DS
9cc1a78371
advanced cable plate placing ( #357 )
...
* advanced cable plate placing
* make also sneak possible
* add screwdriver support
2017-06-05 10:50:15 -04:00
Vanessa Ezekowitz
557dc4db1b
Battery boxes no longer connect to tubes from bottom
...
(since a power cable needs to go there)
items destined for "discharge" still come from the top, but items bound for the
"charge" slot must come in from the left, right or back
2017-04-14 05:16:14 -04:00
Vanessa Ezekowitz
e65c8b7130
Don't allow constructor to operate if bad facedir ( fixes #328 )
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Also, use "simple" screwdriver mode for "off" constructor, and disable screwdriver for "on" one.
2017-04-13 20:48:18 -04:00
Vanessa Ezekowitz
69feeef0af
use clear_craft to remove default sandstone recipe
...
get rid of the two grinder recipes from homedecor/fake_fire (obsolete)
2017-04-13 20:27:19 -04:00
Thomas--S
fc2f6d8976
Generalize check for cable below battery box
2017-04-13 22:36:52 +02:00
Vanessa Ezekowitz
06abe11dd0
check for cable plate under battery also
2017-04-13 16:25:42 -04:00
Vanessa Ezekowitz
1d20af1bcb
replace HV nuke reactor nodeboxes with comparable mesh model
...
model includes a flat extension on one "side" to fix #342
rotate the reactor with the screwdriver with shift-right-click before filling, to
line up the flat side with your cabling. Note that the reactor doesn't actually
care which side the cable comes from.
2017-04-12 22:22:29 -04:00
Vanessa Ezekowitz
7c11ff1876
LV fuel-fired gen should not have tube connection overlays
2017-04-12 21:04:37 -04:00
Vanessa Ezekowitz
a34ea59105
LV batbox should show charge on all X/Z sides
...
(also, fixup some other texture defs for readability)
2017-04-12 20:29:22 -04:00
Vanessa Ezekowitz
33455328bd
Make batteries only charge/discharge from the bottom
...
(they were already supposed to but would leech charge from sideways neighbors too)
2017-04-12 20:21:20 -04:00
Vanessa Ezekowitz
14e0c4c48c
revise cable connection overlay (make copper part look smaller)
2017-04-12 18:57:56 -04:00
Vanessa Ezekowitz
170d3e09c5
clean-up battery box images, make more consistent
...
added tube or cable entry overlays as appropriate.
deleted a couple of obsolete textures
2017-04-12 18:50:50 -04:00
DS
970f608078
use clear_craft ( #339 )
...
* use clear_craft
* fix it
* Update grinder_recipes.lua
2017-04-12 15:14:35 -04:00
Thomas--S
39bfb76cfb
Take Item from Cable Plate Stack on Place ( #345 )
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(when not in Creative)
and
Change drop to recipe.
2017-04-12 15:13:39 -04:00
Vanessa Ezekowitz
fab2c492c4
pipeworks has button on/off, button label, and button "base" cached
...
used them wherever possible
2017-04-11 19:19:29 -04:00
Vanessa Ezekowitz
54004f4951
redo top/bottom textures for supply converter
...
delete back/bottom texture for power monitor
use "machine bottom" for bottom of force field generator
add cable connection overlay, use it on various machines' bottoms/sides, as appropriate
2017-04-11 08:48:16 -04:00
Vanessa Ezekowitz
8479a8c984
add pipeworks tube overlays to self-contained injector
...
also, gave it paramtype2 = "facedir" and removed the front connection
for consistency with other machines
2017-04-11 08:17:56 -04:00
Vanessa Ezekowitz
0e9caf069d
add pipeworks tube overlay to top of quarry
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(and get rid of obsolete inventorycube() image)
2017-04-11 08:09:53 -04:00
Vanessa Ezekowitz
869d0597ef
add pipeworks tube entry overlay to tool workshop
2017-04-11 07:57:45 -04:00
Vanessa Ezekowitz
ca86550f26
added tube entry overlays to most MV machines
2017-04-11 07:54:00 -04:00
Vanessa Ezekowitz
a3a959ab5e
add pipeworks tube overlays to MV, HV battery boxes
2017-04-11 07:48:46 -04:00
Vanessa Ezekowitz
3f8478086d
fix crash in battery mod (missing meta check)
2017-04-11 07:45:31 -04:00
Vanessa Ezekowitz
092ab7e738
added tube entry overlays to fuel-fired generators
2017-04-11 07:37:18 -04:00
Vanessa Ezekowitz
bdd45f161a
fix broken ltier checks on MV/HV fuel-fired generators
2017-04-11 06:56:21 -04:00
Vanessa Ezekowitz
5d05f59482
allow per-node stack splitting on all other standard machines
...
