mirror of
https://github.com/minetest-mods/ropes.git
synced 2024-11-24 08:23:47 +01:00
250 lines
6.4 KiB
Lua
250 lines
6.4 KiB
Lua
--Vines Mod for minetest adds vines to trees and dirt with grass nodes,
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--Also adds spawning API made for things that grow on the side of nodes signlike(param2) and things that grow downward.
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--BY: Bas080
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--DESCRIPTION: Vines for minetest
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--Licence: WTFPL
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local mod_name = "vines"
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local average_height = 12
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-- Nodes
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minetest.register_node("vines:rope_block", {
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description = "Rope",
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sunlight_propagates = true,
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paramtype = "light",
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drops = "",
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tile_images = {
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"vines_rope_block.png",
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"vines_rope_block.png",
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"default_wood.png",
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"default_wood.png",
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"vines_rope_block.png",
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"vines_rope_block.png"
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},
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drawtype = "cube",
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groups = { snappy = 3},
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sounds = default.node_sound_leaves_defaults(),
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after_place_node = function(pos)
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local p = {x=pos.x, y=pos.y-1, z=pos.z}
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local n = minetest.env:get_node(p)
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if n.name == "air" then
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minetest.env:add_node(p, {name="vines:rope_end"})
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end
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end,
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})
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minetest.register_node("vines:rope", {
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description = "Rope",
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walkable = false,
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climbable = true,
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sunlight_propagates = true,
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paramtype = "light",
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tile_images = { "vines_rope.png" },
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drawtype = "plantlike",
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groups = {},
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7},
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},
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})
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minetest.register_node("vines:rope_end", {
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description = "Rope",
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walkable = false,
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climbable = true,
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sunlight_propagates = true,
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paramtype = "light",
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drops = "",
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tile_images = { "vines_rope.png" },
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drawtype = "plantlike",
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groups = {},
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sounds = default.node_sound_leaves_defaults(),
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after_place_node = function(pos)
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yesh = {x = pos.x, y= pos.y-1, z=pos.z}
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minetest.env:add_node(yesh, "vines:rope")
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end,
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selection_box = {
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type = "fixed",
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fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7},
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},
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})
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minetest.register_node("vines:side", {
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description = "Vine",
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walkable = false,
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climbable = true,
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drop = 'vines:vines',
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sunlight_propagates = true,
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paramtype = "light",
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paramtype2 = "wallmounted",
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tile_images = { "vines_side.png" },
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drawtype = "signlike",
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inventory_image = "vines_side.png",
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groups = { snappy = 3,flammable=2, hanging=1 },
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "wallmounted",
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},
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on_construct = function(pos, placer)
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local p = {x=pos.x, y=pos.y, z=pos.z}
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local n = minetest.env:get_node(p)
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local walldir = n.param2
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local down=-1
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print("Placed")
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while math.random(0,average_height) > 1.0 do
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print("One")
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local pt = {x = p.x, y= p.y+down, z=p.z}
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local nt = minetest.env:get_node(pt)
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if nt.name == "air" then
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minetest.env:add_node(pt, {name=n.name, param2 = walldir})
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down=down-1
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else
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return
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end
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end
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end,
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})
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minetest.register_node("vines:root", {
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description = "Vine",
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walkable = false,
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climbable = true,
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drop = 'vines:vines',
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sunlight_propagates = true,
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paramtype = "light",
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tile_images = { "vines_root.png" },
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drawtype = "plantlike",
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inventory_image = "vines_root.png",
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groups = { snappy = 3,flammable=2, hanging=1 },
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7},
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},
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})
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minetest.register_node("vines:vine", {
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description = "Vine",
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walkable = false,
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climbable = true,
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drop = 'vines:vines',
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sunlight_propagates = true,
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paramtype = "light",
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tile_images = { "vines_vine.png" },
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drawtype = "plantlike",
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inventory_image = "vines_vine.png",
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groups = { snappy = 3,flammable=2, hanging=1 },
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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fixed = {-0.3, -1/2, -0.3, 0.3, 1/2, 0.3},
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},
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})
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minetest.register_node("vines:vine_rotten", {
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description = "Rotten vine",
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walkable = false,
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climbable = true,
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drop = 'vines:vines',
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sunlight_propagates = true,
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paramtype = "light",
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tile_images = { "vines_vine_rotten.png" },
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drawtype = "plantlike",
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inventory_image = "vines_vine_rotten.png",
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groups = { snappy = 3,flammable=2, hanging=1 },
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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fixed = {-0.3, -1/2, -0.3, 0.3, 1/2, 0.3},
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},
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})
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--ABM
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--make vines grow downward
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minetest.register_abm({
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nodenames = {"vines:vine", "vines:side", "vines:root"},
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interval = 300,
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chance = 8,
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action = function(pos, node, active_object_count, active_object_count_wider)
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local p = {x=pos.x, y=pos.y-1, z=pos.z}
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local n = minetest.env:get_node(p)
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if n.name == "air" then
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walldir = node.param2
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minetest.env:add_node(p, {name=node.name, param2 = walldir})
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end
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end
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})
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minetest.register_abm({
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nodenames = {"default:dirt", "default:dirt_with_grass"},
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interval = 36000,
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chance = 10,
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action = function(pos, node, active_object_count, active_object_count_wider)
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local p = {x=pos.x, y=pos.y-1, z=pos.z}
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local n = minetest.env:get_node(p)
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minetest.env:add_node(p, {name="vines:vine"})
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end
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})
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minetest.register_abm({
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nodenames = {"vines:rope_end"},
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interval = 1,
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chance = 1,
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action = function(pos, node, active_object_count, active_object_count_wider)
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local p = {x=pos.x, y=pos.y-1, z=pos.z}
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local n = minetest.env:get_node(p)
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--remove if top node is removed
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if n.name == "air" then
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minetest.env:remove_node(pos)
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minetest.env:add_node(pos, {name="vines:rope"})
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minetest.env:add_node(p, {name="vines:rope_end"})
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end
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end
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})
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-- craft rope
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minetest.register_craft({
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output = 'vines:rope_block',
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recipe = {
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{'', 'default:wood', ''},
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{'', 'vines:vines', ''},
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{'', 'vines:vines', ''},
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}
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})
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minetest.register_craftitem("vines:vines", {
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description = "Vines",
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inventory_image = "vines_item.png",
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})
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--remove rope when rope block is removed
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minetest.register_on_dignode(function (pos, node, player)
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if node.name == 'vines:rope_block' then
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local p = {x=pos.x, y=pos.y-1, z=pos.z}
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local n = minetest.env:get_node(p)
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while n.name == 'vines:rope' do
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minetest.env:remove_node(p)
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p = {x=p.x, y=p.y-1, z=p.z}
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n = minetest.env:get_node(p)
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end
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if n.name == 'vines:rope_end' then
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minetest.env:remove_node(p)
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end
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end
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end)
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plantslib:spawn_on_surfaces({
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spawn_delay = 300,
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spawn_plants = {"vines:side"},
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spawn_chance = 10,
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spawn_surfaces = {"default:leaves"},
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spawn_on_side = true
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})
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print("[Vines] Loaded!")
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