technic/item_drop/init.lua

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dofile(minetest.get_modpath("item_drop").."/item_entity.lua")
time_pick = 3
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if technic.config:getBool("enable_item_pickup") then
minetest.register_globalstep(function(dtime)
for _,player in ipairs(minetest.get_connected_players()) do
if player and player:get_hp() > 0 then
local pos = player:getpos()
pos.y = pos.y+0.5
local inv = player:get_inventory()
for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 2)) do
if not object:is_player() and object:get_luaentity() then
local obj=object:get_luaentity()
if obj.name == "__builtin:item" then
if inv:room_for_item("main", ItemStack(obj.itemstring)) then
if obj.timer > time_pick then
inv:add_item("main", ItemStack(obj.itemstring))
if obj.itemstring ~= "" then
minetest.sound_play("item_drop_pickup",{pos = pos, gain = 1.0, max_hear_distance = 10})
end
if object:get_luaentity() then
object:get_luaentity().itemstring = ""
object:remove()
end
end
end
end
end
end
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end
end
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end)
end
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if technic.config:getBool("enable_item_drop") then
function minetest.handle_node_drops(pos, drops, digger)
for _,item in ipairs(drops) do
local count, name
if type(item) == "string" then
count = 1
name = item
else
count = item:get_count()
name = item:get_name()
end
for i=1,count do
local obj = minetest.env:add_item(pos, name)
if obj ~= nil then
obj:get_luaentity().collect = true
local x = math.random(1, 5)
if math.random(1,2) == 1 then
x = -x
end
local z = math.random(1, 5)
if math.random(1,2) == 1 then
z = -z
end
obj:setvelocity({x=1/x, y=obj:getvelocity().y, z=1/z})
obj:get_luaentity().timer = time_pick
-- FIXME this doesnt work for deactiveted objects
if minetest.setting_get("remove_items") and tonumber(minetest.setting_get("remove_items")) then
minetest.after(tonumber(minetest.setting_get("remove_items")), function(obj)
obj:remove()
end, obj)
end
end
end
end
end
end
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--[[
minetest.register_on_dieplayer(function(name, pos)
local inv = name:get_inventory()
local pos = name:getpos()
for i = 1, inv:get_size("main"), 1 do
srcstack = inv:get_stack("main", i)
if srcstack:to_string() ~= "" then
pos.y = pos.y + 3
local obj = minetest.env:add_item(pos, srcstack:to_string())
local x = math.random(-5, 5)
if x >= -2 and x <=0 then
local x = x - 3
end
if x > 0 and x <= 2 then
local x = x + 3
end
local y = math.random(3, 5)
local z = math.random(-5, 5)
if z >= -2 and z <= 0 then
local z = z - 3
end
if z > 0 and z <= 2 then
local z = z + 3
end
inv:set_stack("main", i, "")
obj:setvelocity({x=x, y=y, z=z})
end
if i == 32 then
break
end
end
end)
]]--
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print("DROPS LOADED!")