bitburner-src/src/utils/v1APIBreak.ts

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import { AugmentationName } from "@enums";
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import { PlayerOwnedAugmentation } from "../Augmentation/PlayerOwnedAugmentation";
import { Player } from "@player";
import { Script } from "../Script/Script";
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import { GetAllServers } from "../Server/AllServers";
FILES: Path rework & typesafety (#479) * Added new types for various file paths, all in the Paths folder. * TypeSafety and other helper functions related to these types * Added basic globbing support with * and ?. Currently only implemented for Script/Text, on nano and download terminal commands * Enforcing the new types throughout the codebase, plus whatever rewrites happened along the way * Server.textFiles is now a map * TextFile no longer uses a fn property, now it is filename * Added a shared ContentFile interface for shared functionality between TextFile and Script. * related to ContentFile change above, the player is now allowed to move a text file to a script file and vice versa. * File paths no longer conditionally start with slashes, and all directory names other than root have ending slashes. The player is still able to provide paths starting with / but this now indicates that the player is specifying an absolute path instead of one relative to root. * Singularized the MessageFilename and LiteratureName enums * Because they now only accept correct types, server.writeToXFile functions now always succeed (the only reasons they could fail before were invalid filepath). * Fix several issues with tab completion, which included pretty much a complete rewrite * Changed the autocomplete display options so there's less chance it clips outside the display area. * Turned CompletedProgramName into an enum. * Got rid of programsMetadata, and programs and DarkWebItems are now initialized immediately instead of relying on initializers called from the engine. * For any executable (program, cct, or script file) pathing can be used directly to execute without using the run command (previously the command had to start with ./ and it wasn't actually using pathing).
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import { resolveTextFilePath } from "../Paths/TextFilePath";
import { resolveScriptFilePath } from "../Paths/ScriptFilePath";
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const detect: [string, string][] = [
["getHackTime", "returns milliseconds"],
["getGrowTime", "returns milliseconds"],
["getWeakenTime", "returns milliseconds"],
["getActionTime", "returns milliseconds"],
["hackAnalyzePercent", "renamed 'hackAnalyze' and returns decimal"],
["hackChance", "renamed 'hackAnalyzeChance'"],
["basic.calculateSkill", "renamed 'skills.calculateSkill'"],
["basic.calculateExp", "renamed 'skills.calculateExp'"],
["basic.hackChance", "renamed 'hacking.hackChance'"],
["basic.hackExp", "renamed 'hacking.hackExp'"],
["basic.hackPercent", "renamed 'hacking.hackPercent'"],
["basic.growPercent", "renamed 'hacking.growPercent'"],
["basic.hackTime", "renamed 'hacking.hackTime'"],
["basic.growTime", "renamed 'hacking.growTime'"],
["basic.weakenTime", "renamed 'hacking.weakenTime'"],
["write", "needs to be awaited"],
["scp", "needs to be awaited"],
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["sleep", "Can no longer be called simultaneously."],
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["hacking_skill", "renamed 'hacking'"],
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["tryWrite", "renamed 'tryWritePort'"],
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];
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const changes: [RegExp, string][] = [
[/ns.getHackTime/g, "((...a)=>ns.getHackTime(...a)/1000)"],
[/ns.getGrowTime/g, "((...a)=>ns.getGrowTime(...a)/1000)"],
[/ns.getWeakenTime/g, "((...a)=>ns.getWeakenTime(...a)/1000)"],
[/ns.bladeburner.getActionTime/g, "((...a)=>ns.bladeburner.getActionTime(...a)/1000)"],
[/ns.hackAnalyzePercent/g, "((...a)=>ns.hackAnalyze(...a)*100)"],
[/ns.hackChance/g, "ns.hackAnalyzeChance"],
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[/ns.tryWrite/g, "ns.tryWritePort"],
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[/formulas.basic.calculateSkill/g, "formulas.skills.calculateSkill"],
[/formulas.basic.calculateExp/g, "formulas.skills.calculateExp"],
[/formulas.basic.hackChance/g, "formulas.hacking.hackChance"],
[/formulas.basic.hackExp/g, "formulas.hacking.hackExp"],
[/formulas.basic.hackPercent/g, "formulas.hacking.hackPercent"],
[/formulas.basic.growPercent/g, "formulas.hacking.growPercent"],
[/formulas.basic.hackTime/g, "formulas.hacking.hackTime"],
[/formulas.basic.growTime/g, "formulas.hacking.growTime"],
[/formulas.basic.weakenTime/g, "formulas.hacking.weakenTime"],
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];
function hasChanges(code: string): boolean {
for (const change of changes) {
if (code.match(change[0])) return true;
}
return false;
}
function convert(code: string): string {
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const lines = code.split("\n");
const out: string[] = [];
for (let i = 0; i < lines.length; i++) {
const orig = lines[i];
let line = lines[i];
for (const change of changes) {
line = line.replace(change[0], change[1]);
}
if (line != orig) {
out.push(`// =============================== original line ===============================`);
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out.push(`/**`);
out.push(` * ${orig}`);
out.push(" */");
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out.push(`// =============================================================================`);
}
out.push(line);
}
FILES: Path rework & typesafety (#479) * Added new types for various file paths, all in the Paths folder. * TypeSafety and other helper functions related to these types * Added basic globbing support with * and ?. Currently only implemented for Script/Text, on nano and download terminal commands * Enforcing the new types throughout the codebase, plus whatever rewrites happened along the way * Server.textFiles is now a map * TextFile no longer uses a fn property, now it is filename * Added a shared ContentFile interface for shared functionality between TextFile and Script. * related to ContentFile change above, the player is now allowed to move a text file to a script file and vice versa. * File paths no longer conditionally start with slashes, and all directory names other than root have ending slashes. The player is still able to provide paths starting with / but this now indicates that the player is specifying an absolute path instead of one relative to root. * Singularized the MessageFilename and LiteratureName enums * Because they now only accept correct types, server.writeToXFile functions now always succeed (the only reasons they could fail before were invalid filepath). * Fix several issues with tab completion, which included pretty much a complete rewrite * Changed the autocomplete display options so there's less chance it clips outside the display area. * Turned CompletedProgramName into an enum. * Got rid of programsMetadata, and programs and DarkWebItems are now initialized immediately instead of relying on initializers called from the engine. * For any executable (program, cct, or script file) pathing can be used directly to execute without using the run command (previously the command had to start with ./ and it wasn't actually using pathing).
