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https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-23 08:03:48 +01:00
rotation!
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c0420d1787
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@ -7,12 +7,14 @@ const noCharge = [FragmentType.None, FragmentType.Delete, FragmentType.Booster];
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export interface IActiveFragmentParams {
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x: number;
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y: number;
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rotation: number;
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fragment: Fragment;
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}
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export class ActiveFragment {
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id: number;
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charge: number;
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rotation: number;
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x: number;
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y: number;
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@ -21,13 +23,14 @@ export class ActiveFragment {
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this.id = params.fragment.id;
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this.x = params.x;
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this.y = params.y;
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this.charge = 1;
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if (noCharge.includes(params.fragment.type)) this.charge = 0;
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this.charge = 0;
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this.rotation = params.rotation;
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} else {
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this.id = -1;
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this.x = -1;
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this.y = -1;
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this.charge = -1;
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this.rotation = -1;
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}
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}
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@ -39,7 +42,8 @@ export class ActiveFragment {
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const dy: number = other.y - this.y;
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for (let j = 0; j < thisFragment.shape.length; j++) {
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for (let i = 0; i < thisFragment.shape[j].length; i++) {
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if (thisFragment.fullAt(i, j) && otherFragment.fullAt(i - dx, j - dy)) return true;
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if (thisFragment.fullAt(i, j, this.rotation) && otherFragment.fullAt(i - dx, j - dy, other.rotation))
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return true;
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}
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}
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@ -53,12 +57,12 @@ export class ActiveFragment {
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}
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fullAt(worldX: number, worldY: number): boolean {
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return this.fragment().fullAt(worldX - this.x, worldY - this.y);
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return this.fragment().fullAt(worldX - this.x, worldY - this.y, this.rotation);
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}
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neighboors(): number[][] {
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return this.fragment()
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.neighboors()
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.neighboors(this.rotation)
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.map((cell) => [this.x + cell[0], this.y + cell[1]]);
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}
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@ -66,7 +70,7 @@ export class ActiveFragment {
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// We have to do a round trip because the constructor.
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const fragment = FragmentById(this.id);
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if (fragment === null) throw new Error("ActiveFragment id refers to unknown Fragment.");
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const c = new ActiveFragment({ x: this.x, y: this.y, fragment: fragment });
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const c = new ActiveFragment({ x: this.x, y: this.y, rotation: this.rotation, fragment: fragment });
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c.charge = this.charge;
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return c;
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}
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@ -17,30 +17,44 @@ export class Fragment {
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this.limit = limit;
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}
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fullAt(x: number, y: number): boolean {
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fullAt(x: number, y: number, rotation: number, debug = false): boolean {
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if (y < 0) return false;
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if (y >= this.shape.length) return false;
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if (y >= this.height(rotation)) return false;
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if (x < 0) return false;
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if (x >= this.shape[y].length) return false;
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// Yes it's ordered y first.
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return this.shape[y][x];
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if (x >= this.width(rotation)) return false;
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// start xy, modifier xy
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let [sx, sy, mx, my] = [0, 0, 1, 1];
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if (rotation === 1) {
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[sx, sy, mx, my] = [this.width(rotation) - 1, 0, -1, 1];
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} else if (rotation === 2) {
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[sx, sy, mx, my] = [this.width(rotation) - 1, this.height(rotation) - 1, -1, -1];
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} else if (rotation === 3) {
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[sx, sy, mx, my] = [0, this.height(rotation) - 1, 1, -1];
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}
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let [qx, qy] = [sx + mx * x, sy + my * y];
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if (rotation % 2 === 1) [qx, qy] = [qy, qx];
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if (debug) {
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console.log("q " + [qx, qy]);
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}
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return this.shape[qy][qx];
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}
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width(): number {
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// check every line for robustness.
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return Math.max(...this.shape.map((line) => line.length));
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}
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height(): number {
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width(rotation: number): number {
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if (rotation % 2 === 0) return this.shape[0].length;
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return this.shape.length;
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}
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height(rotation: number): number {
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if (rotation % 2 === 0) return this.shape.length;
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return this.shape[0].length;
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}
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// List of direct neighboors of this fragment.
