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38 lines
1.9 KiB
Markdown
38 lines
1.9 KiB
Markdown
# Tubelib Library
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## Hints for Admins and Players
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Tubelib is little useful for itself, it makes only sense with izs extensions.
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However, Tubelib provides the following basic nodes:
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### Tubes
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Tubes allow the item exchange between two nodes. Tube forks are not possible. You have to use chests
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or other inventory nodes as hubs to build more complex structures.
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Tubes for itself are passive. For item exchange you have to use pulling/pushing nodes in addition.
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The maximum tube length is limited to 100 nodes.
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### Pusher
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The Pusher is able to pull one item out of one inventory node and pushing it into another inventory node directly or by means of tubes.
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It the source node is empty or the destination node full, the Pusher goes into STANDBY state for some seconds.
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### Distributor
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The Distributor works as filter and pusher. It allows to divide and distribute incoming items into 4 tube channels.
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The channels can be switched on/off and individually configured with up to 6 items. The filter passes the configured
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items and restrains all others. To increase the throughput, one item can be added several times to a filter.
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An unconfigured but activated filter allows to pass up to 6 remaining items.
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### Button/Switch
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The Button/Switch is a simple communication node for the Tubelib wireless communication.
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This node can be configured as button and switch. For the button configuration different switching
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times from 2 to 16 seconds are possible. The Button/Switch node has to be configured with the destination
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number of the receiving node (e.g. Lamp). This node allows to address several receivers by means or their numbers.
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All numbers of the receiving nodes have to be added a configuration time.
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### Lamp
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The Lamp is a receiving node, showing its destination/communication number via "infotext".
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The Lamp can be switched on/off by means of the right mouse button (use function) or by means of messages commands
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from a Button/Switch or any other command sending node.
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