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tiles = { vine_image_middle },
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tiles = { vine_image_middle },
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wield_image = vine_image_middle,
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wield_image = vine_image_middle,
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drawtype = drawtype,
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drawtype = drawtype,
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