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code = out.join("\n");
return code;
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}
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export function AwardNFG(n = 1): void {
const nf = Player.augmentations.find((a) => a.name === AugmentationName.NeuroFluxGovernor);
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if (nf) {
nf.level += n;
} else {
const nf = new PlayerOwnedAugmentation(AugmentationName.NeuroFluxGovernor);
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nf.level = n;
Player.augmentations.push(nf);
}
}
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export interface IFileLine {
file: string;
line: number;
content: string;
}
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export function v1APIBreak(): void {
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let txt = "";
for (const server of GetAllServers()) {
for (const change of detect) {
const s: IFileLine[] = [];
for (const script of server.scripts.values()) {
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const lines = script.code.split("\n");
for (let i = 0; i < lines.length; i++) {
if (lines[i].includes(change[0])) {
s.push({
file: script.filename,
line: i + 1,
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content: "",
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});
}
}
}
if (s.length === 0) continue;
txt += `// Detected change ${change[0]}, reason: ${change[1]}\n`;
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for (const fl of s) {
txt += `${fl.file}:${fl.line}\n`;
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}
}
}
if (txt !== "") {
const home = Player.getHomeComputer();
FILES: Path rework & typesafety (#479) * Added new types for various file paths, all in the Paths folder. * TypeSafety and other helper functions related to these types * Added basic globbing support with * and ?. Currently only implemented for Script/Text, on nano and download terminal commands * Enforcing the new types throughout the codebase, plus whatever rewrites happened along the way * Server.textFiles is now a map * TextFile no longer uses a fn property, now it is filename * Added a shared ContentFile interface for shared functionality between TextFile and Script. * related to ContentFile change above, the player is now allowed to move a text file to a script file and vice versa. * File paths no longer conditionally start with slashes, and all directory names other than root have ending slashes. The player is still able to provide paths starting with / but this now indicates that the player is specifying an absolute path instead of one relative to root. * Singularized the MessageFilename and LiteratureName enums * Because they now only accept correct types, server.writeToXFile functions now always succeed (the only reasons they could fail before were invalid filepath). * Fix several issues with tab completion, which included pretty much a complete rewrite * Changed the autocomplete display options so there's less chance it clips outside the display area. * Turned CompletedProgramName into an enum. * Got rid of programsMetadata, and programs and DarkWebItems are now initialized immediately instead of relying on initializers called from the engine. * For any executable (program, cct, or script file) pathing can be used directly to execute without using the run command (previously the command had to start with ./ and it wasn't actually using pathing).
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const textPath = resolveTextFilePath("v1_DETECTED_CHANGES.txt");
if (!textPath) return console.error("Filepath unexpectedly failed to parse");
home.writeToTextFile(textPath, txt);
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}
for (const server of GetAllServers()) {
for (const script of server.scripts.values()) {
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if (!hasChanges(script.code)) continue;
FILES: Path rework & typesafety (#479) * Added new types for various file paths, all in the Paths folder. * TypeSafety and other helper functions related to these types * Added basic globbing support with * and ?. Currently only implemented for Script/Text, on nano and download terminal commands * Enforcing the new types throughout the codebase, plus whatever rewrites happened along the way * Server.textFiles is now a map * TextFile no longer uses a fn property, now it is filename * Added a shared ContentFile interface for shared functionality between TextFile and Script. * related to ContentFile change above, the player is now allowed to move a text file to a script file and vice versa. * File paths no longer conditionally start with slashes, and all directory names other than root have ending slashes. The player is still able to provide paths starting with / but this now indicates that the player is specifying an absolute path instead of one relative to root. * Singularized the MessageFilename and LiteratureName enums * Because they now only accept correct types, server.writeToXFile functions now always succeed (the only reasons they could fail before were invalid filepath). * Fix several issues with tab completion, which included pretty much a complete rewrite * Changed the autocomplete display options so there's less chance it clips outside the display area. * Turned CompletedProgramName into an enum. * Got rid of programsMetadata, and programs and DarkWebItems are now initialized immediately instead of relying on initializers called from the engine. * For any executable (program, cct, or script file) pathing can be used directly to execute without using the run command (previously the command had to start with ./ and it wasn't actually using pathing).
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// Sanitize first before combining
const oldFilename = resolveScriptFilePath(script.filename);
const filename = resolveScriptFilePath("BACKUP_" + oldFilename);
if (!filename) {
console.error(`Unexpected error resolving backup path for ${script.filename}`);
continue;
}
server.scripts.set(filename, new Script(filename, script.code, script.server));
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script.code = convert(script.code);
}
}
}