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Fix support for tiles string shortcut
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@ -128,36 +128,43 @@ minetest.register_alias("technic:diamond", "default:diamond")
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minetest.register_alias("technic:mineral_diamond", "default:stone_with_diamond")
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minetest.register_alias("technic:mineral_diamond", "default:stone_with_diamond")
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local function for_each_registered_node(action)
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local function for_each_registered_node(action)
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local already_reg = {}
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for k, _ in pairs(minetest.registered_nodes) do
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table.insert(already_reg, k)
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end
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local really_register_node = minetest.register_node
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local really_register_node = minetest.register_node
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minetest.register_node = function(name, def)
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minetest.register_node = function(name, def)
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really_register_node(name, def)
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really_register_node(name, def)
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action(string.gsub(name, "^:", ""))
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action(name:gsub("^:", ""), def)
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end
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end
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for _, name in ipairs(already_reg) do
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for name, def in pairs(minetest.registered_nodes) do
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action(name)
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action(name, def)
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end
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end
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end
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end
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for_each_registered_node(function(node_name)
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for_each_registered_node(function(node_name, node_def)
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local node_def = minetest.registered_nodes[node_name]
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if node_name ~= "default:steelblock" and
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if node_name ~= "default:steelblock" and string.find(node_name, "steelblock") and string.find(node_def.description, "Steel") then
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node_name:find("steelblock", 1, true) and
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minetest.override_item(node_name, { description = string.gsub(node_def.description, "Steel", S("Wrought Iron")) })
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node_def.description:find("Steel", 1, true) then
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minetest.override_item(node_name, {
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description = node_def.description:gsub("Steel", S("Wrought Iron")),
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})
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end
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end
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if node_def.tiles or node_def.tile_images then
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local tiles = node_def.tiles or node_def.tile_images
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local tn = node_def.tiles and "tiles" or "tile_images"
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if tiles then
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local tl = {}
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local new_tiles = {}
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local ca = false
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local do_override = false
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for i, t in ipairs(node_def[tn]) do
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if type(tiles) == "string" then
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tiles = {tiles}
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end
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for i, t in ipairs(tiles) do
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if type(t) == "string" and t == "default_steel_block.png" then
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if type(t) == "string" and t == "default_steel_block.png" then
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ca = true
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do_override = true
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t = "technic_wrought_iron_block.png"
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t = "technic_wrought_iron_block.png"
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end
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end
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table.insert(tl, t)
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table.insert(new_tiles, t)
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end
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if do_override then
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minetest.override_item(node_name, {
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tiles = new_tiles
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})
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end
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end
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if ca then minetest.override_item(node_name, { [tn] = tl }) end
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end
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end
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end)
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end)
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