New vines and compatible with plant_lib

This commit is contained in:
Bas
2013-01-25 20:55:24 +01:00
parent ed515fb249
commit d669079a60
6 changed files with 218 additions and 210 deletions

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vines Vines
===== =====
Vines mod for minetest. Also adds ropes. Description
====
Vines mod for Minetest. That also adds ropebox
Types of vines
=====
* Side vines
* Root vines
* Bottom vines

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default default
plants_lib

415
init.lua
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print("[Vines] v1.0") --Vines Mod for minetest adds vines to trees and dirt with grass nodes,
--Also adds spawning API made for things that grow on the side of nodes signlike(param2) and things that grow downward.
--BY: Bas080
--DESCRIPTION: Vines for minetest
--Licence: WTFPL
local mod_name = "vines"
local average_height = 12
-- Nodes -- Nodes
minetest.register_node("vines:rope_block", { minetest.register_node("vines:rope_block", {
description = "Rope", description = "Rope",
sunlight_propagates = true, sunlight_propagates = true,
paramtype = "light", paramtype = "light",
drops = "", drops = "",
tile_images = { tile_images = {
"vines_rope_block.png", "vines_rope_block.png",
"vines_rope_block.png", "vines_rope_block.png",
"default_wood.png", "default_wood.png",
"default_wood.png", "default_wood.png",
"vines_rope_block.png", "vines_rope_block.png",
"vines_rope_block.png" "vines_rope_block.png"
}, },
drawtype = "cube", drawtype = "cube",
groups = { snappy = 3}, groups = { snappy = 3},
sounds = default.node_sound_leaves_defaults(), sounds = default.node_sound_leaves_defaults(),
after_place_node = function(pos) after_place_node = function(pos)
local p = {x=pos.x, y=pos.y-1, z=pos.z} local p = {x=pos.x, y=pos.y-1, z=pos.z}
local n = minetest.env:get_node(p) local n = minetest.env:get_node(p)
if n.name == "air" then if n.name == "air" then
minetest.env:add_node(p, {name="vines:rope_end"}) minetest.env:add_node(p, {name="vines:rope_end"})
end end
end, end,
}) })
minetest.register_node("vines:rope", { minetest.register_node("vines:rope", {
description = "Rope", description = "Rope",
walkable = false, walkable = false,
climbable = true, climbable = true,
sunlight_propagates = true, sunlight_propagates = true,
paramtype = "light", paramtype = "light",
tile_images = { "vines_rope.png" }, tile_images = { "vines_rope.png" },
drawtype = "plantlike", drawtype = "plantlike",
groups = {}, groups = {},
sounds = default.node_sound_leaves_defaults(), sounds = default.node_sound_leaves_defaults(),
selection_box = { selection_box = {
type = "fixed", type = "fixed",
fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7}, fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7},
}, },
}) })
minetest.register_node("vines:rope_end", { minetest.register_node("vines:rope_end", {
description = "Rope", description = "Rope",
walkable = false, walkable = false,
climbable = true, climbable = true,
sunlight_propagates = true, sunlight_propagates = true,
paramtype = "light", paramtype = "light",
drops = "", drops = "",
tile_images = { "vines_rope.png" }, tile_images = { "vines_rope.png" },
drawtype = "plantlike", drawtype = "plantlike",
groups = {}, groups = {},
sounds = default.node_sound_leaves_defaults(), sounds = default.node_sound_leaves_defaults(),
after_place_node = function(pos) after_place_node = function(pos)
yesh = {x = pos.x, y= pos.y-1, z=pos.z} yesh = {x = pos.x, y= pos.y-1, z=pos.z}
minetest.env:add_node(yesh, "vines:rope") minetest.env:add_node(yesh, "vines:rope")
end, end,
selection_box = { selection_box = {
type = "fixed", type = "fixed",
fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7}, fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7},
}, },
}) })
minetest.register_node("vines:side", {
description = "Vine",
walkable = false,
climbable = true,
drop = 'vines:vines',
sunlight_propagates = true,
paramtype = "light",
paramtype2 = "wallmounted",
tile_images = { "vines_side.png" },
drawtype = "signlike",
