mirror of
https://github.com/mt-mods/unifieddyes.git
synced 2024-11-22 07:23:48 +01:00
Added a version of gentextures that uses jpeg for the base and output images
(overlay still needs to be png or some other alpha-capable format).
This commit is contained in:
parent
a865a081a7
commit
652a0c9a89
183
gentextures-jpg.sh
Executable file
183
gentextures-jpg.sh
Executable file
@ -0,0 +1,183 @@
|
||||
#!/bin/bash
|
||||
|
||||
# This program auto-generates colorized textures for all 89 of the Unified
|
||||
# Dyes colors, based on one or two input files.
|
||||
|
||||
# Copyright (C) 2012-2013, Vanessa Ezekowitz
|
||||
# Email: vanessaezekowitz@gmail.com
|
||||
#
|
||||
# This program is free software; you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation; either version 2 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License along
|
||||
# with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
# 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
|
||||
if [ -z "`which convert`" ] ; then {
|
||||
echo "Please install Imagemagick."
|
||||
exit 1
|
||||
} fi
|
||||
|
||||
if [ -z "`which bc`" ] ; then {
|
||||
echo "Please install GNU bc."
|
||||
exit 1
|
||||
} fi
|
||||
|
||||
if [ $1 = "-t" ] ; then {
|
||||
TINT_OVERLAY=$1
|
||||
BASE=$2
|
||||
COMPOSITE=$3
|
||||
} else {
|
||||
TINT_OVERLAY=""
|
||||
BASE=$1
|
||||
COMPOSITE=$2
|
||||
} fi
|
||||
|
||||
if [ -z $1 ] || [ $1 == "--help" ] || [ $1 == "-h" ] || [[ $1 == "-t" && -z $3 ]] ; then {
|
||||
|
||||
echo -e "\nUsage:
|
||||
\ngentextures.sh basename [overlay_filename]
|
||||
gentextures.sh -t basename overlay_filename
|
||||
|
||||
\nThis script requires up to three parameters which supply the base
|
||||
filename of the textures, an optional .png overlay, and possibly the
|
||||
'-t' switch. The 'basename' is the first part of the filename that your
|
||||
textures will use when your mod is done, which should almost always be
|
||||
the same as the one-word name of your mod. For example, if you supply
|
||||
the word 'mymod', this script will produce filenames like mymod_red.jpg
|
||||
or 'mymod_dark_blue_s50.jpg'. The texture that this script will read
|
||||
and recolor is derived from this parameter, and will be of the form
|
||||
'basename_base.jpg', i.e. 'mymod_base.jpg'. \nYou can also supply an
|
||||
overlay image filename. This image needs to be a .png or .gif or some
|
||||
other alpha-capable format supported by ImageMagick, and will be
|
||||
composited onto the output files after they have been colorized, but
|
||||
without being modified. This is useful when you have some part of your
|
||||
base image that will either get changed undesirably (for example, the
|
||||
mortar among several bricks, or the shading detail of a stone pattern).
|
||||
Simply draw two images: one containing the whole image to be colored,
|
||||
and one containing the parts that should not be changed, with either
|
||||
full or partial alpha transparency where the re-colored base image
|
||||
should show through. Skilled use of color and alpha on this overlay can
|
||||
lead to some interesting effects. \nIf you add '-t' as the first
|
||||
parameter, the script will switch to 'tint overlay' mode. For this mode
|
||||
to work, you must also supply the base name as usual, and you must
|
||||
include an overlay image filename. Rather than re-color the base
|
||||
texture, the script will alter the hue/saturation/value of the overlay
|
||||
texture file instead, and leave the base texture unchanged. When using
|
||||
this mode, the base texture should be drawn in some neutral color, but
|
||||
any color is fine if it results in what you wanted.\n"
|
||||
|
||||
|
||||
exit 1
|
||||
} fi
|
||||
|
||||
if [[ ! -e $BASE"_base.jpg" ]]; then {
|
||||
echo -e "\nThe basename '"$BASE"_base.jpg' was not found."
|
||||
echo -e "\nAborting.\n"
|
||||
exit 1
|
||||
} fi
|
||||
|
||||
if [[ ! -z $COMPOSITE && ! -e $COMPOSITE ]]; then {
|
||||
echo -e "\nThe requested composite file '"$COMPOSITE"' was not found."
|
||||
echo -e "\nAborting.\n"
|
||||
exit 1
|
||||
} fi
|
||||
|
||||
convert $BASE"_base.jpg" -modulate 1,2,3 tempfile.jpg 1>/dev/null 2>/dev/null
|
||||
|
||||
if (( $? )) ; then {
|
||||
echo -e "\nImagemagick failed while testing the base texture file."
