ServerMaxGrowthRate: 1.0035,// Maximum possible growth rate (max rate accounting for server security)
ServerFortifyAmount: 0.002,// Amount by which server's security increases when its hacked/grown
ServerWeakenAmount: 0.05,// Amount by which server's security decreases when weakened
PurchasedServerLimit: 25,
PurchasedServerMaxRam: 1048576,// 2^20
// Augmentation Constants
MultipleAugMultiplier: 1.9,
// TOR Router
TorRouterCost: 200e3,
// Infiltration
InfiltrationBribeBaseAmount: 100e3,//Amount per clearance level
InfiltrationMoneyValue: 5e3,//Convert "secret" value to money
InfiltrationRepValue: 1.4,//Convert "secret" value to faction reputation
InfiltrationExpPow: 0.8,
// Stock market
WSEAccountCost: 200e6,
TIXAPICost: 5e9,
MarketData4SCost: 1e9,
MarketDataTixApi4SCost: 25e9,
StockMarketCommission: 100e3,
// Hospital/Health
HospitalCostPerHp: 100e3,
// Intelligence-related constants
IntelligenceCrimeWeight: 0.025,// Weight for how much int affects crime success rates
IntelligenceInfiltrationWeight: 0.1,// Weight for how much int affects infiltration success rates
IntelligenceCrimeBaseExpGain: 0.05,
IntelligenceProgramBaseExpGain: 2.5,// Program required hack level divided by this to determine int exp gain
IntelligenceTerminalHackBaseExpGain: 200,// Hacking exp divided by this to determine int exp gain
IntelligenceSingFnBaseExpGain: 1.5,
IntelligenceClassBaseExpGain: 0.01,
IntelligenceHackingMissionBaseExpGain: 3,// Hacking Mission difficulty multiplied by this to get exp gain
// Hacking Missions
// TODO Move this into Hacking Mission implementation
HackingMissionRepToDiffConversion: 10000,// Faction rep is divided by this to get mission difficulty
HackingMissionRepToRewardConversion: 7,// Faction rep divided byt his to get mission rep reward
HackingMissionSpamTimeIncrease: 25000,// How much time limit increase is gained when conquering a Spam Node (ms)
HackingMissionTransferAttackIncrease: 1.05,// Multiplier by which the attack for all Core Nodes is increased when conquering a Transfer Node
HackingMissionMiscDefenseIncrease: 1.05,// The amount by which every misc node's defense is multiplied when one is conquered
HackingMissionDifficultyToHacking: 135,// Difficulty is multiplied by this to determine enemy's "hacking" level (to determine effects of scan/attack, etc)
HackingMissionHowToPlay:
"Hacking missions are a minigame that, if won, will reward you with faction reputation.<br><br>"+
"In this game you control a set of Nodes and use them to try and defeat an enemy. Your Nodes "+
"are colored blue, while the enemy's are red. There are also other nodes on the map colored gray "+
"that initially belong to neither you nor the enemy. The goal of the game is "+
"to capture all of the enemy's Database nodes within the time limit. "+
"If you fail to do this, you will lose.<br><br>"+
"Each Node has three stats: Attack, Defense, and HP. There are five different actions that "+
"a Node can take:<br><br> "+
"Attack - Targets an enemy Node and lowers its HP. The effectiveness is determined by the owner's Attack, the Player's "+
"hacking level, and the enemy's defense.<br><br>"+
"Scan - Targets an enemy Node and lowers its Defense. The effectiveness is determined by the owner's Attack, the Player's hacking level, and the "+
"enemy's defense.<br><br>"+
"Weaken - Targets an enemy Node and lowers its Attack. The effectiveness is determined by the owner's Attack, the Player's hacking level, and the enemy's "+
"defense.<br><br>"+
"Fortify - Raises the Node's Defense. The effectiveness is determined by your hacking level.<br><br>"+
"Overflow - Raises the Node's Attack but lowers its Defense. The effectiveness is determined by your hacking level.<br><br>"+
"Note that when determining the effectiveness of the above actions, the TOTAL Attack or Defense of the team is used, not just the "+
