I did a bunch of work enhancing the rope blocks in this. I gave them a nodebox model, limited the length the rope will extend to, allowed blocks with rope of varying length to be crafted, and fixed a couple of problems with ropes - namely that removing the block wouldn't necessarily remove the whole rope (now there's a "rope top" that eats its way down to ensure the whole rope is removed) and that a rope couldn't be cut once it was in place. I also added a rope ladder variant, and made it possible to craft ropes using cotton as well as vines. I may have broken the vines part of this mod in the process, I'll do further testing and code cleanup soon.
1.8 KiB
Vines
Features
- Rope blocks for spawning rope that slowly drops into the deep.
- Rope ladder that similarly descends into the deep.
- Vines are climbable and slowly grow downward.
- Shears that allow the collecting of vines and the trimming of ropes
- Spawns vines on jungletree leaves.
- Roots on the bottom of dirt and dirt with grass nodes.
- Spawns vines on trees located in swampy area.
- Jungle vines that spawn on the side of jungletrees
API
The API is very minimal. It allows the registering of vines and the spawning of existing vines on nodes of your own.
If you want vines to spawn on a certain node then you can choose which vine by adding to the node groups the unique group of that vine. This is determined by the name of the vine ( see vines.lua ) appended with '_vines'. An example would be.
"willow_vines" or "jungle_vines"
There are two types of vines. One that spawns at the bottom of nodes and uses the plantlike drawtype, and vines that spawn on the side that use signlike drawtype. The type is determined by the spawn_on_side property in the biome table.
Example
taken from mod
vines.register_vine( name, definitions, biome )
--e.g.
vines.register_vine( 'vine', {
description = "Vines",
average_length = 9
}, biome )
definitions
key | type | description |
---|---|---|
description | string | The vine's tooltip description |
average_length | int | The average length of vines |
For biome definitions please see the plants_lib API documentation
Notice
Vines use after_destruct on registered leave nodes to remove vines from which the leaves are removed. This is done by using the override function. Malfunctions may occur if other mods override the after_destruct of these nodes also.