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Add minetest.translator support (issue #56)
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@ -83,4 +83,3 @@ SmartLine Timer=SmartLine Timer
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SmartLine Timer Help@n@nThe Timer is for a daytime controlled sending of commands@ne.g. to turn street lights on/off. The timer checks the @ntime every few seconds. If the block was just loaded, @nthe timer will check the last 4 hours for commands@nthat still need to be executed.=SmartLine Timer Hilfe@n@nDer Timer st zum Tageszeit abhängigem Senden von Kommandos@nDer Timer prüft die regeln alle paar Sekunden.@nFalls die Block gerade erst aktiviert wurde (Spieler kommt in die Nähe),@nwerden auch die Kommandos der letzten 4 Spielstunden@ngeprüft und ggf. ausgeführt.
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Time=Zeit
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@ -71,7 +71,7 @@ local function formspec_help()
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default.gui_slots..
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"label[3,0;"..S("Player Detector Help").."]"..
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"label[0,1;"..help.."]"..
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"button_exit[4,8;2,1;exit;"..S("close").."]"
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"button_exit[4,8;2,1;exit2;"..S("close").."]"
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end
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@ -83,7 +83,7 @@ local function formspec(numbers, names)
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"label[2,0;"..S("Player Detector").."]"..
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"field[0.3,1;8,1;numbers;"..S("Receiver node numbers:")..";"..numbers.."]" ..
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"field[0.3,2.5;8,1;names;"..S("Player name(s):")..";"..names.."]" ..
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"button_exit[5,3.5;2,1;exit;"..S("Save").."]"..
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"button_exit[5,3.5;2,1;exit1;"..S("Save").."]"..
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"button[1,3.5;1,1;help;"..S("help").."]"
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end
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@ -91,15 +91,16 @@ local function on_receive_fields(pos, formname, fields, player)
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local meta = minetest.get_meta(pos)
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local owner = meta:get_string("owner")
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if player:get_player_name() == owner then
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if fields.exit == "Save" then
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print(dump(fields))
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if fields.exit1 then
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if tubelib.check_numbers(fields.numbers) then
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meta:set_string("numbers", fields.numbers)
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end
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meta:set_string("names", fields.names)
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meta:set_string("formspec", formspec(fields.numbers, fields.names))
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elseif fields.help ~= nil then
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elseif fields.help then
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meta:set_string("formspec", formspec_help())
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elseif fields.exit == "close" then
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elseif fields.exit2 then
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local numbers = meta:get_string("numbers")
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local names = meta:get_string("names")
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meta:set_string("formspec", formspec(numbers, names))
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@ -607,7 +607,7 @@ function tubelib.temporary_remove_node(pos, number, name, add_data)
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add_data.name = name
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TemporaryRemovedNodes[key] = add_data
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else
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local data = table.copy(TemporaryRemovedNodes[key])
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local data = table.copy(TemporaryRemovedNodes[key] or {})
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TemporaryRemovedNodes[key] = nil
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return data
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end
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@ -119,7 +119,7 @@ local function formspec(player)
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local ypos = 0.2 + idx * 0.4
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tRes[#tRes+1] = "label[0,"..ypos..";"..idx.."]"
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tRes[#tRes+1] = "label[0.8,"..ypos..";"..P2S(pos1).."]"
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tRes[#tRes+1] = "label[3.2,"..ypos..";to]"
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tRes[#tRes+1] = "label[3.2,"..ypos..";"..S("to").."]"
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tRes[#tRes+1] = "label[4,"..ypos..";"..P2S(pos2).."]"
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end
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return table.concat(tRes)
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@ -148,7 +148,7 @@ minetest.register_node("tubelib:forceload", {
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if add_pos(pos, placer) then
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minetest.forceload_block(pos, true)
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local pos1, pos2, num, max = get_data(pos, placer)
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M(pos):set_string("infotext", S("Area").." "..P2S(pos1).." to "..P2S(pos2).." "..S("loaded!").."\n"..
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M(pos):set_string("infotext", S("Area").." "..P2S(pos1).." "..S("to").." "..P2S(pos2).." "..S("loaded!").."\n"..
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S("Punch the block to make the area visible."))
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chat(placer, S("Area").." ("..num.."/"..max..") "..P2S(pos1).." "..S("to").." "..P2S(pos2).." "..S("loaded!"))
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tubelib.mark_region(placer:get_player_name(), pos1, pos2)
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@ -41,7 +41,7 @@ List of your Forceload Blocks=Liste deiner Forceload Blöcke
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Punch the block to make the area visible.=Schlage den Block um den Bereich anzuzeigen
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Tubelib Forceload Block=Tubelib Forceload Block
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loaded!=geladen!