inventory_image = "vines_side.png",
groups = { snappy = 3,flammable=2, hanging=1 },
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "wallmounted",
},
on_construct = function(pos, placer)
local p = {x=pos.x, y=pos.y, z=pos.z}
local n = minetest.env:get_node(p)
local walldir = n.param2
local down=-1
print("Placed")
while math.random(0,average_height) > 1.0 do
print("One")
local pt = {x = p.x, y= p.y+down, z=p.z}
local nt = minetest.env:get_node(pt)
if nt.name == "air" then
minetest.env:add_node(pt, {name=n.name, param2 = walldir})
down=down-1
else
return
end
end
end,
})
minetest.register_node("vines:root", {
description = "Vine",
walkable = false,
climbable = true,
drop = 'vines:vines',
sunlight_propagates = true,
paramtype = "light",
tile_images = { "vines_root.png" },
drawtype = "plantlike",
inventory_image = "vines_root.png",
groups = { snappy = 3,flammable=2, hanging=1 },
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7},
},
})
minetest.register_node("vines:vine", { minetest.register_node("vines:vine", {
description = "Vine", description = "Vine",
walkable = false, walkable = false,
climbable = true, climbable = true,
drop = 'vines:vines', drop = 'vines:vines',
sunlight_propagates = true, sunlight_propagates = true,
paramtype = "light", paramtype = "light",
tile_images = { "vines_vine.png" }, tile_images = { "vines_vine.png" },
drawtype = "plantlike", drawtype = "plantlike",
inventory_image = "vines_vine.png", inventory_image = "vines_vine.png",
groups = { snappy = 3,flammable=2, hanging=1 }, groups = { snappy = 3,flammable=2, hanging=1 },
sounds = default.node_sound_leaves_defaults(), sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-0.3, -1/2, -0.3, 0.3, 1/2, 0.3},
},
}) })
minetest.register_node("vines:vine_rotten", { minetest.register_node("vines:vine_rotten", {
description = "Rotten vine", description = "Rotten vine",
walkable = false, walkable = false,
climbable = true, climbable = true,
drop = 'vines:vines', drop = 'vines:vines',
sunlight_propagates = true, sunlight_propagates = true,
paramtype = "light", paramtype = "light",
tile_images = { "vines_vine_rotten.png" }, tile_images = { "vines_vine_rotten.png" },
drawtype = "plantlike", drawtype = "plantlike",
inventory_image = "vines_vine_rotten.png", inventory_image = "vines_vine_rotten.png",
groups = { snappy = 3,flammable=2, hanging=1 }, groups = { snappy = 3,flammable=2, hanging=1 },
sounds = default.node_sound_leaves_defaults(), sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-0.3, -1/2, -0.3, 0.3, 1/2, 0.3},
},
}) })
--ABM --ABM
--make vines grow downward
minetest.register_abm({ minetest.register_abm({
nodenames = {"default:leaves", "growing_trees:leaves", "default:dirt_with_grass", }, nodenames = {"vines:vine", "vines:side", "vines:root"},
interval = 180, interval = 300,
chance = 200, chance = 8,
action = function(pos, node) action = function(pos, node, active_object_count, active_object_count_wider)
local p = {x=pos.x, y=pos.y-1, z=pos.z}
local p = {x=pos.x, y=pos.y-1, z=pos.z} local n = minetest.env:get_node(p)
local n = minetest.env:get_node(p) if n.name == "air" then
walldir = node.param2
if n.name =="air" then minetest.env:add_node(p, {name=node.name, param2 = walldir})
minetest.env:add_node(p, {name="vines:vine"})
end
end
})
minetest.register_abm({
nodenames = {"vines:vine"},
interval = 5,
chance = 4,
action = function(pos, node, active_object_count, active_object_count_wider)
local p = {x=pos.x, y=pos.y-1, z=pos.z}
local n = minetest.env:get_node(p)
--remove if top node is removed
if minetest.env:get_node({x=pos.x, y=pos.y+1, z=pos.z}).name == "air" then
minetest.env:remove_node(pos)
end
--the second argument in the random function represents the average height
if math.random(0,3)<1 then
minetest.env:add_node(pos, {name="vines:vine_rotten"})
else
if n.name =="air" then
minetest.env:add_node(pos, {name="vines:vine_rotten"})
minetest.env:add_node(p, {name="vines:vine"})
end
end
end end
end
}) })
minetest.register_abm({ minetest.register_abm({
