ropes/functions.lua
bas080 e973c4df48 Groups for spawning vines
- Easily lets vines spawn on nodes that have the unique vine group name

- Updated README.md that explains the groups spawning feature.

- Made groups variable local to the registration function and not part of the
  namespace
2015-02-13 03:10:15 +01:00

134 lines
4.1 KiB
Lua

vines.register_vine = function( name, defs, biome )
--different properties for bottom and side vines.
local drop_node = 'vines:'..name
local drawtype = ''
local selection_box
local groups = { vines=1, snappy=3, flammable=2 }
local group_name = name..'_vines'
biome.spawn_surfaces[ #biome.spawn_surfaces ] = group_name
if ( biome.spawn_on_side ) then
selection_box = {
type = "wallmounted",
}
drawtype = 'signlike'
else
selection_box = {
type = "fixed",
fixed = { -0.4, -1/2, -0.4, 0.4, 1/2, 0.4 },
}
drawtype = 'plantlike'
end
biome.spawn_plants = { "vines:"..name }
minetest.register_node( "vines:"..name, {
description = defs.description,
walkable = false,
climbable = true,
wield_image = "vines_"..name..".png",
drop = "",
sunlight_propagates = true,
paramtype = "light",
paramtype2 = "wallmounted",
buildable_to = true,
tile_images = { "vines_"..name..".png" },
drawtype = drawtype,
inventory_image = "vines_"..name..".png",
groups = groups,
sounds = default.node_sound_leaves_defaults(),
selection_box = selection_box,
on_construct = function( pos )
local timer = minetest.get_node_timer( pos )
timer:start( math.random(5, 10) )
end,
on_timer = function( pos )
local node = minetest.get_node( pos )
local bottom = {x=pos.x, y=pos.y-1, z=pos.z}
local bottom_node = minetest.get_node( bottom )
if bottom_node.name == "air" then
if not ( math.random( defs.average_length ) == 1 ) then
minetest.set_node( pos, { name = node.name..'_rotten', param2 = node.param2 } )
minetest.set_node( bottom, { name = node.name, param2 = node.param2 } )
local timer = minetest.get_node_timer( bottom_node )
timer:start( math.random(5, 10) )
end
end
end,
after_dig_node = function(pos, node, oldmetadata, user)
vines.dig_vine( pos, drop_node, user )
end
})
local name = name..'_rotten'
minetest.register_node( "vines:"..name, {
description = "Rotten "..defs.description,
walkable = false,
climbable = true,
drop = "",
sunlight_propagates = true,
paramtype = "light",
paramtype2 = "wallmounted",
buildable_to = true,
tile_images = { "vines_"..name..".png" },
wield_image = "vines_"..name..".png",
drawtype = drawtype,
inventory_image = "vines_"..name..".png",
groups = groups,
sounds = default.node_sound_leaves_defaults(),
selection_box = selection_box,
on_destruct = function( pos )
local node = minetest.get_node( pos )
local bottom = {x=pos.x, y=pos.y-1, z=pos.z}
local bottom_node = minetest.get_node( bottom )
if minetest.get_item_group( bottom_node.name, "vines") then
minetest.remove_node( bottom )
end
end,
after_dig_node = function( pos, node, oldmetadata, user )
vines.dig_vine( pos, drop_node, user )
end
})
plantslib:spawn_on_surfaces( biome )
local override_nodes = function( nodes, defs )
function override( index, registered )
local node = nodes[ index ]
if index > #nodes then return registered end
if minetest.registered_nodes[node] then
minetest.override_item( node, defs )
registered[#registered+1] = node
end
override( index+1, registered )
end
override( 1, {} )
end
override_nodes( biome.spawn_surfaces,{
after_destruct = function( pos )
local pos_min = { x = pos.x -1, y = pos.y - 1, z = pos.z - 1 }
local pos_max = { x = pos.x +1, y = pos.y + 1, z = pos.z + 1 }
local positions = minetest.find_nodes_in_area( pos_min, pos_max, "group:vines" )
for index, position in pairs(positions) do
minetest.remove_node( position )
end
end
})
end
vines.dig_vine = function( pos, node_name, user )
--only dig give the vine if shears are used
if not user then return false end
local wielded = user:get_wielded_item()
if 'vines:shears' == wielded:get_name() then
local inv = user:get_inventory()
if inv then
inv:add_item("main", ItemStack( node_name ))
end
end
end