(default off)
2017-04-11 06:26:11 -04:00
Vanessa Ezekowitz
a353a807bd
allow per-injector stack split
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(default off)
2017-04-11 05:36:39 -04:00
Vanessa Ezekowitz
db0f8e04a1
fix wrong size of self-contained injector inv
2017-04-11 05:31:36 -04:00
Vanessa Ezekowitz
64f38f423e
tool workshop shouldn't ever allow stack splitting
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(tools don't stack :) )
2017-04-11 05:25:25 -04:00
Vanessa Ezekowitz
ceead2b5ab
re-route tubes if active fuel-fired gen is dug (and can be)
2017-04-11 05:15:05 -04:00
Vanessa Ezekowitz
4eaf48290f
allow per-generator stack splitting
...
(default off)
2017-04-11 05:13:27 -04:00
Vanessa Ezekowitz
7244f86ee5
allow per-battery charge/discharge stack splitting
...
(default off for both)
2017-04-11 04:41:11 -04:00
Vanessa Ezekowitz
af39221df9
only reject part of itemtack from chest/machine/etc., if possible
...
(e.g. if there's room for 50 of some item, and you send a stack of 99,
50 are added to the chest and a stack of 49 is rejected and sent
on to the next destination)
2017-04-09 20:35:11 -04:00
Vanessa Ezekowitz
72c536c04e
always set the EU level
...
don't wait for production = 0.
(if water is removed, that causes phantom output)
2017-04-09 14:07:50 -04:00
DS-Minetest
ef8bb38bfd
Make forcefield controlable with digilines.
2017-04-04 23:58:02 -03:00
DS-Minetest
6c4e90d39c
Add digiline support to supply converter.
2017-04-04 23:52:27 -03:00
DS-Minetest
4dda59da0c
Add conductive plates.
...
These work exactly like cables, but are meant to be
used as floor for when the machine does not fill the
while cube.
2017-04-04 21:59:13 -03:00
DS-Minetest
338f3b6a99
Make battery box send information via digilines.
2017-04-01 16:47:34 -03:00
Vanessa Ezekowitz
78f16c3e8e
label all ABMs for profiler
2017-03-31 19:15:25 -04:00
DS-Minetest
6abd857b3f
Add digiline support to switching station.
...
Makes the switching station able to send supply and demand
via digilines.
2017-03-28 09:30:59 -03:00
Vanessa Ezekowitz
383f7df22d
change nodename for gloopblocks rainbow block (now "diagonal"), add support
...
for its aliased version of the former nyan cat block (10k density)
2017-03-26 00:40:53 -04:00
Vanessa Ezekowitz
767f5346e9
add gloopblocks rainbow block radiation setting
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(half that of a nyan/pbj block)
2017-03-22 19:25:00 -04:00
Vanessa Ezekowitz
df15a5ee65
add radiation protection via pbj_pup blocks
...
same strength as nyan blocks
2017-03-22 19:25:00 -04:00
Vanessa Ezekowitz
cb5e3e8ff4
raise radiation shielding values on nyan blocks
...
from 1000 --> 10000
This makes it possible to protect a corium source with a layer of nyan blocks,
and avoid damage outside roughly 6m from the wall.
Also, added alternate node name for nyan blocks
2017-03-22 19:24:52 -04:00
number Zero
408128d800
Add backward compatibility to the new supply converter
2017-03-17 21:10:43 +03:00
Vanessa Ezekowitz
6341ac9638
assume missing "enabled" key == enabled also.
...
(would signify supply converts in old maps)
2017-03-15 23:23:07 -04:00
Carter Kolwey
7ea645496d
Add chernobylite dust
...
Made by grinding chernobylite blocks, can be centrifuged into sand and 0.3% fissile uranium dust.
2017-03-15 20:05:37 -05:00
Maciej 'agaran' Pijanka
10307f23a7
Do not run converters twice.
2017-03-15 19:00:22 -04:00
number Zero
7d5329834d
Fix supply converter bug
2017-03-15 19:00:22 -04:00
Carter Kolwey
c4acb7225a
Don't require a full network recalculation to add or remove a dead end
...
A dead end (node with only one connection) can be simply added or removed from the network without needing to traverse the whole thing.
2017-03-11 00:57:52 -06:00
Vanessa Ezekowitz
343c7946d9
power monitor changes
...
New textures, uses facedir, connects from the back as well.
2017-03-10 14:15:38 -05:00
Carter Kolwey
088eea1e3b
Fixes for network calculation issues
...
