Commit Graph

986 Commits

Author SHA1 Message Date
MT-Modder
b67bca1277 Change noise_threshhold to noise_threshold.
The old name was a typo and is deprecated.
2017-04-05 00:10:10 -03:00
DS-Minetest
ef8bb38bfd Make forcefield controlable with digilines. 2017-04-04 23:58:02 -03:00
DS-Minetest
6c4e90d39c Add digiline support to supply converter. 2017-04-04 23:52:27 -03:00
DS-Minetest
4dda59da0c Add conductive plates.
These work exactly like cables, but are meant to be
used as floor for when the machine does not fill the
while cube.
2017-04-04 21:59:13 -03:00
DS-Minetest
338f3b6a99 Make battery box send information via digilines. 2017-04-01 16:47:34 -03:00
Vanessa Ezekowitz
eb344ad804 perlin improvements
as suggested by @paramat
2017-03-31 22:01:00 -04:00
Vanessa Ezekowitz
78f16c3e8e label all ABMs for profiler 2017-03-31 19:15:25 -04:00
numberZero
9755127ffd Update mg.lua (#336) 2017-03-29 18:01:52 -04:00
Alexander German
b7cecd7f3d Zinc rareness FIX(?) (#333)
* Zinc rareness FIX(?)

I created the issue and i will fix it. But still idk if this really helps. (It helped me)
At least it will make it more common in -32 and 2 Y distance. To compare its like in between iron and coal i belive.

* Update oregen.lua
2017-03-28 13:18:49 -04:00
DS-Minetest
6abd857b3f Add digiline support to switching station.
Makes the switching station able to send supply and demand
via digilines.
2017-03-28 09:30:59 -03:00
Vanessa Ezekowitz
383f7df22d change nodename for gloopblocks rainbow block (now "diagonal"), add support
for its aliased version of the former nyan cat block (10k density)
2017-03-26 00:40:53 -04:00
Vanessa Ezekowitz
767f5346e9 add gloopblocks rainbow block radiation setting
(half that of a nyan/pbj block)
2017-03-22 19:25:00 -04:00
Vanessa Ezekowitz
df15a5ee65 add radiation protection via pbj_pup blocks
same strength as nyan blocks
2017-03-22 19:25:00 -04:00
Vanessa Ezekowitz
cb5e3e8ff4 raise radiation shielding values on nyan blocks
from 1000 --> 10000

This makes it possible to protect a corium source with a layer of nyan blocks,
and avoid damage outside roughly 6m from the wall.

Also, added alternate node name for nyan blocks
2017-03-22 19:24:52 -04:00
Vanessa Ezekowitz
600fc6ff7e use unified dyes auto-color feature 2017-03-18 06:27:59 -04:00
Jacob Gustafson
f420aa4d37 Clarify shielding information (#318)
* Clarify shielding information

