e973c4df48
- Easily lets vines spawn on nodes that have the unique vine group name - Updated README.md that explains the groups spawning feature. - Made groups variable local to the registration function and not part of the namespace |
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textures | ||
crafts.lua | ||
depends.txt | ||
functions.lua | ||
init.lua | ||
LICENSE.md | ||
nodes.lua | ||
README.md | ||
recipes.lua | ||
shear.lua | ||
vines.lua |
Vines
Features
- Rope block for spawning rope that slowly drops into the deep.
- Vines are climbable and slowly grow downward.
- Shears that allow the collecting of vines.
- Spawns vines on jungletree leaves.
- Roots on the bottom of dirt and dirt with grass nodes.
- Spawns vines on trees located in swampy area.
- Jungle vines that spawn on the side of jungletrees
API
The API is very minimal. It allows the registering of vines and the spawning of existing vines on nodes of your own.
If you want vines to spawn on a certain node then you can choose which vine you would like to spawn on by adding to the node it's group one of the following.
There are two types of vines. One that spawns at the bottom of nodes and uses the plantlike drawtype, and vines that spawn on the side that use signlike drawtype. The type is determined by the spawn_on_side property in the biome table.
Example
taken from mod
vines.register_vine( name, definitions, biome )
--e.g.
vines.register_vine( 'vine', {
description = "Vines",
average_length = 9
}, biome )
definitions
key | type | description |
---|---|---|
description | string | The vine's tooltip description |
average_length | int | The average length of vines |
For biome definitions please see the plants_lib API documentation
Notice
Vines use after_destruct on registered leave nodes to remove vines from which the leaves are removed. This is done by using the override function. Malfunctions may occur if other mods override the after_destruct of these nodes also.