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neighboors(): number[][] {
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neighboors(rotation: number): number[][] {
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const candidates: number[][] = [];
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const add = (x: number, y: number): void => {
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if (this.fullAt(x, y)) return;
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if (this.fullAt(x, y, rotation)) return;
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if (candidates.some((coord) => coord[0] === x && coord[1] === y)) return;
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candidates.push([x, y]);
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};
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@ -10,8 +10,8 @@ export interface IStaneksGift {
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charge(worldX: number, worldY: number, ram: number): number;
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process(p: IPlayer, n: number): void;
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effect(fragment: ActiveFragment): number;
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canPlace(x: number, y: number, fragment: Fragment): boolean;
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place(x: number, y: number, fragment: Fragment): boolean;
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canPlace(x: number, y: number, rotation: number, fragment: Fragment): boolean;
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place(x: number, y: number, rotation: number, fragment: Fragment): boolean;
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fragmentAt(worldX: number, worldY: number): ActiveFragment | null;
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deleteAt(worldX: number, worldY: number): boolean;
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clear(): void;
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@ -70,20 +70,20 @@ export class StaneksGift implements IStaneksGift {
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return CalculateEffect(fragment.charge, fragment.fragment().power, boost);
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}
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canPlace(x: number, y: number, fragment: Fragment): boolean {
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if (x + fragment.width() > this.width()) return false;
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if (y + fragment.height() > this.height()) return false;
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canPlace(x: number, y: number, rotation: number, fragment: Fragment): boolean {
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if (x + fragment.width(0) > this.width()) return false;
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if (y + fragment.height(0) > this.height()) return false;
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if (this.count(fragment) >= fragment.limit) return false;
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const newFrag = new ActiveFragment({ x: x, y: y, fragment: fragment });
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const newFrag = new ActiveFragment({ x: x, y: y, rotation: rotation, fragment: fragment });
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for (const aFrag of this.fragments) {
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if (aFrag.collide(newFrag)) return false;
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}
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return true;
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}
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place(x: number, y: number, fragment: Fragment): boolean {
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if (!this.canPlace(x, y, fragment)) return false;
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this.fragments.push(new ActiveFragment({ x: x, y: y, fragment: fragment }));
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place(x: number, y: number, rotation: number, fragment: Fragment): boolean {
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if (!this.canPlace(x, y, rotation, fragment)) return false;
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this.fragments.push(new ActiveFragment({ x: x, y: y, rotation: rotation, fragment: fragment }));
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return true;
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}
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@ -27,10 +27,14 @@ function FragmentOption(props: IOptionProps): React.ReactElement {
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<Box display="flex">
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<Box sx={{ mx: 2 }}>
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<FragmentPreview
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width={props.fragment.width()}
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height={props.fragment.height()}
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width={props.fragment.width(0)}
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height={props.fragment.height(0)}
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colorAt={(x, y) => {
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return !props.fragment.fullAt(x, y) ? "" : props.fragment.type === FragmentType.Booster ? "blue" : "green";
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return !props.fragment.fullAt(x, y, 0)
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? ""
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: props.fragment.type === FragmentType.Booster
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? "blue"
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: "green";
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}}
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/>
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</Box>
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@ -39,11 +39,11 @@ function randomColor(fragment: ActiveFragment): string {
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return `rgb(${colors[0] * 256}, ${colors[1] * 256}, ${colors[2] * 256})`;
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}
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type GridProps = {
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interface IProps {
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gift: IStaneksGift;
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};
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}
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export function Grid(props: GridProps): React.ReactElement {
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export function MainBoard(props: IProps): React.ReactElement {
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function calculateGrid(gift: IStaneksGift): any {
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const newgrid = zeros([gift.width(), gift.height()]);
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for (let i = 0; i < gift.width(); i++) {
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@ -60,16 +60,19 @@ export function Grid(props: GridProps): React.ReactElement {
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const [grid, setGrid] = React.useState(calculateGrid(props.gift));
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const [ghostGrid, setGhostGrid] = React.useState(zeros([props.gift.width(), props.gift.height()]));
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const [pos, setPos] = React.useState([0, 0]);
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const [rotation, setRotation] = React.useState(0);
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const [selectedFragment, setSelectedFragment] = React.useState(NoneFragment);
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function moveGhost(worldX: number, worldY: number): void {
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if (selectedFragment.type === FragmentType.None || selectedFragment.type === FragmentType.Delete) return;
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const newgrid = zeros([props.gift.width(), props.gift.height()]);
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for (let i = 0; i < selectedFragment.shape.length; i++) {
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for (let j = 0; j < selectedFragment.shape[i].length; j++) {
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if (!selectedFragment.shape[i][j]) continue;
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if (worldX + j > newgrid.length - 1) continue;
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if (worldY + i > newgrid[worldX + j].length - 1) continue;
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newgrid[worldX + j][worldY + i] = 1;
