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https://github.com/mt-mods/unifieddyes.git
synced 2024-11-22 15:33:52 +01:00
colorfdir -> is_color_fdir
(preparing for later inclusion of some kind of wallmounted palette)
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21
init.lua
21
init.lua
@ -132,7 +132,7 @@ end
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-- code borrowed from cheapie's plasticbox mod
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function unifieddyes.getpaletteidx(color, colorfdir)
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function unifieddyes.getpaletteidx(color, is_color_fdir)
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local origcolor = color
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local aliases = {
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["pink"] = "light_red",
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@ -184,7 +184,7 @@ function unifieddyes.getpaletteidx(color, colorfdir)
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local idx
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if grayscale[color] then
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if colorfdir then
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if is_color_fdir then
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return (grayscale[color] * 32), 0
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else
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return grayscale[color], 0
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@ -208,7 +208,7 @@ function unifieddyes.getpaletteidx(color, colorfdir)
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end
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if hues[color] and shades[shade] then
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if not colorfdir then
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if not is_color_fdir then
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return (hues[color] * 8 + shades[shade]), hues[color]
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else
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return (shades[shade] * 32), hues[color]
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@ -218,12 +218,17 @@ end
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function unifieddyes.after_dig_node(pos, oldnode, oldmetadata, digger)
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local prevdye
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print(dump(oldmetadata))
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if oldmetadata and oldmetadata.fields then
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prevdye = oldmetadata.fields.dye
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end
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local inv = digger:get_inventory()
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print(dump(prevdye))
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if prevdye and not (inv:contains_item("main", prevdye) and creative_mode) and minetest.registered_items[prevdye] then
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if inv:room_for_item("main", prevdye) then
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inv:add_item("main", prevdye)
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@ -233,7 +238,7 @@ function unifieddyes.after_dig_node(pos, oldnode, oldmetadata, digger)
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end
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end
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function unifieddyes.on_rightclick(pos, node, player, stack, pointed_thing, newnode, colorfdir)
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function unifieddyes.on_rightclick(pos, node, player, stack, pointed_thing, newnode, is_color_fdir)
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local name = player:get_player_name()
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if minetest.is_protected(pos,name) and not minetest.check_player_privs(name,{protection_bypass=true}) then
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minetest.record_protection_violation(pos,name)
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@ -241,7 +246,7 @@ function unifieddyes.on_rightclick(pos, node, player, stack, pointed_thing, newn
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end
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local name = stack:get_name()
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local pos2 = unifieddyes.select_node(pointed_thing)
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local paletteidx, hue = unifieddyes.getpaletteidx(name, colorfdir)
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local paletteidx, hue = unifieddyes.getpaletteidx(name, is_color_fdir)
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if paletteidx then
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@ -263,7 +268,7 @@ function unifieddyes.on_rightclick(pos, node, player, stack, pointed_thing, newn
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end
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node.param2 = paletteidx
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local oldpaletteidx, oldhuenum = unifieddyes.getpaletteidx(prevdye, colorfdir)
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local oldpaletteidx, oldhuenum = unifieddyes.getpaletteidx(prevdye, is_color_fdir)
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local oldnode = minetest.get_node(pos)
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@ -277,7 +282,7 @@ function unifieddyes.on_rightclick(pos, node, player, stack, pointed_thing, newn
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end
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if newnode then -- this path is used when the calling mod want to supply a replacement node
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if colorfdir then -- we probably need to change the hue of the node too
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if is_color_fdir then -- we probably need to change the hue of the node too
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if oldhue ~=0 then -- it's colored, not grey
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if oldhue ~= nil then -- it's been painted before
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if hue ~= 0 then -- the player's wielding a colored dye
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@ -301,7 +306,7 @@ function unifieddyes.on_rightclick(pos, node, player, stack, pointed_thing, newn
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minetest.swap_node(pos, node)
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else -- this path is used when you're just painting an existing node, rather than replacing one.
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newnode = oldnode -- note that here, newnode/oldnode are a full node, not just the name.
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if colorfdir then
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if is_color_fdir then
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if oldhue then
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if hue ~= 0 then
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newnode.name = string.gsub(newnode.name, "_"..oldhue, "_"..HUES[hue])
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