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117 lines
3.8 KiB
Markdown
117 lines
3.8 KiB
Markdown
# Simple Fast Inventory
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![SFINV Screeny](screenshot.png)
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A cleaner, simpler solution to having an advanced inventory in Minetest.
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Written by rubenwardy.\\
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License: MIT
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* sfinv_crafting_arrow.png - by paramat, derived from a texture by BlockMen (CC BY-SA 3.0).
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## API
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It is recommended that you read this link for a good introduction to the sfinv API
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by its author: https://rubenwardy.com/minetest_modding_book/en/chapters/sfinv.html
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### sfinv Methods
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**Pages**
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* sfinv.set_page(player, pagename) - changes the page
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* sfinv.get_homepage_name(player) - get the page name of the first page to show to a player
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* sfinv.register_page(name, def) - register a page, see section below
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* sfinv.override_page(name, def) - overrides fields of an page registered with register_page.
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* Note: Page must already be defined, (opt)depend on the mod defining it.
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* sfinv.set_player_inventory_formspec(player) - (re)builds page formspec
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and calls set_inventory_formspec().
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* sfinv.get_formspec(player, context) - builds current page's formspec
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**Contexts**
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* sfinv.get_or_create_context(player) - gets the player's context
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* sfinv.set_context(player, context)
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**Theming**
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* sfinv.make_formspec(player, context, content, show_inv, size) - adds a theme to a formspec
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* show_inv, defaults to false. Whether to show the player's main inventory
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* size, defaults to `size[8,8.6]` if not specified
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* sfinv.get_nav_fs(player, context, nav, current_idx) - creates tabheader or ""
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### sfinv Members
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* pages - table of pages[pagename] = def
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* pages_unordered - array table of pages in order of addition (used to build navigation tabs).
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* contexts - contexts[playername] = player_context
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* enabled - set to false to disable. Good for inventory rehaul mods like unified inventory
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### Context
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A table with these keys:
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* page - current page name
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* nav - a list of page names
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* nav_titles - a list of page titles
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* nav_idx - current nav index (in nav and nav_titles)
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* any thing you want to store
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* sfinv will clear the stored data on log out / log in
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### sfinv.register_page
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sfinv.register_page(name, def)
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def is a table containing:
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* `title` - human readable page name (required)
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* `get(self, player, context)` - returns a formspec string. See formspec variables. (required)
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* `is_in_nav(self, player, context)` - return true to show in the navigation (the tab header, by default)
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* `on_player_receive_fields(self, player, context, fields)` - on formspec submit.
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* `on_enter(self, player, context)` - called when the player changes pages, usually using the tabs.
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* `on_leave(self, player, context)` - when leaving this page to go to another, called before other's on_enter
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### get formspec
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Use sfinv.make_formspec to apply a layout:
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return sfinv.make_formspec(player, context, [[
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list[current_player;craft;1.75,0.5;3,3;]
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list[current_player;craftpreview;5.75,1.5;1,1;]
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image[4.75,1.5;1,1;gui_furnace_arrow_bg.png^[transformR270]
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listring[current_player;main]
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listring[current_player;craft]
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image[0,4.25;1,1;gui_hb_bg.png]
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image[1,4.25;1,1;gui_hb_bg.png]
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image[2,4.25;1,1;gui_hb_bg.png]
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image[3,4.25;1,1;gui_hb_bg.png]
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image[4,4.25;1,1;gui_hb_bg.png]
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image[5,4.25;1,1;gui_hb_bg.png]
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image[6,4.25;1,1;gui_hb_bg.png]
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image[7,4.25;1,1;gui_hb_bg.png]
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]], true)
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See above (methods section) for more options.
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### Customising themes
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Simply override this function to change the navigation:
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function sfinv.get_nav_fs(player, context, nav, current_idx)
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return "navformspec"
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end
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And override this function to change the layout:
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function sfinv.make_formspec(player, context, content, show_inv, size)
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local tmp = {
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size or "size[8,8.6]",
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theme_main,
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sfinv.get_nav_fs(player, context, context.nav_titles, context.nav_idx),
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content
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}
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if show_inv then
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tmp[4] = theme_inv
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end
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return table.concat(tmp, "")
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end
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