Commit Graph

12 Commits

Author SHA1 Message Date
FaceDeer
92a089efe6 hemp and cottages have ropes too 2017-09-30 10:17:32 -06:00
FaceDeer
21df7de34a Add loot mod support 2017-02-11 00:42:11 -07:00
FaceDeer
646e0566f6 intllib support 2017-02-03 00:22:31 -07:00
FaceDeer
289a3c4c2d add back in vines crafting compatibility, add a screenshot and description.txt 2017-01-31 20:32:40 -07:00
FaceDeer
36a20910ba there was a hidden farming dependency, probably never noticed because minetest-game has both default and farming 2017-01-31 20:11:12 -07:00
FaceDeer
befd75f8d6 Splitting the vines and ropes mod. This is the ropes side, removing all vine-related content. 2017-01-31 19:53:16 -07:00
FaceDeer
78b4844c4c Add rope documentation via an optional dependency on the doc mod
Haven't done vines yet, will likely do that after splitting the mod in
two
2017-01-30 11:30:53 -07:00
Vanessa Ezekowitz
6937651e8f follow renaming of plants_lib --> biome_lib 2015-08-09 11:12:19 -04:00
bas080
797286f4d4 API Update + new vine
- Defines biome in the vines_register function. Thus spawning.lua can be
  removed.

- Vines destroy when a nearby( 3x3 ) leave is dug. They do not drop. To gather
  vines one still has to use the shears.

- Soft depends on moretrees. Allows the overriding of the leave nodes. This is
  required for removing th vines when the leaves destruct.

- Registered a new vine named "vines:jungle" Spawns on jungle tree trunks.
  Either on the moretrees jungles and the default jungletree nodes.

- Textures for the jungle vines.
2015-02-13 01:48:47 +01:00
Bas
d669079a60 New vines and compatible with plant_lib 2013-01-25 20:55:24 +01:00
Bas
3789d35f83 Updated the depends. It has only default dependency 2012-07-17 09:48:58 +02:00
Bas
c7507e1a59 first commit 2012-07-12 00:23:19 +02:00