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for (let y = 0; y < selectedFragment.height(rotation); y++) {
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for (let x = 0; x < selectedFragment.width(rotation); x++) {
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console.log([x, y]);
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if (!selectedFragment.fullAt(x, y, rotation, true)) continue;
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if (worldX + x > newgrid.length - 1) continue;
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if (worldY + y > newgrid[worldX + x].length - 1) continue;
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newgrid[worldX + x][worldY + y] = 1;
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}
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}
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@ -86,8 +89,8 @@ export function Grid(props: GridProps): React.ReactElement {
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if (selectedFragment.type == FragmentType.Delete) {
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deleteAt(worldX, worldY);
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} else {
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if (!props.gift.canPlace(worldX, worldY, selectedFragment)) return;
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props.gift.place(worldX, worldY, selectedFragment);
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if (!props.gift.canPlace(worldX, worldY, rotation, selectedFragment)) return;
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props.gift.place(worldX, worldY, rotation, selectedFragment);
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}
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setGrid(calculateGrid(props.gift));
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}
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@ -130,6 +133,25 @@ export function Grid(props: GridProps): React.ReactElement {
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setGhostGrid(newgrid);
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}
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React.useEffect(() => {
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function doRotate(this: Document, event: KeyboardEvent): void {
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if (event.key === "q") {
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setRotation((rotation - 1 + 4) % 4);
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console.log((rotation - 1 + 4) % 4);
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}
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if (event.key === "e") {
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setRotation((rotation + 1) % 4);
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console.log((rotation + 1) % 4);
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}
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}
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document.addEventListener("keydown", doRotate);
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return () => document.removeEventListener("keydown", doRotate);
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});
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// try {
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// console.log(selectedFragment);
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// } catch (err) {}
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return (
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<>
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<Button onClick={clear}>Clear</Button>
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@ -2,7 +2,7 @@ import React, { useState, useEffect } from "react";
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import { convertTimeMsToTimeElapsedString } from "../../utils/StringHelperFunctions";
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import { CONSTANTS } from "../../Constants";
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import { StaneksGiftEvents } from "../StaneksGiftEvents";
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import { Grid } from "./Grid";
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import { MainBoard } from "./MainBoard";
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import { IStaneksGift } from "../IStaneksGift";
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import Typography from "@mui/material/Typography";
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@ -30,7 +30,7 @@ export function StaneksGiftRoot({ staneksGift }: IProps): React.ReactElement {
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Bonus time: {convertTimeMsToTimeElapsedString(CONSTANTS._idleSpeed * staneksGift.storedCycles)}
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</Typography>
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)}
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<Grid gift={staneksGift} />
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<MainBoard gift={staneksGift} />
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</>
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);
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}
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@ -12,8 +12,8 @@ export interface INetscriptStanek {
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fragmentDefinitions(): any;
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placedFragments(): any;
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clear(): void;
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canPlace(worldX: number, worldY: number, fragmentId: number): boolean;
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place(worldX: number, worldY: number, fragmentId: number): boolean;
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canPlace(worldX: number, worldY: number, rotation: number, fragmentId: number): boolean;
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place(worldX: number, worldY: number, rotation: number, fragmentId: number): boolean;
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fragmentAt(worldX: number, worldY: number): any;
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deleteAt(worldX: number, worldY: number): boolean;
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}
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@ -55,19 +55,19 @@ export function NetscriptStanek(
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//checkStanekAPIAccess("clear");
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staneksGift.clear();
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},
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canPlace: function (worldX: any, worldY: any, fragmentId: any): any {
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canPlace: function (worldX: any, worldY: any, rotation: any, fragmentId: any): any {
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helper.updateDynamicRam("canPlace", getRamCost("stanek", "canPlace"));
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//checkStanekAPIAccess("canPlace");
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const fragment = FragmentById(fragmentId);
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if (!fragment) throw helper.makeRuntimeErrorMsg("stanek.canPlace", `Invalid fragment id: ${fragmentId}`);
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return staneksGift.canPlace(worldX, worldY, fragment);
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return staneksGift.canPlace(worldX, worldY, rotation, fragment);
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},
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place: function (worldX: any, worldY: any, fragmentId: any): any {
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place: function (worldX: any, worldY: any, rotation: any, fragmentId: any): any {
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helper.updateDynamicRam("place", getRamCost("stanek", "place"));
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//checkStanekAPIAccess("place");
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const fragment = FragmentById(fragmentId);
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if (!fragment) throw helper.makeRuntimeErrorMsg("stanek.place", `Invalid fragment id: ${fragmentId}`);
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return staneksGift.place(worldX, worldY, fragment);
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return staneksGift.place(worldX, worldY, rotation, fragment);
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},
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fragmentAt: function (worldX: any, worldY: any): any {
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helper.updateDynamicRam("fragmentAt", getRamCost("stanek", "fragmentAt"));
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