ropes/ladder.lua
FaceDeer 52a32fe1f2 Up to 9 rope lengths, redid models to match Castle rope box look and feel
This change includes some extensive rewriting of the shared underlying
functions as well as the cosmetic changes. Rope destruction should
happen instantly down its entire length now. Rope boxes themselves are
now "climbable", making it easier to transfer from one rope to another.
There's also a new user setting for limiting the number of rope box
types available to the player.
2017-02-09 00:34:17 -07:00

154 lines
5.1 KiB
Lua

-- internationalization boilerplate
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP.."/intllib.lua")
minetest.register_node("ropes:ropeladder_top", {
description = S("Rope Ladder"),
_doc_items_longdesc = ropes.doc.ropeladder_longdesc,
_doc_items_usagehelp = ropes.doc.ropeladder_usage,
drawtype = "signlike",
tiles = {"default_ladder_wood.png^ropes_ropeladder_top.png"},
is_ground_content = false,
inventory_image = "default_ladder_wood.png^ropes_ropeladder_top.png",
wield_image = "default_ladder_wood.png^ropes_ropeladder_top.png",
paramtype = "light",
paramtype2 = "wallmounted",
walkable = false,
climbable = true,
sunlight_propagates = true,
selection_box = {
type = "wallmounted",
--wall_top = = <default>
--wall_bottom = = <default>
--wall_side = = <default>
},
groups = { choppy=2, oddly_breakable_by_hand=1,flammable=2},
sounds = default.node_sound_wood_defaults(),
after_place_node = function(pos, placer)
local pos_below = {x=pos.x, y=pos.y-1, z=pos.z}
local node_below = minetest.get_node(pos_below)
local this_node = minetest.get_node(pos)
local placer_name = placer:get_player_name()
-- param2 holds the facing direction of this node. If it's 0 or 1 the node is "flat" and we don't want the ladder to extend.
if node_below.name == "air" and this_node.param2 > 1
and (not minetest.is_protected(pos_below, placer_name)
or minetest.check_player_privs(placer_name, "protection_bypass")) then
minetest.add_node(pos_below, {name="ropes:ropeladder_bottom", param2=this_node.param2})
local meta = minetest.get_meta(pos_below)
meta:set_int("length_remaining", ropes.ropeLadderLength)
meta:set_string("placer", placer_name)
end
end,
after_destruct = function(pos)
local pos_below = {x=pos.x, y=pos.y-1, z=pos.z}
ropes.destroy_rope(pos_below, {"ropes:ropeladder", "ropes:ropeladder_bottom", "ropes:ropeladder_falling"})
end,
})
minetest.register_node("ropes:ropeladder", {
description = S("Rope Ladder"),
_doc_items_create_entry = false,
drop = "",
drawtype = "signlike",
tiles = {"default_ladder_wood.png^ropes_ropeladder.png"},
is_ground_content = false,
inventory_image = "default_ladder_wood.png^ropes_ropeladder.png",
wield_image = "default_ladder_wood.png^ropes_ropeladder.png",
paramtype = "light",
paramtype2 = "wallmounted",
walkable = false,
climbable = true,
sunlight_propagates = true,
selection_box = {
type = "wallmounted",
--wall_top = = <default>
--wall_bottom = = <default>
--wall_side = = <default>
},
groups = {choppy=2, flammable=2, not_in_creative_inventory=1},
sounds = default.node_sound_wood_defaults(),
after_destruct = function(pos)
ropes.hanging_after_destruct(pos, "ropes:ropeladder_falling", "ropes:ropeladder", "ropes:ropeladder_bottom")
end,
})
local ladder_extender = ropes.make_rope_on_timer("ropes:ropeladder")
minetest.register_node("ropes:ropeladder_bottom", {
description = S("Rope Ladder"),
_doc_items_create_entry = false,
drop = "",
drawtype = "signlike",
tiles = {"default_ladder_wood.png^ropes_ropeladder_bottom.png"},
is_ground_content = false,
inventory_image = "default_ladder_wood.png^ropes_ropeladder_bottom.png",
wield_image = "default_ladder_wood.png^ropes_ropeladder_bottom.png",
paramtype = "light",
paramtype2 = "wallmounted",
walkable = false,
climbable = true,
sunlight_propagates = true,
selection_box = {
type = "wallmounted",
--wall_top = = <default>
--wall_bottom = = <default>
--wall_side = = <default>
},
groups = {choppy=2, flammable=2, not_in_creative_inventory=1},
sounds = default.node_sound_wood_defaults(),
on_construct = function( pos )
local timer = minetest.get_node_timer( pos )
timer:start( 1 )
end,
on_timer = ladder_extender,
after_destruct = function(pos)
ropes.hanging_after_destruct(pos, "ropes:ropeladder_falling", "ropes:ropeladder", "ropes:ropeladder_bottom")
end,
})
minetest.register_node("ropes:ropeladder_falling", {
description = S("Rope Ladder"),
_doc_items_create_entry = false,
drop = "",
drawtype = "signlike",
tiles = {"default_ladder_wood.png^ropes_ropeladder.png"},
is_ground_content = false,
inventory_image = "default_ladder_wood.png^ropes_ropeladder.png",
wield_image = "default_ladder_wood.png^ropes_ropeladder.png",
paramtype = "light",
paramtype2 = "wallmounted",
walkable = false,
climbable = true,
sunlight_propagates = true,
selection_box = {
type = "wallmounted",
--wall_top = = <default>
--wall_bottom = = <default>
--wall_side = = <default>
},
groups = {flammable=2, not_in_creative_inventory=1},
sounds = default.node_sound_wood_defaults(),
on_construct = function( pos )
local timer = minetest.get_node_timer( pos )
timer:start( 1 )
end,
on_timer = function( pos, elapsed )
local pos_below = {x=pos.x, y=pos.y-1, z=pos.z}
local node_below = minetest.get_node(pos_below)
if (node_below.name ~= "ignore") then
ropes.destroy_rope(pos_below, {'ropes:ropeladder', 'ropes:ropeladder_bottom', 'ropes:ropeladder_falling'})
minetest.swap_node(pos, {name="air"})
else
local timer = minetest.get_node_timer( pos )
timer:start( 1 )
end
end
})