This fixes several issues:
* More than one switching station could become active on large networks
- Switching stations now semi-permanently become disabled if another is present
- Power monitors have been added to replace the function of "slave" switching stations, to discourage overuse of switching stations
* Networks did not reliably "split" when cutting a cable
- I "may" have caused this issue, but I believe it is solved by this
* Machines did not run without a player near the switching station
- Active switching stations now forceload themselves, and free the forceloaded block if disabled, dug, or disconnected
- Machines are only loaded to run them (as before), so only one mapblock (or two if the bottom edge of the switching station is a mapblock boundary) is loaded
- Cables are still only loaded during a full network recalculation
2017-03-10 01:35:58 -06:00
Diego Martínez
186f9b70ac
Temporary fix for crash in constructor.
2017-03-06 23:02:39 -03:00
Vanessa Ezekowitz
60b5ca5594
Merge pull request #308 from thatgraemeguy/mk3_drill_fix
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Make mk3 drill in 3x3 mode drill nodes from top to bottom
2017-03-06 14:22:25 -05:00
Vanessa Ezekowitz
32b6ca9816
Merge pull request #298 from t4im/fix/quarry_loops
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Mitigate server freezes due to item-transportation loops with quarries.
2017-03-06 14:11:40 -05:00
Vanessa Ezekowitz
05dfc14fdb
Merge pull request #297 from t4im/fix/drill_pointed_thing
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Remove reading of undefined global to fix drill drilling pointed_thing.above in combination with other badly coded mods.
2017-03-06 14:08:06 -05:00
Vanessa Ezekowitz
314d8c6c23
Merge pull request #288 from numberZero/control-supply_converter
...
Supply converter control
2017-03-06 14:07:12 -05:00
Vanessa Ezekowitz
8596ca7c19
Merge pull request #283 from ghost/patch-1
...
Updated Italian locale
2017-03-06 14:01:03 -05:00
Vanessa Ezekowitz
d26797d9de
Merge pull request #272 from veikk0/master
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Replace nuclear reactor alarm sound
2017-03-06 13:59:58 -05:00
Vanessa Ezekowitz
e3b33e21c7
Merge pull request #314 from thomas31415/master
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Fixed set mode for mining drill mk2 and mk3
2017-03-06 13:35:16 -05:00
Vanessa Ezekowitz
ff6675ef28
Merge pull request #315 from cheapie/master
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Only update the associated network(s) when placing/digging nodes
2017-03-06 00:35:44 -05:00
Carter Kolwey
d3f40e0fd0
Only update the associated network(s) when placing/digging nodes
2017-03-05 04:09:23 -06:00
Thomas
1765c31eaa
Fixed set mode for mining drill mk2 and mk3
2017-03-05 09:01:50 +01:00
Thomas
11610cd9cb
Fixed set mode for mining drill mk2 and mk3
2017-03-04 19:44:39 +01:00
Vanessa Ezekowitz
fd609d0f7b
lower the cap on water mill to 1575 EU
...
2250 is just too much
2017-03-02 19:06:40 -05:00
Carter Kolwey
dab5fa7105
Grind gravel into sand
2017-02-27 18:03:39 -06:00
Carter Kolwey
5e19514c60
Add dirt recipe to centrifuge
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4 dirt -> 2 clay lumps, 1 sand, 1 gravel
2017-02-27 17:58:43 -06:00
Carter Kolwey
0139eab9a2
Rework dirt crafting
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Dirt is now crafted from stone dust, leaves, water, and sand, instead of by grinding gravel. Stone dust can be obtained by grinding stone or sand.
2017-02-27 17:51:33 -06:00
Vanessa Ezekowitz
1f49ef973d
cap water mill output at max_output
and 100% :P
2017-02-26 15:16:41 -05:00
number Zero
cbe97434dc
Add option to disable radiation protection
2017-02-25 20:55:15 -05:00
number Zero
73afc40d9c
Immortal entities support
2017-02-25 20:55:15 -05:00
number Zero
b739ed6cb1
Made radiation configurable
2017-02-25 20:55:15 -05:00
number Zero
51be33deea
Restored weak shielding
2017-02-25 20:55:15 -05:00
number Zero
1810f417d2
Radiation improved
...
Now it is applied to mobs too.
Moreover, it should now respect "radiation" armor group, or fall back to "fleshy" group to detect vulnerable things
2017-02-25 20:55:15 -05:00
Vanessa Ezekowitz
4888581bee
Make hydro generators sense the water flow volume around them
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Water flow around a gen is shown more or less directly by the water's
param2, range 0 to 15, so four sides could total 60. Cap the result to 45
so that three sides' worth of full flow (or four sides at reduced flow) still
registers as "100%", and raise the maximum outpu to 2250 EU.
