bitburner-src/src/Player.js

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//Netburner Player class
var Player = {
//Skills and stats
hacking_skill: 1,
strength: 1,
defense: 1,
dexterity: 1,
agility: 1,
hacking_chance_multiplier: 2, //Increase through ascensions/augmentations
hacking_speed_multiplier: 5, //Decrease through ascensions/augmentations
//Note: "Lifetime" refers to current ascension, "total" refers to the entire game history
//Accumulative stats and skills
total_hacking: 1,
total_strength: 1,
total_defense: 1,
total_dexterity: 1,
total_agility: 1,
lifetime_hacking: 1,
lifetime_strength: 1,
lifetime_defense: 1,
lifetime_dexterity: 1,
lifetime_agility: 1,
//Experience and multipliers
hacking_exp: 0,
strength_exp: 0,
defense_exp: 0,
dexterity_exp: 0,
agility_exp: 0,
hacking_exp_mult: 1,
strength_exp_mult: 1,
defense_exp_mult: 1,
dexterity_exp_mult: 1,
agility_exp_mult: 1,
//Money
money: 0,
total_money: 0,
lifetime_money: 0,
//Starting (home) computer
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homeComputer: new Server(),
//Servers
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currentServer: null, //Server currently being accessed through terminal
discoveredServers: [],
purchasedServers: [],
//Achievements and achievement progress
//Flag to let the engine know the player is starting a hack
startHack: false,
finishHack : false,
hackingTime: 0,
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init: function() {
/* Initialize properties of Player's home computer */
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Player.homeComputer.init("19.42.93.219", "home", "Home PC", true, true, true, true, 1);
Player.currentServer = Player.homeComputer;
var NetworkGroup1 = [ForeignServers.IronGym, ForeignServers.FoodNStuff, ForeignServers.SigmaCosmetics, ForeignServers.JoesGuns, ForeignServers.HongFangTeaHouse, ForeignServers.HaraKiriSushiBar];
for (var i = 0; i < NetworkGroup1.length; i++) {
Player.homeComputer.serversOnNetwork.push(NetworkGroup1[i]);
NetworkGroup1[i].serversOnNetwork.push(Player.homeComputer);
}
},
//Calculates hacking skill based on experience
// At the maximum possible exp (MAX_INT = 9007199254740991), the hacking skill will by 1796
// Gets to level 1000 hacking skill at ~1,100,000,000 exp
calculateHackingSkill: function(exp) {
return Math.max(Math.floor(50 * log(9007199254740991+ 2.270) - 40), 1);
},
//Calculates the chance of hacking a server
//The formula is:
// (hacking_chance_multiplier * hacking_skill - requiredLevel) 100 - difficulty
// ----------------------------------------------------------- * -----------------
// hacking_chance_multiplier * hacking_skill) 100
calculateHackingChance: function() {
var difficultyMult = (100 - Player.currentServer.hackDifficulty) / 100;
var skillMult = (Player.hacking_chance_multiplier * Player.hacking_skill);
var skillChance = (skillMult - Player.currentServer.requiredHackingSkill) / skillMult;
return (skillChance * difficultyMult);
},
//Calculate the time it takes to hack a server in seconds. Returns the time
//The formula is:
// (requiredLevel * difficulty)
// ------------------------------- * hacking_speed_multiplier
// hacking_skill
calculateHackingTime: function() {
var difficultyMult = Player.currentServer.requiredHackingSkill * Player.currentServer.difficulty;
var skillFactor = difficultyMult / Player.hacking_skill;
return skillFactor * Player.hacking_speed_multiplier;
},
//Hack a server. Return the amount of money hacked.
//This assumes that the server being hacked is not purchased by the palyer, that the player's hacking skill is greater than the
//required hacking skill and that the player has admin rights.
hack: function(hackingSkill) {
Player.hackingTime = Player.calculateHackingTime();
console.log("Hacking time: " + Player.hackingTime);
//Set the startHack flag so the engine starts the hacking process
Player.startHack = true;
while (Player.finishHack == false) {
//Waiting for hack to complete
}
Player.finishHack = false;
//DEBUG
return 5;
}
};