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Stop quarry duplicating items
The quarry was digging via dig_node and also manually putting the node's drops into the tube system. This assumed that dig_node would attempt to put the drops in the player's inventory, doing nothing if there is no such inventory. With the item_drop mod installed, dig_node would instead turn the node into an item entity, so the quarry's strategy would duplicate the item, making it appear both as an item entity in situ and as an item in the tube. Instead, the quarry must use remove_node when it manually processes the drops, just like the pipeworks node breaker.
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@ -107,15 +107,10 @@ local function quarry_dig(pos, center, size)
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end
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end
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dig_y = digpos.y
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dig_y = digpos.y
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local node = minetest.get_node(digpos)
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local node = minetest.get_node(digpos)
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local node_def = minetest.registered_nodes[node.name] or { diggable = false }
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if node_def.diggable and ((not node_def.can_dig) or node_def.can_dig(digpos, nil)) then
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minetest.remove_node(digpos)
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drops = minetest.get_node_drops(node.name, "")
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drops = minetest.get_node_drops(node.name, "")
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minetest.dig_node(digpos)
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if minetest.get_node(digpos).name == node.name then
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-- We tried to dig something undigable like a
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-- filled chest. Notice that we check for a node
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-- change, not for air. This is so that we get drops
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-- from things like concrete posts with platforms,
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-- which turn into regular concrete posts when dug.
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drops = {}
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end
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end
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elseif not (dig_y < pos.y - quarry_max_depth) then
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elseif not (dig_y < pos.y - quarry_max_depth) then
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dig_y = dig_y - 16
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dig_y = dig_y - 16
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