item pick-up overhaul

This commit is contained in:
RealBadAngel 2013-04-20 05:39:41 +02:00
parent 76c2d8132c
commit 1cbe991a57

@ -5,64 +5,21 @@ minetest.register_globalstep(function(dtime)
local pos = player:getpos()
pos.y = pos.y+0.5
local inv = player:get_inventory()
for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 1)) do
if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" then
if inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
if object:get_luaentity() and object:get_luaentity().timer > time_pick then
inv:add_item("main", ItemStack(object:get_luaentity().itemstring))
if object:get_luaentity().itemstring ~= "" then
minetest.sound_play("item_drop_pickup", {
to_player = player:get_player_name(),
})
end
object:get_luaentity().itemstring = ""
object:remove()
end
end
end
end
for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 3)) do
if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" then
--print(dump(object:getpos().y-player:getpos().y))
if object:getpos().y-player:getpos().y > 0 then
if object:get_luaentity().collect then
if inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
if object:get_luaentity().timer > time_pick then
local pos1 = pos
pos1.y = pos1.y+0.2
local pos2 = object:getpos()
local vec = {x=pos1.x-pos2.x, y=pos1.y-pos2.y, z=pos1.z-pos2.z}
vec.x = vec.x*3
vec.y = vec.y*3
vec.z = vec.z*3
object:setvelocity(vec)
minetest.after(1, function(args)
local lua = object:get_luaentity()
if object == nil or lua == nil or lua.itemstring == nil then
return
end
if inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
inv:add_item("main", ItemStack(object:get_luaentity().itemstring))
if object:get_luaentity().itemstring ~= "" then
minetest.sound_play("item_drop_pickup", {
to_player = player:get_player_name(),
})
end
object:get_luaentity().itemstring = ""
object:remove()
else
object:setvelocity({x=0,y=0,z=0})
end
end, {player, object})
for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 2)) do
if not object:is_player() and object:get_luaentity() then
local obj=object:get_luaentity()
if obj.name == "__builtin:item" then
if inv:room_for_item("main", ItemStack(obj.itemstring)) then
if obj.timer > time_pick then
inv:add_item("main", ItemStack(obj.itemstring))
if obj.itemstring ~= "" then
minetest.sound_play("item_drop_pickup")
end
if object:get_luaentity() then
object:get_luaentity().itemstring = ""
object:remove()
end
end
else
minetest.after(0.5, function(entity)
entity.collect = true
end, object:get_luaentity())
end
end
end