bitburner-src/src/NetscriptFunctions/Extra.ts

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import { Player } from "@player";
import { Exploit } from "../Exploits/Exploit";
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import * as bcrypt from "bcryptjs";
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import { Apr1Events as devMenu } from "../ui/Apr1";
import { InternalAPI } from "../Netscript/APIWrapper";
import { helpers } from "../Netscript/NetscriptHelpers";
import { RamCostConstants } from "../Netscript/RamCostGenerator";
export interface INetscriptExtra {
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openDevMenu(): void;
exploit(): void;
bypass(doc: Document): void;
alterReality(): void;
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rainbow(guess: string): void;
}
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export function NetscriptExtra(): InternalAPI<INetscriptExtra> {
return {
openDevMenu: () => () => devMenu.emit(),
exploit: () => () => Player.giveExploit(Exploit.UndocumentedFunctionCall),
bypass: (ctx) => (doc) => {
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// reset both fields first
interface temporary {
completely_unused_field: unknown;
}
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const d = doc as temporary;
d.completely_unused_field = undefined;
const real_document = document as unknown as temporary;
real_document.completely_unused_field = undefined;
// set one to true and check that it affected the other.
real_document.completely_unused_field = true;
if (d.completely_unused_field && ctx.workerScript.scriptRef.ramUsage === RamCostConstants.Base) {
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Player.giveExploit(Exploit.Bypass);
}
d.completely_unused_field = undefined;
real_document.completely_unused_field = undefined;
},
alterReality: () => () => {
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// We need to trick webpack into not optimizing a variable that is guaranteed to be false (and doesn't use prototypes)
let x = false;
const recur = function (depth: number): void {
if (depth === 0) return;
x = !x;
recur(depth - 1);
};
recur(2);
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console.warn("I am sure that this variable is false.");
if (x) {
console.warn("Reality has been altered!");
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Player.giveExploit(Exploit.RealityAlteration);
}
},
rainbow: (ctx) => (_guess) => {
const guess = helpers.string(ctx, "guess", _guess);
const verified = bcrypt.compareSync(guess, "$2a$10$aertxDEkgor8baVtQDZsLuMwwGYmkRM/ohcA6FjmmzIHQeTCsrCcO");
if (!verified) return false;
Player.giveExploit(Exploit.INeedARainbow);
return true;
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},
};
}