spacecannon/util.lua

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local has_warzone_mod = minetest.get_modpath("warzone")
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spacecannon.update_formspec = function(meta)
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meta:set_string("formspec", "size[8,2;]" ..
"button_exit[0,2;8,1;fire;Fire]")
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end
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spacecannon.fire = function(pos, color, speed, range)
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if has_warzone_mod then
-- check warzone height
local min_y = warzone.y_start
local max_y = warzone.y_start + warzone.y_height
if pos.y < min_y or pos.y > max_y then
-- not in warzone
return
end
end
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-- check fuel/power
local meta = minetest.get_meta(pos)
local owner = meta:get_string("owner")
if meta:get_int("powerstorage") < spacecannon.config.powerstorage * range then
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-- not enough power
return
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else
-- use power
meta:set_int("powerstorage", 0)
end
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local node = minetest.get_node(pos)
local dir = spacecannon.facedir_to_down_dir(node.param2)
local obj = minetest.add_entity({x=pos.x+dir.x, y=pos.y+dir.y, z=pos.z+dir.z}, "spacecannon:energycube_" .. color)
obj:setvelocity({x=dir.x*speed, y=dir.y*speed, z=dir.z*speed})
end
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-- destroy stuff in range
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-- TODO: resilient material list
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spacecannon.destroy = function(pos,range)
for x=-range,range do
for y=-range,range do
for z=-range,range do
if x*x+y*y+z*z <= range * range + range then
local np={x=pos.x+x,y=pos.y+y,z=pos.z+z}
if minetest.is_protected(np, "") then
return -- fail fast
end
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local n = minetest.get_node_or_nil(np)
if n and n.name ~= "air" then
minetest.set_node(np, {name="air"})
local itemstacks = minetest.get_node_drops(n.name)
for _, itemname in ipairs(itemstacks) do
if math.random(5) == 5 then
-- chance drop
minetest.add_item(np, itemname)
end
end
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end
end
end
end
end
local radius = range
-- https://github.com/minetest/minetest_game/blob/master/mods/tnt/init.lua
minetest.add_particlespawner({
amount = 64,
time = 0.5,
minpos = vector.subtract(pos, radius / 2),
maxpos = vector.add(pos, radius / 2),
minvel = {x = -10, y = -10, z = -10},
maxvel = {x = 10, y = 10, z = 10},
minacc = vector.new(),
maxacc = vector.new(),
minexptime = 1,
maxexptime = 2.5,
minsize = radius * 3,
maxsize = radius * 5,
texture = "spacecannon_spark.png",
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glow = 5
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})
minetest.sound_play("tnt_explode", {pos = pos, gain = 1.5, max_hear_distance = math.min(radius * 20, 128)})
end
-- convert face dir to vector
spacecannon.facedir_to_down_dir = function(facing)
return (
{[0]={x=0, y=-1, z=0},
{x=0, y=0, z=-1},
{x=0, y=0, z=1},
{x=-1, y=0, z=0},
{x=1, y=0, z=0},
{x=0, y=1, z=0}})[math.floor(facing/4)]
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end