fix not being able to pick up dropped objects while wielding dye

This commit is contained in:
adrido 2017-02-21 07:46:38 -05:00 committed by Vanessa Ezekowitz
parent 295cd027f2
commit 34299b01a0

@ -342,7 +342,12 @@ end
function unifieddyes.on_use(itemstack, player, pointed_thing)
if not pointed_thing or pointed_thing.type == "nothing" then return end -- if "using" the dye on air
if pointed_thing and pointed_thing.type == "object" then
pointed_thing.ref:punch(player, 0, itemstack:get_tool_capabilities())
return player:get_wielded_item() -- punch may modified the wielded item, load the new and return it
end
if not (pointed_thing and pointed_thing.type == "node") then return end -- if "using" the dye not on a node
local pos = minetest.get_pointed_thing_position(pointed_thing)
local node = minetest.get_node(pos)