|
||||
echo -e "\nEither the base file '"$BASE"_base.jpg' isn't an image,"
|
||||
echo "or it is broken, or Imagemagick itself just didn't work."
|
||||
echo -e "\nPlease check and correct your base image and try again."
|
||||
echo -e "\nAborting.\n"
|
||||
exit 1
|
||||
} fi
|
||||
|
||||
if [ ! -z $COMPOSITE ] ; then {
|
||||
convert $BASE"_base.jpg" -modulate 1,2,3 $COMPOSITE -composite tempfile.jpg 1>/dev/null 2>/dev/null
|
||||
|
||||
if (( $? )) ; then {
|
||||
echo -e "\nImagemagick failed while testing the composite file."
|
||||
echo -e "\nEither the composite file '"$COMPOSITE"' isn't an image"
|
||||
echo "or it is broken, or Imagemagick itself just didn't work."
|
||||
echo -e "\nPlease check and correct your composite image and try again."
|
||||
echo -e "\nAborting.\n"
|
||||
exit 1
|
||||
} fi
|
||||
} fi
|
||||
|
||||
rm tempfile.jpg
|
||||
|
||||
base_colors="red orange yellow lime green aqua cyan skyblue blue violet magenta redviolet"
|
||||
|
||||
echo -e -n "\nGenerating filenames based on "$BASE"_base.jpg"
|
||||
if [ ! -z $COMPOSITE ] ; then {
|
||||
echo ","
|
||||
echo -n "using "$COMPOSITE" as an overlay"
|
||||
} fi
|
||||
|
||||
if [ ! -z $TINT_OVERLAY ] ; then {
|
||||
echo ","
|
||||
echo -n "and tinting the overlay instead of the base texture"
|
||||
} fi
|
||||
|
||||
echo -e "...\n"
|
||||
|
||||
mkdir -p generated-textures
|
||||
|
||||
function generate_texture () {
|
||||
name=$1
|
||||
h=$2
|
||||
s=$3
|
||||
v=$4
|
||||
if [ -z $TINT_OVERLAY ]; then {
|
||||
if [ -z $COMPOSITE ]; then {
|
||||
convert $BASE"_base.jpg" -modulate $v,$s,$h -quality 97 "generated-textures/"$BASE"_"$name".jpg"
|
||||
} else {
|
||||
convert $BASE"_base.jpg" -modulate $v,$s,$h -quality 97 $COMPOSITE -composite "generated-textures/"$BASE"_"$name".jpg"
|
||||
} fi
|
||||
} else {
|
||||
convert $COMPOSITE -modulate $v,$s,$h -quality 97 MIFF:- | composite MIFF:- $BASE"_base.jpg" "generated-textures/"$BASE"_"$name".jpg"
|
||||
} fi
|
||||
}
|
||||
|
||||
hue=0
|
||||
for color_name in $base_colors ; do
|
||||
hue2=`echo "scale=10; ("$hue"*200/360)+100" |bc`
|
||||
echo $color_name "("$hue" degrees)"
|
||||
echo " dark"
|
||||
generate_texture "dark_"$color_name $hue2 100 33
|
||||
echo " medium"
|
||||
generate_texture "medium_"$color_name $hue2 100 66
|
||||
echo " full"
|
||||
generate_texture $color_name $hue2 100 100
|
||||
echo " light"
|
||||
generate_texture "light_"$color_name $hue2 100 150
|
||||
echo " dark, 50% saturation"
|
||||
generate_texture "dark_"$color_name"_s50" $hue2 50 33
|
||||
echo " medium, 50% saturation"
|
||||
generate_texture "medium_"$color_name"_s50" $hue2 50 66
|
||||
echo " full, 50% saturation"
|
||||
generate_texture $color_name"_s50" $hue2 50 100
|
||||
hue=$((hue+30))
|
||||
done
|
||||
|
||||
echo "greyscales"
|
||||
echo " black"
|
||||
generate_texture black 0 0 15
|
||||
echo " dark grey"
|
||||
generate_texture darkgrey 0 0 50
|
||||
echo " medium grey"
|
||||
generate_texture grey 0 0 100
|
||||
echo " light grey"
|
||||
generate_texture lightgrey 0 0 150
|
||||
echo " white"
|
||||
generate_texture white 0 0 190
|
Loading…
Reference in New Issue
Block a user