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to=zu
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to=bis
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### init.lua ###
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@ -23,7 +23,7 @@ Save=Speichern
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### ceilinglamp.lua ###
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Tubelib Ceiling Lamp=
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Tubelib Ceiling Lamp=Tubelib Deckenleuchte
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### colorlamp.lua ###
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### colorlamp_ud.lua ###
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@ -33,7 +33,7 @@ Tubelib Color Lamp=Tubelib Farblampe
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### doorblock.lua ###
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Select texture=Wähle Textur
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Tubelib Door Block=
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Tubelib Door Block=Tubelib Türblock
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### gateblock.lua ###
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@ -41,86 +41,78 @@ Tubelib Gate Block=Tubelib Torblock
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### industriallamp.lua ###
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Tubelib Industrial Lamp=
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Tubelib Industrial Lamp=Tubelib Industrielampe
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### invisiblelamp.lua ###
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Tubelib Invisible Lamp=
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Tubelib Invisible Lamp=Tubelib Unsichtbare Lampe
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### logic_not.lua ###
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Tubelib Logic Not=
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#WARNING: AUTOTRANSLATED BY GOOGLE TRANSLATE
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Tubelib Logic Not=Tubelib Logisches NOT
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### logic_not.lua ###
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### mesecons_converter.lua ###
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### repeater.lua ###
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: connected with=
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: not connected=
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Destination node numbers=
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: connected with=: verbunden mit
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: not connected=: nicht verbunden
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Destination node numbers=Zielknotennummern
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### mesecons_converter.lua ###
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Tubelib Mesecons Converter=
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Tubelib Mesecons Converter=Tubelib Mesecons Konverter
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### mesecons_converter.lua ###
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### repeater.lua ###
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: fault (overloaded)=
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: fault (overloaded)=: Fehler (überlastet)
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### programmer.lua ###
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Tubelib Programmer=
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[Tubelib Programmer] Error: programmer not supported!=
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[Tubelib Programmer] Unknown node on=
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[Tubelib Programmer] foreign or unknown node!=
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[Tubelib Programmer] node programmed!=
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[Tubelib Programmer] number=
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[Tubelib Programmer] programmer reset=
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read=
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Tubelib Programmer=Tubelib Programmer
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[Tubelib Programmer] Error: programmer not supported!=[Tubelib Programmer] Fehler: Programmer wird nicht unterstützt!
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[Tubelib Programmer] Unknown node on=[Tubelib Programmer] Unbekannter Knoten an
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[Tubelib Programmer] foreign or unknown node!=[Tubelib Programmer] fremder oder unbekannter Knoten!
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[Tubelib Programmer] node programmed!=[Tubelib Programmer] Knoten programmiert!
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[Tubelib Programmer] number=[Tubelib Programmer] Nummer
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[Tubelib Programmer] programmer reset=[Tubelib Programmer] Programmer zurückgesetzt
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read=lesen
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### repeater.lua ###
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Tubelib Repeater=
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#WARNING: AUTOTRANSLATED BY GOOGLE TRANSLATE
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Tubelib Repeater=Tubelib Repeater
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### sequencer.lua ###
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Define a sequence of commands@nto control other machines.=
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If endless is set, the Sequencer@nrestarts again and again.=
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Numbers(s) are the node numbers,@nthe command shall sent to.=
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Offset is the time to the@nnext line in seconds (1..999).=
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Run endless=
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Sequencer Help=
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Define a sequence of commands@nto control other machines.=Definieren Sie eine Folge von Befehlen@nandere Maschinen zu steuern.
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If endless is set, the Sequencer@nrestarts again and again.=Wenn endlos eingestellt ist, wird der Sequenzer@nimmer wieder neu gestartet.
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Numbers(s) are the node numbers,@nthe command shall sent to.=Zahlen sind die Knotennummern,@nzu denen der Befehl gesendet werden soll.
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Offset is the time to the@nnext line in seconds (1..999).=Offset ist die Zeit bis zur@nnächste Zeile in Sekunden (1..999).
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Run endless=Laufe endlos
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Sequencer Help=Sequenzer-Hilfe
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The command ' ' does nothing,@nonly consuming the offset time.=
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The command ' ' does nothing,@nonly consuming the offset time.=Der Befehl '' macht nichts,@nverbraucht nur die Wartezeit.
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The commands 'on'/'off' are used@n for machines and other nodes.=
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The commands 'on'/'off' are used@n for machines and other nodes.=Die Befehle 'ein'/'aus' werden@nfür Maschinen und andere Knoten verwendet.
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Tubelib Sequencer=
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exit=
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help=
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Tubelib Sequencer=Tubelib Sequenzer
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exit=raus
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help=Hilfe
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### sequencer.lua ###
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### timer.lua ###
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Command=
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Command=Befehl
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### streetlamp.lua ###
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Tubelib Street Lamp=
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Tubelib Street Lamp=Tubelib Straßenlaterne
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### timer.lua ###
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Number(s)=
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Time=
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Tubelib Timer=
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##### not used anymore #####
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Glas,Obsidian Glas=Glas,Obsidian Glas
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Cobblestone,Sandstone,Stone,Desert Sandstone,=Kopfsteinpflaster,Sandstein,Stein,Wüstensandstein
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Copper,Steel,Tin,Coral,=Kupfer,Stahl,Zinn,Koralle
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Desert Stone,Silver Sandstone,Mossy Cobble,Desert Cobble,=Wüstenstein,Silbersandstein,Moosiges Kopfsteinpflaster
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Glas,Obsidian Glas,Ice,Gate Wood=Glas,Obsidian Glas,Eis,Torholz
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Wood,Aspen Wood,Jungle Wood,Pine Wood,=Holz,Espenholz,Dschungelholz,Kiefernholz
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Number(s)=Nummer(n)
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Time=Zeit
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Tubelib Timer=Tubelib Timer
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@ -1,6 +1,7 @@
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# textdomain: tubelib_addons3
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### chest.lua ###
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HighPerf Chest=
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