nodenames = {"vines:vine_rotten"}, nodenames = {"default:dirt", "default:dirt_with_grass"},
interval = 60, interval = 36000,
chance = 4, chance = 10,
action = function(pos, node, active_object_count, active_object_count_wider) action = function(pos, node, active_object_count, active_object_count_wider)
local p = {x=pos.x, y=pos.y-1, z=pos.z}
local p = {x=pos.x, y=pos.y-1, z=pos.z} local n = minetest.env:get_node(p)
local n = minetest.env:get_node(p) minetest.env:add_node(p, {name="vines:vine"})
end
-- only remove if nothing is hangin on the bottom of it.
if n.name ~="vines:vine" and n.name ~="vines:vine_rotten" then
minetest.env:remove_node(pos)
end
if minetest.env:get_node({x=pos.x, y=pos.y+1, z=pos.z}).name == "air" then
minetest.env:remove_node({x=pos.x, y=pos.y+1, z=pos.z})
end
end
}) })
minetest.register_abm({ minetest.register_abm({
nodenames = {"default:dirt", "default:dirt_with_grass"}, nodenames = {"vines:rope_end"},
interval = 36000, interval = 1,
chance = 10, chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider) action = function(pos, node, active_object_count, active_object_count_wider)
local p = {x=pos.x, y=pos.y-1, z=pos.z}
local p = {x=pos.x, y=pos.y-1, z=pos.z} local n = minetest.env:get_node(p)
local n = minetest.env:get_node(p)
--remove if top node is removed
--remove if top node is removed if n.name == "air" then
if n.name == "air" and is_node_in_cube ({"vines:vine"}, pos, 3) then minetest.env:remove_node(pos)
minetest.env:add_node(p, {name="vines:vine"}) minetest.env:add_node(pos, {name="vines:rope"})
end minetest.env:add_node(p, {name="vines:rope_end"})
end end
end
}) })
minetest.register_abm({
nodenames = {"vines:rope_end"},
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local p = {x=pos.x, y=pos.y-1, z=pos.z}
local n = minetest.env:get_node(p)
--remove if top node is removed
if n.name == "air" then
minetest.env:remove_node(pos)
minetest.env:add_node(pos, {name="vines:rope"})
minetest.env:add_node(p, {name="vines:rope_end"})
end
end
})
is_node_in_cube = function(nodenames, node_pos, radius)
for x = node_pos.x - radius, node_pos.x + radius do
for y = node_pos.y - radius, node_pos.y + radius do
for z = node_pos.z - radius, node_pos.z + radius do
n = minetest.env:get_node_or_nil({x = x, y = y, z = z})
if (n == nil)
or (n.name == 'ignore')
or (table_contains(nodenames, n.name) == true) then
return true
end
end
end
end
return false
end
table_contains = function(t, v)
for _, i in ipairs(t) do
if (i == v) then
return true
end
end
return false
end
-- craft rope -- craft rope
minetest.register_craft({ minetest.register_craft({
output = 'vines:rope_block', output = 'vines:rope_block',
recipe = { recipe = {
{'', 'default:wood', ''}, {'', 'default:wood', ''},
{'', 'vines:vines', ''}, {'', 'vines:vines', ''},
{'', 'vines:vines', ''}, {'', 'vines:vines', ''},
} }
}) })
minetest.register_craftitem("vines:vines", { minetest.register_craftitem("vines:vines", {
description = "Vines", description = "Vines",
inventory_image = "vines_vine.png", inventory_image = "vines_item.png",
}) })
--remove rope when rope block is removed
minetest.register_on_dignode(function (pos, node, player) minetest.register_on_dignode(function (pos, node, player)
if node.name == 'vines:rope_block' then if node.name == 'vines:rope_block' then
local p = {x=pos.x, y=pos.y-1, z=pos.z} local p = {x=pos.x, y=pos.y-1, z=pos.z}
local n = minetest.env:get_node(p) local n = minetest.env:get_node(p)
while n.name == 'vines:rope' do while n.name == 'vines:rope' do
minetest.env:remove_node(p) minetest.env:remove_node(p)
p = {x=p.x, y=p.y-1, z=p.z} p = {x=p.x, y=p.y-1, z=p.z}
n = minetest.env:get_node(p) n = minetest.env:get_node(p)
end
if n.name == 'vines:rope_end' then
minetest.env:remove_node(p)
end
end end
if n.name == 'vines:rope_end' then
minetest.env:remove_node(p)
end
end
end) end)
plantslib:spawn_on_surfaces({
spawn_delay = 300,
spawn_plants = {"vines:side"},
spawn_chance = 10,
spawn_surfaces = {"default:leaves"},
spawn_on_side = true
})
print("[Vines] Loaded!")

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