added inventory image for elevator

This commit is contained in:
Sokomine 2013-06-26 23:15:57 +02:00
parent f325e41170
commit 57d8d3b4d3
3 changed files with 15 additions and 13 deletions

@ -35,7 +35,7 @@ minetest.register_node("travelnet:elevator", {
"travelnet_elevator_inside_bottom.png", -- front view
"travelnet_elevator_inside_bottom.png", -- backward view
},
inventory_image = "travelnet_inv.png",
inventory_image = "travelnet_elevator_inv.png",
groups = {cracky=1,choppy=1,snappy=1},
@ -129,23 +129,23 @@ minetest.register_node("travelnet:elevator_top", {
"travelnet_elevator_inside_top.png", -- front view
"travelnet_elevator_inside_top.png", -- backward view
},
inventory_image = "travelnet_inv.png",
inventory_image = "travelnet_elevator_inv.png",
light_source = 10,
groups = {cracky=1,choppy=1,snappy=1,not_in_creative_inventory=1},
})
if( minetest.get_modpath("technic") ~= nil ) then
minetest.register_craft({
output = "travelnet:elevator",
recipe = {
{"default:steel_ingot", "technic:motor", "default:steel_ingot", },
{"default:steel_ingot", "technic:control_logic_unit", "default:steel_ingot", },
{"default:steel_ingot", "moreores:copper_ingot", "default:steel_ingot", }
}
})
else
--if( minetest.get_modpath("technic") ~= nil ) then
-- minetest.register_craft({
-- output = "travelnet:elevator",
-- recipe = {
-- {"default:steel_ingot", "technic:motor", "default:steel_ingot", },
-- {"default:steel_ingot", "technic:control_logic_unit", "default:steel_ingot", },
-- {"default:steel_ingot", "moreores:copper_ingot", "default:steel_ingot", }
-- }
-- })
--else
minetest.register_craft({
output = "travelnet:elevator",
recipe = {
@ -154,7 +154,7 @@ else
{"default:steel_ingot", "default:glass", "default:steel_ingot", }
}
})
end
--end
minetest.register_node("travelnet:elevator_door_steel_open", {

@ -17,8 +17,10 @@
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Version: 2.0 (with elevators!)
Changelog:
26.06.13 - added inventory image for elevator (created by VanessaE)
21.06.13 - bugfix: wielding an elevator while digging a door caused the elevator_top to be placed
- leftover floating elevator_top nodes can be removed by placing a new travelnet:elevator underneath them and removing that afterwards
- homedecor-doors are now opened and closed correctly as well

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