wield3d/init.lua

74 lines
1.8 KiB
Lua

local update_time = 2 -- number of seconds between wielditem updates
local bone = "Armature_Wield_Item"
dofile(minetest.get_modpath(minetest.get_current_modname()).."/rotation.lua")
minetest.register_item("wield3d:hand", {
type = "none",
wield_image = "wield3d_trans.png",
})
minetest.register_entity("wield3d:wield_entity", {
initial_properties = {
physical = false,
collisionbox = {x=0, y=0, z=0},
visual = "wielditem",
visual_size = {x=0.25, y=0.25},
},
wield_item = nil,
player = nil,
timer = 0,
rotation = 0,
on_step = function(self, dtime)
local player = self.player
if player == nil then
self.object:remove()
return
end
self.timer = self.timer + dtime
if self.timer < update_time then
return
end
self.timer = 0
if minetest.env:get_player_by_name(player:get_player_name()) == nil then
self.object:remove()
return
end
local stack = player:get_wielded_item()
local item = stack:get_name()
if item == self.wield_item then
return
end
self.wield_item = item
if item == "" then
item = "wield3d:hand"
end
local rotation = wield3d_rotation[item] or 0
if rotation ~= self.rotation then
self.object:setpos(player:getpos())
self.object:set_detach()
self.object:set_attach(player, bone, {x=0, y=0, z=0}, {x=0, y=0, z=rotation})
self.rotation = rotation
end
self.object:set_properties({textures={item}})
end,
})
minetest.register_on_joinplayer(function(player)
minetest.after(0.5, function(player)
player:set_properties({
visual = "mesh",
mesh = "wield3d_character.x",
visual_size = {x=1, y=1},
})
local pos = player:getpos()
local entity = minetest.env:add_entity(pos, "wield3d:wield_entity")
if entity ~= nil then
entity:set_attach(player, bone, {x=0, y=0, z=0}, {x=0, y=0, z=0})
entity = entity:get_luaentity()
entity.player = player
end
end, player)
end)