2024-04-16 06:19:47 +02:00
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import { Player } from "@player";
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2021-10-05 04:25:21 +02:00
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import { Exploit } from "../Exploits/Exploit";
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2022-03-16 19:34:05 +01:00
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import * as bcrypt from "bcryptjs";
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2022-04-13 19:47:48 +02:00
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import { Apr1Events as devMenu } from "../ui/Apr1";
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2022-10-12 14:49:27 +02:00
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import { InternalAPI } from "../Netscript/APIWrapper";
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2023-07-08 00:23:26 +02:00
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import { helpers } from "../Netscript/NetscriptHelpers";
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2023-03-06 04:39:42 +01:00
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import { RamCostConstants } from "../Netscript/RamCostGenerator";
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2021-10-05 04:25:21 +02:00
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2023-05-05 09:55:59 +02:00
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export interface INetscriptExtra {
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2022-04-13 19:47:48 +02:00
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openDevMenu(): void;
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2021-10-05 04:25:21 +02:00
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exploit(): void;
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bypass(doc: Document): void;
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2021-10-27 05:02:46 +02:00
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alterReality(): void;
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2022-03-16 19:34:05 +01:00
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rainbow(guess: string): void;
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2023-05-05 09:55:59 +02:00
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}
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2021-10-05 04:25:21 +02:00
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2022-08-09 21:41:47 +02:00
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export function NetscriptExtra(): InternalAPI<INetscriptExtra> {
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2021-10-05 04:25:21 +02:00
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return {
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2023-02-28 01:54:04 +01:00
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openDevMenu: () => () => devMenu.emit(),
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exploit: () => () => Player.giveExploit(Exploit.UndocumentedFunctionCall),
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2022-10-12 14:49:27 +02:00
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bypass: (ctx) => (doc) => {
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2022-10-11 22:07:45 +02:00
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// reset both fields first
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2023-05-05 09:55:59 +02:00
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interface temporary {
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completely_unused_field: unknown;
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}
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2022-10-11 22:07:45 +02:00
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const d = doc as temporary;
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d.completely_unused_field = undefined;
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const real_document = document as unknown as temporary;
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real_document.completely_unused_field = undefined;
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// set one to true and check that it affected the other.
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real_document.completely_unused_field = true;
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2023-03-22 15:09:12 +01:00
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if (d.completely_unused_field && ctx.workerScript.scriptRef.ramUsage === RamCostConstants.Base) {
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2022-10-11 22:07:45 +02:00
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Player.giveExploit(Exploit.Bypass);
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}
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d.completely_unused_field = undefined;
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real_document.completely_unused_field = undefined;
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2021-10-05 04:25:21 +02:00
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},
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2022-10-12 14:49:27 +02:00
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alterReality: () => () => {
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2021-11-13 01:28:52 +01:00
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// We need to trick webpack into not optimizing a variable that is guaranteed to be false (and doesn't use prototypes)
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let x = false;
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const recur = function (depth: number): void {
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if (depth === 0) return;
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x = !x;
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recur(depth - 1);
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};
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recur(2);
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2021-10-27 21:55:11 +02:00
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console.warn("I am sure that this variable is false.");
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2023-05-05 09:55:59 +02:00
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if (x) {
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2021-10-27 05:02:46 +02:00
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console.warn("Reality has been altered!");
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2022-10-11 22:07:45 +02:00
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Player.giveExploit(Exploit.RealityAlteration);
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2021-10-27 05:02:46 +02:00
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}
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},
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2023-02-28 01:54:04 +01:00
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rainbow: (ctx) => (_guess) => {
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const guess = helpers.string(ctx, "guess", _guess);
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const verified = bcrypt.compareSync(guess, "$2a$10$aertxDEkgor8baVtQDZsLuMwwGYmkRM/ohcA6FjmmzIHQeTCsrCcO");
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if (!verified) return false;
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Player.giveExploit(Exploit.INeedARainbow);
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return true;
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2022-10-11 22:07:45 +02:00
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},
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2021-10-05 04:25:21 +02:00
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};
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}
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