mirror of
https://github.com/minetest-mods/technic.git
synced 2024-11-05 15:03:52 +01:00
98 lines
2.6 KiB
Lua
98 lines
2.6 KiB
Lua
dofile(minetest.get_modpath("item_drop").."/item_entity.lua")
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time_pick = 3
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minetest.register_globalstep(function(dtime)
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for _,player in ipairs(minetest.get_connected_players()) do
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local pos = player:getpos()
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pos.y = pos.y+0.5
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local inv = player:get_inventory()
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for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 2)) do
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if not object:is_player() and object:get_luaentity() then
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local obj=object:get_luaentity()
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if obj.name == "__builtin:item" then
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if inv:room_for_item("main", ItemStack(obj.itemstring)) then
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if obj.timer > time_pick then
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inv:add_item("main", ItemStack(obj.itemstring))
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if obj.itemstring ~= "" then
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minetest.sound_play("item_drop_pickup")
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end
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if object:get_luaentity() then
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object:get_luaentity().itemstring = ""
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object:remove()
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end
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end
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end
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end
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end
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end
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end
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end)
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function minetest.handle_node_drops(pos, drops, digger)
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for _,item in ipairs(drops) do
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local count, name
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if type(item) == "string" then
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count = 1
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name = item
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else
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count = item:get_count()
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name = item:get_name()
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end
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for i=1,count do
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local obj = minetest.env:add_item(pos, name)
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if obj ~= nil then
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obj:get_luaentity().collect = true
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local x = math.random(1, 5)
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if math.random(1,2) == 1 then
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x = -x
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end
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local z = math.random(1, 5)
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if math.random(1,2) == 1 then
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z = -z
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end
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obj:setvelocity({x=1/x, y=obj:getvelocity().y, z=1/z})
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obj:get_luaentity().timer = time_pick
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-- FIXME this doesnt work for deactiveted objects
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if minetest.setting_get("remove_items") and tonumber(minetest.setting_get("remove_items")) then
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minetest.after(tonumber(minetest.setting_get("remove_items")), function(obj)
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obj:remove()
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end, obj)
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end
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end
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end
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end
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end
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--[[
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minetest.register_on_dieplayer(function(name, pos)
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local inv = name:get_inventory()
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local pos = name:getpos()
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for i = 1, inv:get_size("main"), 1 do
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srcstack = inv:get_stack("main", i)
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if srcstack:to_string() ~= "" then
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pos.y = pos.y + 3
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local obj = minetest.env:add_item(pos, srcstack:to_string())
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local x = math.random(-5, 5)
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if x >= -2 and x <=0 then
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local x = x - 3
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end
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if x > 0 and x <= 2 then
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local x = x + 3
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end
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local y = math.random(3, 5)
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local z = math.random(-5, 5)
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if z >= -2 and z <= 0 then
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local z = z - 3
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end
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if z > 0 and z <= 2 then
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local z = z + 3
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end
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inv:set_stack("main", i, "")
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obj:setvelocity({x=x, y=y, z=z})
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end
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if i == 32 then
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break
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end
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end
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end)
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]]--
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print("DROPS LOADED!")
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