Clarify notes about shielding values and description of Lead
2017-03-17 16:29:37 -04:00
Vanessa Ezekowitz
7d76ff8d38 Merge pull request #326 from numberZero/fix-bc-supply-converter
Add backward compatibility to the new supply converter
2017-03-17 16:26:15 -04:00
number Zero
408128d800 Add backward compatibility to the new supply converter 2017-03-17 21:10:43 +03:00
Vanessa Ezekowitz
2a7dbe0506 move the register_node calls out of the unifieddyes check
simplify a little
2017-03-17 03:10:08 -04:00
Vanessa Ezekowitz
018d66f791 define insulator clips even if Unified Dyes is not installed
(just don't put UD-related stuff into their node defs)
2017-03-15 23:49:36 -04:00
Vanessa Ezekowitz
6341ac9638 assume missing "enabled" key == enabled also.
(would signify supply converts in old maps)
2017-03-15 23:23:07 -04:00
Vanessa Ezekowitz
0a701a0dcf Merge pull request #325 from cheapie/master
Add chernobylite dust
2017-03-15 21:10:08 -04:00
Carter Kolwey
7ea645496d Add chernobylite dust
Made by grinding chernobylite blocks, can be centrifuged into sand and 0.3% fissile uranium dust.
2017-03-15 20:05:37 -05:00
Maciej 'agaran' Pijanka
10307f23a7 Do not run converters twice. 2017-03-15 19:00:22 -04:00
number Zero
7d5329834d Fix supply converter bug 2017-03-15 19:00:22 -04:00
Vanessa Ezekowitz
ae7625d9f7 use unified dyes on_construct handler
in fencepost-style cable clip to set 256-color palette meta key on place
2017-03-14 02:15:40 -04:00
Diego Martínez
0ad8012cd3 extranodes: Make unifieddyes dependency optional. 2017-03-13 00:20:41 -03:00
Vanessa Ezekowitz
3ba5354f83 add recipes for insulator clips 2017-03-11 20:02:20 -05:00
Vanessa Ezekowitz
bf3498b736 really add insulator clip model
(and fix .gitignore accordingly)
2017-03-11 11:17:13 -05:00
Vanessa Ezekowitz
e5f40f5c39 Merge pull request #321 from cheapie/master
Don't require a full network recalculation to add or remove a dead end
2017-03-11 02:03:44 -05:00
Carter Kolwey
c4acb7225a Don't require a full network recalculation to add or remove a dead end
A dead end (node with only one connection) can be simply added or removed from the network without needing to traverse the whole thing.
2017-03-11 00:57:52 -06:00
Vanessa Ezekowitz
8b222bc66b add fence-like cable clip
to complement the block-sized one
2017-03-11 01:17:19 -05:00
Vanessa Ezekowitz
9382558d82 add insulated cable clip/mount
(purely decorative, uses colorwallmounted mode)
2017-03-10 22:30:36 -05:00
Vanessa Ezekowitz
343c7946d9 power monitor changes
New textures, uses facedir, connects from the back as well.
2017-03-10 14:15:38 -05:00
Vanessa Ezekowitz
5b473927ca Merge pull request #320 from cheapie/master
Fixes for network calculation issues
2017-03-10 02:44:16 -05:00
Carter Kolwey
088eea1e3b Fixes for network calculation issues
This fixes several issues:
* More than one switching station could become active on large networks
 - Switching stations now semi-permanently become disabled if another is present
 - Power monitors have been added to replace the function of "slave" switching stations, to discourage overuse of switching stations
* Networks did not reliably "split" when cutting a cable
 - I "may" have caused this issue, but I believe it is solved by this
* Machines did not run without a player near the switching station
 - Active switching stations now forceload themselves, and free the forceloaded block if disabled, dug, or disconnected
 - Machines are only loaded to run them (as before), so only one mapblock (or two if the bottom edge of the switching station is a mapblock boundary) is loaded
 - Cables are still only loaded during a full network recalculation
2017-03-10 01:35:58 -06:00
Diego Martínez
9cc5ad3d90 Delete origin
Fixes #319.
2017-03-10 02:23:26 -03:00
Vanessa Ezekowitz
b4659d9356 Merge pull request #317 from Thomas--S/chest-bugfix
Update chests protection to current minetest_game
2017-03-07 11:09:13 -05:00
Diego Martínez
186f9b70ac Temporary fix for crash in constructor. 2017-03-06 23:02:39 -03:00
Thomas--S
ec6354b6a5 Update chests protection to current minetest_game 2017-03-06 21:09:44 +01:00
Vanessa Ezekowitz
67d5a88d05 Merge pull request #316 from Thomas--S/chest-bugfix
Fix chest bug
2017-03-06 14:35:27 -05:00
Thomas--S
35da22fcd2 Fix chest bug 2017-03-06 20:32:18 +01:00
Vanessa Ezekowitz
60b5ca5594 Merge pull request #308 from thatgraemeguy/mk3_drill_fix
Make mk3 drill in 3x3 mode drill nodes from top to bottom
2017-03-06 14:22:25 -05:00
Vanessa Ezekowitz
dd580e7684 Merge pull request #307 from Thomas--S/patch-2
Update chest definitions to current minetest_game definitions
2017-03-06 14:21:05 -05:00
Vanessa Ezekowitz
663d272870 Merge pull request #306 from Thomas--S/patch-1
Update has_locked_chest_privilege to current minetest_game function
2017-03-06 14:20:11 -05:00
Vanessa Ezekowitz
32b6ca9816 Merge pull request #298 from t4im/fix/quarry_loops
Mitigate server freezes due to item-transportation loops with quarries.
2017-03-06 14:11:40 -05:00
Vanessa Ezekowitz
05dfc14fdb Merge pull request #297 from t4im/fix/drill_pointed_thing
Remove reading of undefined global to fix drill drilling pointed_thing.above in combination with other badly coded mods.
2017-03-06 14:08:06 -05:00
Vanessa Ezekowitz
314d8c6c23 Merge pull request #288 from numberZero/control-supply_converter
Supply converter control
2017-03-06 14:07:12 -05:00
Vanessa Ezekowitz
8596ca7c19 Merge pull request #283 from ghost/patch-1
Updated Italian locale
2017-03-06 14:01:03 -05:00
Vanessa Ezekowitz
d26797d9de Merge pull request #272 from veikk0/master
Replace nuclear reactor alarm sound
2017-03-06 13:59:58 -05:00