2017-02-21 13:36:58 -05:00
Vanessa Ezekowitz
8cab1a0aec
don't allow standing water to power a gen,
...
and add support for default flowing river water
2017-02-21 13:21:23 -05:00
ThatGraemeGuy
5dd6191175
Make mk3 drill in 3x3 mode drill nodes from top to bottom
2017-01-30 12:14:26 +02:00
ShadowNinja
06dec20326
Add longer-term radiation damage
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Radiation now slowly damages you for a while after exposure,
with the effect's time and intensity proportional to the
amount of radiation received. The radioactivity of some
items is reduced to account for the increased damage.
2017-01-28 17:51:14 -05:00
ShadowNinja
1da213a5e4
Split radiation from nuclear reactor code
2017-01-28 17:51:14 -05:00
ShadowNinja
26de2f7c88
Tweak radioactivity
...
This simplifies radioactivity by removing the 1000 and 0.25 multipliers.
It also increases the effectiveness of protection (I think it was too low
before -- most of the advantage of adding protective layers was just from
the increased distance).
2017-01-28 17:51:14 -05:00
ShadowNinja
8ccb6d97ec
Switch nuclear reactor to a lead shield
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The reactor originaly used a stainless steel shield only
because lead wasn't yet available. Stainless steel shields
are automatically converted to lead shields for legacy reasons.
2017-01-28 17:51:14 -05:00
Tim
d39797aad8
Handle CONTENT_IGNORE when checking windmill conditions.
...
Windmills always span more than one mapblock, so even with a switching station next to the generators, they will stop working if unloaded due to the windmill check failing to handle CONTENT_IGNORE of the frames at the foot of the windmill, unless a second switching station would be placed there.
The commit assumes, that a user has to load a block to modify it, and thus unloaded blocks to have the same windmill frame state as before.
This also makes technic_run for windmills a little faster by being able to skip some unnecessary node lookups and generally avoiding creation of 20 tables per windmill per step.
2016-11-17 11:59:48 -05:00
ShadowNinja
1475ee6e40
Add trace_node_ray_fat and use it for mining lasers
...
This function includes more nodes, so laser tunnels
aren't always only one node wide.
2016-11-17 11:48:19 -05:00
ShadowNinja
e501c4622b
Replace trace_node_ray algorithm
...
This is an algorithm that I designed myself. It fixes an
issue with the old code where it would be more eager to
move in some directions rather than others. This bug
resulted in, eg, a lead block on a radiation source's
+x side protecting you when you were directly overhead.
2016-11-17 11:48:19 -05:00
ShadowNinja
cfd4cb7871
Update mining laser particle API usage
2016-11-17 11:48:19 -05:00
ShadowNinja
2b0a283556
Adjust mining laser start offset
2016-11-17 11:48:19 -05:00
raymoo
63efc395cd
fix node dupe exploit in frames
...
You can dupe nodes by placing them on a frame, because the on_rightclick wouldn't return the new itemstack.
2016-10-14 05:41:31 -03:00
Tim
7890ffe46b
Fix drill drilling pointed_thing.above when some other mod declares a global variable above.
2016-10-09 17:46:44 +02:00
Tim
428b1b8709
Mitigate several forms of quarry-placement leading to item-transportation loops, that eventually cause server freezes.
...
As a nice side effect, items are not gonna be unnecessarily received by the quarry anymore, if another tube is available for transport.
2016-10-09 17:46:06 +02:00
number Zero
03df68461a
Power control added
2016-07-24 00:38:29 +03:00
number Zero
e8ac23e111
Supply converter now has control panel
2016-07-24 00:34:20 +03:00
Emon
413d20d6c8
Updated Italian locale
...
Added missing translations
2016-05-18 15:22:20 +02:00
tenplus1
322615542e
Fix item drop when digging mv furnace
...
Fixed crash when digging mv furnace
2016-05-12 23:59:16 +02:00
ShadowNinja
3db3a9cc32
Fix cable alias count
2016-04-01 19:58:37 -04:00
veikk0
2258adb2a9
Replace nuclear reactor alarm sound
2016-03-30 22:53:29 +03:00
ShadowNinja
097d033585
Fix radiation damage
2016-03-20 22:38:30 -04:00
NathanSalapat
584cd82b58
Add support for new trees in minetest game
2016-03-20 13:30:18 -04:00
ShadowNinja
85a984982c
Cleanup
...
Changes:
* Make rayIter a global utility, and use it for radiation too.
* prettynum -> pretty_num and cleanup.
* Remove resolve_name/function_exists (unused).
* Cleanup nuclear reactor code.
2016-03-20 00:02:33 -04:00
ShadowNinja
83c6494166
Use connected nodeboxes for cables
2016-03-20 00:02:33 -04:00
RealBadAngel
c5127f4b1b
Fix code style (useless or)
2015-11-28 08:31:27 +01:00
RealBadAngel
46f3f8ec7d
Add vacuum cleaner tool (by Phvli)
2015-11-28 08:27:22 +01:00