Code refactor for minetest 5.0.x

This commit is contained in:
stujones11 2019-04-07 20:32:54 +01:00
parent fbffa818ab
commit a11586e718
7 changed files with 168 additions and 84 deletions

10
.luacheckrc Normal file

@ -0,0 +1,10 @@
allow_defined_top = true
read_globals = {
"vector",
table = {fields = {"getn"}},
}
globals = {
"minetest",
}

@ -1,4 +1,4 @@
[mod] 3d wielded items [wield3d]
================================
Copyright (C) 2013 Stuart Jones - WTFPL
Copyright (C) 2019 Stuart Jones - MIT

@ -1,9 +1,9 @@
[mod] 3d wielded items [wield3d]
================================
Mod Version: 0.4.0
Mod Version: 0.5
Minetest Version: 0.4.12 or later
Minetest Version: 5.0.0 or later
Decription: Visible 3d wielded items for Minetest
@ -12,6 +12,8 @@ Depends: default
Makes hand wielded items visible to other players.
By default the wielded object is updated at one second intervals,
you can override this by adding wield3d_update_time = 1 (seconds)
you can override this by adding `wield3d_update_time = 1` (seconds)
to your minetest.conf
Servers can also control how often to verify the wield item of each
individual player by setting `wield3d_update_time = 10` (seconds)

@ -1,2 +1 @@
default

@ -1,2 +0,0 @@
Visible 3d wielded items for Minetest.
Adds 3d wield-items that are visible in third person view and to other players.