"Attack/Defense of the individual Node that is performing the action.<br><br>"+
"To capture a Node, you must lower its HP down to 0.<br><br>"+
"There are six different types of Nodes:<br><br>"+
"CPU Core - These are your main Nodes that are used to perform actions. Capable of performing every action<br><br>"+
"Firewall - Nodes with high defense. These Nodes can 'Fortify'<br><br>"+
"Database - A special type of Node. The player's objective is to conquer all of the enemy's Database Nodes within "+
"the time limit. These Nodes cannot perform any actions<br><br>"+
"Spam - Conquering one of these Nodes will slow the enemy's trace, giving the player additional time to complete "+
"the mission. These Nodes cannot perform any actions<br><br>"+
"Transfer - Conquering one of these nodes will increase the Attack of all of your CPU Cores by a small fixed percentage. "+
"These Nodes are capable of performing every action except the 'Attack' action<br><br>"+
"Shield - Nodes with high defense. These Nodes can 'Fortify'<br><br>"+
"To assign an action to a Node, you must first select one of your Nodes. This can be done by simply clicking on it. Double-clicking "+
"a node will select all of your Nodes of the same type (e.g. select all CPU Core Nodes or all Transfer Nodes). Note that only Nodes "+
"that can perform actions (CPU Core, Transfer, Shield, Firewall) can be selected. Selected Nodes will be denoted with a white highlight. After selecting a Node or multiple Nodes, "+
"select its action using the Action Buttons near the top of the screen. Every action also has a corresponding keyboard "+
"shortcut.<br><br>"+
"For certain actions such as attacking, scanning, and weakening, the Node performing the action must have a target. To target "+
"another node, simply click-and-drag from the 'source' Node to a target. A Node can only have one target, and you can target "+
"any Node that is adjacent to one of your Nodes (immediately above, below, or to the side. NOT diagonal). Furthermore, only CPU Cores and Transfer Nodes "+
"can target, since they are the only ones that can perform the related actions. To remove a target, you can simply click on the line that represents "+
"the connection between one of your Nodes and its target. Alternatively, you can select the 'source' Node and click the 'Drop Connection' button, "+
"or press 'd'.<br><br>"+
"Other Notes:<br><br>"+
"-Whenever a miscellenaous Node (not owned by the player or enemy) is conquered, the defense of all remaining miscellaneous Nodes that "+
"are not actively being targeted will increase by a fixed percentage.<br><br>"+
"-Whenever a Node is conquered, its stats are significantly reduced<br><br>"+
"-Miscellaneous Nodes slowly raise their defense over time<br><br>"+
"-Nodes slowly regenerate health over time.",
// Time-related constants
MillisecondsPer20Hours: 72000000,
GameCyclesPer20Hours: 72000000/200,
MillisecondsPer10Hours: 36000000,
GameCyclesPer10Hours: 36000000/200,
MillisecondsPer8Hours: 28800000,
GameCyclesPer8Hours: 28800000/200,
MillisecondsPer4Hours: 14400000,
GameCyclesPer4Hours: 14400000/200,
MillisecondsPer2Hours: 7200000,
GameCyclesPer2Hours: 7200000/200,
MillisecondsPerHour: 3600000,
GameCyclesPerHour: 3600000/200,
MillisecondsPerHalfHour: 1800000,
GameCyclesPerHalfHour: 1800000/200,
MillisecondsPerQuarterHour: 900000,
GameCyclesPerQuarterHour: 900000/200,
MillisecondsPerFiveMinutes: 300000,
GameCyclesPerFiveMinutes: 300000/200,
// Player Work & Action
FactionWorkHacking:"Faction Hacking Work",
FactionWorkField:"Faction Field Work",
FactionWorkSecurity:"Faction Security Work",
WorkTypeCompany:"Working for Company",
WorkTypeCompanyPartTime:"Working for Company part-time",
WorkTypeFaction:"Working for Faction",
WorkTypeCreateProgram:"Working on Create a Program",
WorkTypeStudyClass:"Studying or Taking a class at university",