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Merge branch 'translatable-color-string' into 'master'
Fix translatability of colornames See merge request VanessaE/unifieddyes!9
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commit
6873ad372a
26
init.lua
26
init.lua
@ -898,8 +898,26 @@ local color_button_size = ";0.75,0.75;"
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local color_square_size = ";0.69,0.69;"
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function unifieddyes.make_readable_color(color)
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local s = string.gsub(color, "_", " ")
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s = string.gsub(s, "s50", "(low saturation)")
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-- is this a low saturation color?
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local has_low_saturtation = string.find(color, "s50");
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-- remove _s50 tag, we care about that later again
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local s = string.gsub(color, "_s50", "")
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-- replace underscores with spaces to make it look nicer
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local s = string.gsub(s, "_", " ")
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-- capitalize words, you know, looks nicer ;)
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s = string.gsub(s, "(%l)(%w*)", function(a,b) return string.upper(a)..b end)
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-- add the word dye, this is what the translations expect
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s = s.." Dye"
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-- if it is a low sat color, append an appropriate string
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if has_low_saturtation then
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s = s.." (low saturation)"
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end
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return s
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end
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@ -925,7 +943,7 @@ function unifieddyes.make_colored_square(hexcolor, colorname, showall, creative,
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end
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local tooltip = "tooltip["..colorname..";"..
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unifieddyes.make_readable_color(colorname)..
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S(unifieddyes.make_readable_color(colorname))..
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"\n(dye:"..colorname..")]"
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if dye == painting_with then
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@ -1103,7 +1121,7 @@ function unifieddyes.show_airbrush_form(player)
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t[#t+1] = "label[10.7,"
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t[#t+1] = (vps*5.07+vs)
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t[#t+1] = ";"
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t[#t+1] = unifieddyes.make_readable_color(string.sub(painting_with, 5))
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t[#t+1] = S(unifieddyes.make_readable_color(string.sub(painting_with, 5)))
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t[#t+1] = "]label[10.7,"
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t[#t+1] = (vps*5.24+vs)
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t[#t+1] = ";("
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