228
init.lua

@ -1,12 +1,39 @@
--[[
MIT License
Copyright (c) 2019 stujones11, Stuart Jones
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
]]--
wield3d = {}
dofile(minetest.get_modpath(minetest.get_current_modname()).."/location.lua")
local has_wieldview = minetest.get_modpath("wieldview")
local update_time_conf = minetest.settings:get("wield3d_update_time") or 1
local update_time = tonumber(update_time_conf) or 1
local timer = 0
local update_time = minetest.settings:get("wield3d_update_time")
local verify_time = minetest.settings:get("wield3d_verify_time")
local player_wielding = {}
update_time = update_time and tonumber(update_time) or 1
verify_time = verify_time and tonumber(verify_time) or 10
local location = {
"Arm_Right", -- default bone
{x=0, y=5.5, z=3}, -- default position
@ -14,12 +41,16 @@ local location = {
{x=0.25, y=0.25}, -- default scale
}
local function add_wield_entity(player)
if not player or not player:is_player() then
return
end
local name = player:get_player_name()
local pos = player:get_pos()
if name and pos then
if name and pos and not player_wielding[name] then
pos.y = pos.y + 0.5
local object = minetest.add_entity(pos, "wield3d:wield_entity")
local object = minetest.add_entity(pos, "wield3d:wield_entity", name)
if object then
object:set_attach(player, location[1], location[2], location[3])
object:set_properties({
@ -28,93 +59,136 @@ local function add_wield_entity(player)
})
player_wielding[name] = {}
player_wielding[name].item = ""
player_wielding[name].object = object
player_wielding[name].location = location
end
end
end
local function sq_dist(a, b)
local x = a.x - b.x
local y = a.y - b.y
local z = a.z - b.z
return x * x + y * y + z * z
end
local wield_entity = {
physical = false,
collisionbox = {-0.125,-0.125,-0.125, 0.125,0.125,0.125},
visual = "wielditem",
textures = {"wield3d:hand"},
wielder = nil,
timer = 0,
}
function wield_entity:on_activate(staticdata)
if staticdata then
self.wielder = staticdata
return
end
self.object:remove()
end
function wield_entity:on_step(dtime)
if self.wielder == nil then
return
end
self.timer = self.timer + dtime
if self.timer < update_time then
return
end
local player = minetest.get_player_by_name(self.wielder)
if player == nil or
sq_dist(player:get_pos(), self.object:get_pos()) > 3 then
player_wielding[self.wielder] = nil
self.object:remove()
return
end
local wield = player_wielding[self.wielder]
local stack = player:get_wielded_item()
local item = stack:get_name() or ""
if wield and item ~= wield.item then
if has_wieldview then
local def = minetest.registered_items[item] or {}
if def.inventory_image ~= "" then
item = ""
end
end
wield.item = item
if item == "" then
item = "wield3d:hand"
end
local loc = wield3d.location[item] or location
if loc[1] ~= wield.location[1] or
not vector.equals(loc[2], wield.location[2]) or
not vector.equals(loc[3], wield.location[3]) then
self.object:set_attach(player, loc[1], loc[2], loc[3])
wield.location = {loc[1], loc[2], loc[3]}
end
self.object:set_properties({
textures = {item},
visual_size = loc[4],
})
end
self.timer = 0
end
local function table_iter(t)
local i = 0
local n = table.getn(t)
return function ()
i = i + 1
if i <= n then
return t[i]
end
end
end
local player_iter = nil
local function verify_wielditems()
player_iter = player_iter or table_iter(minetest.get_connected_players())
-- only deal with one player per server step
local player = player_iter()
if player and player:is_player() then
local name = player:get_player_name()
local pos = name and player:get_pos()
if pos then
pos.y = pos.y + 0.5
local wielding = false
local objects = minetest.get_objects_inside_radius(pos, 0.5)
for _, object in pairs(objects) do
local entity = object:get_luaentity()
if entity and entity.wielder == name then
wielding = true
break
end
end
if not wielding then
add_wield_entity(player)
end
end
return minetest.after(0, verify_wielditems)
end
player_iter = nil
minetest.after(verify_time, verify_wielditems)
end
minetest.after(verify_time, verify_wielditems)
minetest.register_entity("wield3d:wield_entity", wield_entity)
minetest.register_item("wield3d:hand", {
type = "none",
wield_image = "blank.png",
})
minetest.register_entity("wield3d:wield_entity", {
physical = false,
collisionbox = {-0.125,-0.125,-0.125, 0.125,0.125,0.125},
visual = "wielditem",
on_activate = function(self, staticdata)
if staticdata == "expired" then
self.object:remove()
end
end,
on_punch = function(self)
self.object:remove()
end,
get_staticdata = function(self)
return "expired"
end,
})
minetest.register_globalstep(function(dtime)
timer = timer + dtime
if timer < update_time then
return
end
local active_players = {}
for _, player in pairs(minetest.get_connected_players()) do
local name = player:get_player_name()
local wield = player_wielding[name]
if wield and wield.object then
local stack = player:get_wielded_item()
local item = stack:get_name() or ""
if item ~= wield.item then
if has_wieldview then
local def = minetest.registered_items[item] or {}
if def.inventory_image ~= "" then
item = ""
end
end
wield.item = item
if item == "" then
item = "wield3d:hand"
end
local loc = wield3d.location[item] or location
if loc[1] ~= wield.location[1] or
not vector.equals(loc[2], wield.location[2]) or
not vector.equals(loc[3], wield.location[3]) then
wield.object:set_attach(player, loc[1], loc[2], loc[3])
wield.location = {loc[1], loc[2], loc[3]}
end
wield.object:set_properties({
textures = {item},
visual_size = loc[4],
})
end
else
add_wield_entity(player)
end
active_players[name] = true
end
for name, wield in pairs(player_wielding) do
if not active_players[name] then
if wield.object then
wield.object:remove()
end
player_wielding[name] = nil
end
end
timer = 0
minetest.register_on_joinplayer(function(player)
minetest.after(2, add_wield_entity, player)
end)
minetest.register_on_leaveplayer(function(player)
local name = player:get_player_name()
if name then
local wield = player_wielding[name] or {}
if wield.object then
wield.object:remove()
end
player_wielding[name] = nil
end
end)

@ -1 +1,2 @@
name = wield3d
description = Adds 3d wield-items that are visible in third person view and to other players.