Updated rope box for wood sound and better groups

This commit is contained in:
Bas 2013-01-27 04:22:16 +01:00
parent 52c07acb56
commit bb17aad5a2

@ -17,8 +17,7 @@ minetest.register_node("vines:rope_block", {
"vines_rope_block.png" "vines_rope_block.png"
}, },
drawtype = "cube", drawtype = "cube",
groups = { snappy = 3}, groups = {choppy=2,oddly_breakable_by_hand=1},
sounds = default.node_sound_leaves_defaults(),
after_place_node = function(pos) after_place_node = function(pos)
local p = {x=pos.x, y=pos.y-1, z=pos.z} local p = {x=pos.x, y=pos.y-1, z=pos.z}
local n = minetest.env:get_node(p) local n = minetest.env:get_node(p)
@ -48,7 +47,7 @@ minetest.register_node("vines:rope", {
paramtype = "light", paramtype = "light",
tile_images = { "vines_rope.png" }, tile_images = { "vines_rope.png" },
drawtype = "plantlike", drawtype = "plantlike",
groups = {}, groups = {flammable=2},
sounds = default.node_sound_leaves_defaults(), sounds = default.node_sound_leaves_defaults(),
selection_box = { selection_box = {
type = "fixed", type = "fixed",
@ -65,7 +64,7 @@ minetest.register_node("vines:rope_end", {
drops = "", drops = "",
tile_images = { "vines_rope.png" }, tile_images = { "vines_rope.png" },
drawtype = "plantlike", drawtype = "plantlike",
groups = {}, groups = {flammable=2},
sounds = default.node_sound_leaves_defaults(), sounds = default.node_sound_leaves_defaults(),
after_place_node = function(pos) after_place_node = function(pos)
yesh = {x = pos.x, y= pos.y-1, z=pos.z} yesh = {x = pos.x, y= pos.y-1, z=pos.z}
@ -251,7 +250,7 @@ minetest.register_craftitem("vines:vines", {
plantslib:spawn_on_surfaces({ plantslib:spawn_on_surfaces({
avoid_nodes = {"vines:vine", "vines:side"}, avoid_nodes = {"vines:vine", "vines:side"},
avoid_radius = 2, avoid_radius = 3,
spawn_delay = spawn_interval, spawn_delay = spawn_interval,
spawn_plants = {"vines:vine"}, spawn_plants = {"vines:vine"},
spawn_chance = 10, spawn_chance = 10,
@ -261,7 +260,7 @@ plantslib:spawn_on_surfaces({
plantslib:spawn_on_surfaces({ plantslib:spawn_on_surfaces({
avoid_nodes = {"vines:vine", "vines:side"}, avoid_nodes = {"vines:vine", "vines:side"},
avoid_radius = 1, avoid_radius = 3,
spawn_delay = spawn_interval, spawn_delay = spawn_interval,
spawn_plants = {"vines:side"}, spawn_plants = {"vines:side"},
spawn_chance = 10, spawn_chance = 10,