Move checking of node that should be ignore above protection checking

firing a laser into a sky while in someone land without hitting anything but air shouldn't get anyone ban
This commit is contained in:
asl97 2014-05-04 15:10:11 +08:00 committed by RealBadAngel
parent 30adc3b651
commit 45e1f05ffc

@ -75,10 +75,6 @@ local function node_tab(z, d)
end end
local function laser_node(pos, player) local function laser_node(pos, player)
if minetest.is_protected(pos, player:get_player_name()) then
minetest.record_protection_violation(pos, player:get_player_name())
return
end
local node = minetest.get_node(pos) local node = minetest.get_node(pos)
if node.name == "air" if node.name == "air"
or node.name == "ignore" or node.name == "ignore"
@ -86,6 +82,10 @@ local function laser_node(pos, player)
or node.name == "default:lava_flowing" then or node.name == "default:lava_flowing" then
return return
end end
if minetest.is_protected(pos, player:get_player_name()) then
minetest.record_protection_violation(pos, player:get_player_name())
return
end
if node.name == "default:water_source" if node.name == "default:water_source"
or node.name == "default:water_flowing" then or node.name == "default:water_flowing" then
minetest.remove_node(pos) minetest.remove_node(pos)