bitburner-src/src/CotMG/StaneksGift.ts

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import { Fragment } from "./Fragment";
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import { ActiveFragment } from "./ActiveFragment";
import { FragmentType } from "./FragmentType";
import { IStaneksGift } from "./IStaneksGift";
import { IPlayer } from "../PersonObjects/IPlayer";
import { Factions } from "../Faction/Factions";
import { CalculateEffect } from "./formulas/effect";
import { CalculateCharge } from "./formulas/charge";
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import { StaneksGiftEvents } from "./StaneksGiftEvents";
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import { Generic_fromJSON, Generic_toJSON, Reviver } from "../utils/JSONReviver";
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import { CONSTANTS } from "../Constants";
import { StanekConstants } from "./data/Constants";
import { BitNodeMultipliers } from "../BitNode/BitNodeMultipliers";
import { Player } from "../Player";
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export class StaneksGift implements IStaneksGift {
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storedCycles = 0;
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fragments: ActiveFragment[] = [];
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baseSize(): number {
return StanekConstants.BaseSize + BitNodeMultipliers.StaneksGiftExtraSize + Player.sourceFileLvl(13);
}
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width(): number {
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return Math.floor(this.baseSize() / 2 + 1);
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}
height(): number {
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return Math.floor(this.baseSize() / 2 + 0.6);
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}
charge(worldX: number, worldY: number, ram: number): number {
const af = this.fragmentAt(worldX, worldY);
if (af === null) return 0;
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const charge = CalculateCharge(ram);
af.charge += charge;
Factions["Church of the Machine God"].playerReputation += Math.log(ram) / Math.log(2);
return ram;
}
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inBonus(): boolean {
return (this.storedCycles * CONSTANTS._idleSpeed) / 1000 > 1;
}
process(p: IPlayer, numCycles = 1): void {
this.storedCycles += numCycles;
this.storedCycles -= 5;
this.storedCycles = Math.max(0, this.storedCycles);
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this.updateMults(p);
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StaneksGiftEvents.emit();
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}
effect(fragment: ActiveFragment): number {
// Find all the neighbooring cells
const cells = fragment.neighboors();
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// find the neighbooring active fragments.
const maybeFragments = cells.map((n) => this.fragmentAt(n[0], n[1]));
// Filter out nulls with typescript "Type guard". Whatever
let neighboors = maybeFragments.filter((v: ActiveFragment | null): v is ActiveFragment => !!v);
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neighboors = neighboors.filter((fragment) => fragment.fragment().type === FragmentType.Booster);
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let boost = 1;
for (const neighboor of neighboors) {
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boost *= neighboor.fragment().power;
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}
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return CalculateEffect(fragment.charge, fragment.fragment().power, boost);
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}
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canPlace(x: number, y: number, rotation: number, fragment: Fragment): boolean {
if (x + fragment.width(0) > this.width()) return false;
if (y + fragment.height(0) > this.height()) return false;
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if (this.count(fragment) >= fragment.limit) return false;
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const newFrag = new ActiveFragment({ x: x, y: y, rotation: rotation, fragment: fragment });
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for (const aFrag of this.fragments) {
if (aFrag.collide(newFrag)) return false;
}
return true;
}
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place(x: number, y: number, rotation: number, fragment: Fragment): boolean {
if (!this.canPlace(x, y, rotation, fragment)) return false;
this.fragments.push(new ActiveFragment({ x: x, y: y, rotation: rotation, fragment: fragment }));
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return true;
}
fragmentAt(worldX: number, worldY: number): ActiveFragment | null {
for (const aFrag of this.fragments) {
if (aFrag.fullAt(worldX, worldY)) {
return aFrag;
}
}
return null;
}
count(fragment: Fragment): number {
let amt = 0;
for (const aFrag of this.fragments) {
if (aFrag.fragment().id === fragment.id) amt++;
}
return amt;
}
deleteAt(worldX: number, worldY: number): boolean {
for (let i = 0; i < this.fragments.length; i++) {
if (this.fragments[i].fullAt(worldX, worldY)) {
this.fragments.splice(i, 1);
return true;
}
}
return false;
}
clear(): void {
this.fragments = [];
}
updateMults(p: IPlayer): void {
p.reapplyAllAugmentations(true);
p.reapplyAllSourceFiles();
for (const aFrag of this.fragments) {
const fragment = aFrag.fragment();
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const power = this.effect(aFrag);
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switch (fragment.type) {
case FragmentType.HackingChance:
p.hacking_chance_mult *= power;
break;
case FragmentType.HackingSpeed:
p.hacking_speed_mult *= power;
break;
case FragmentType.HackingMoney:
p.hacking_money_mult *= power;
break;
case FragmentType.HackingGrow:
p.hacking_grow_mult *= power;
break;
case FragmentType.Hacking:
p.hacking_mult *= power;
p.hacking_exp_mult *= power;
break;
case FragmentType.Strength:
p.strength_mult *= power;
p.strength_exp_mult *= power;
break;
case FragmentType.Defense:
p.defense_mult *= power;
p.defense_exp_mult *= power;
break;
case FragmentType.Dexterity:
p.dexterity_mult *= power;
p.dexterity_exp_mult *= power;
break;
case FragmentType.Agility:
p.agility_mult *= power;
p.agility_exp_mult *= power;
break;
case FragmentType.Charisma:
p.charisma_mult *= power;
p.charisma_exp_mult *= power;
break;
case FragmentType.HacknetMoney:
p.hacknet_node_money_mult *= power;
break;
case FragmentType.HacknetCost:
p.hacknet_node_purchase_cost_mult *= power;
p.hacknet_node_ram_cost_mult *= power;
p.hacknet_node_core_cost_mult *= power;
p.hacknet_node_level_cost_mult *= power;
break;
case FragmentType.Rep:
p.company_rep_mult *= power;
p.faction_rep_mult *= power;
break;
case FragmentType.WorkMoney:
p.work_money_mult *= power;
break;
case FragmentType.Crime:
p.crime_success_mult *= power;
p.crime_money_mult *= power;
break;
case FragmentType.Bladeburner:
p.bladeburner_max_stamina_mult *= power;
p.bladeburner_stamina_gain_mult *= power;
p.bladeburner_analysis_mult *= power;
p.bladeburner_success_chance_mult *= power;
break;
}
}
p.updateSkillLevels();
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}
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prestigeAugmentation(): void {
this.clear();
}
prestigeSourceFile(): void {
this.clear();
}
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/**
* Serialize Staneks Gift to a JSON save state.
*/
toJSON(): any {
return Generic_toJSON("StaneksGift", this);
}
/**
* Initializes Staneks Gift from a JSON save state
*/
// eslint-disable-next-line @typescript-eslint/explicit-module-boundary-types
static fromJSON(value: any): StaneksGift {
return Generic_fromJSON(StaneksGift, value.data);
}
}
Reviver.constructors.StaneksGift = StaneksGift;